Play & Learn Toddler Activities Book

Play & Learn Toddler Activities Book

Author: Angela Thayer

Publisher: Rockridge Press

Published: 2018-03-27

Total Pages: 282

ISBN-13: 9781939754837

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Educator, parent, and toddler approved--200+ fun, educational toddler activities to establish key learning skills at each developmental milestone. When you play with your toddler they learn essential skills that they don't learn alone. That's why former teacher turned stay-at-home mom, Angela Thayer, filled The Play & Learn Toddler Activities Book with more than 200 toddler activities specifically meant for you and your little one to play and learn together. With toddler activities that reinforce critical skills for each stage of learning, your toddler will learn to make connections, solve problems, and practice language skills while spending meaningful time with you. The Play & Learn Toddler Activities Book includes: An overview of toddler development to help you determine your child's level of readiness for particular toddler activities Over 200 fun toddler activities for children ages 12 months to 3 years, divided by learning category and complete with materials lists, activity times, prep times, and messiness ratings Activity classification icons to quickly identify which type of learning is associated with each of the toddler activities From making bubble wrap art to growing a garden in a bag, The Play & Learn Toddler Activities Book will provide hours of educational fun that both you and your toddler will enjoy.


Play Learn Know

Play Learn Know

Author: Melodie De Jager

Publisher:

Published: 2013

Total Pages: 192

ISBN-13: 9781920479589

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Simple and playful solutions to developing complex skills preparing children for school and life (ages 3 to 7). A child is a work in progress who thrives when everyday living becomes an interactive game. Play. Learn. Know. is a guide to help Mum and Dad (and, in an ideal world, all caregivers) to shape their child's body, heart and mind with care and thoughtfulness. It gives simple and playful solutions to developing complex skills preparing children for school and life (ages 3 to 7). A child needs to experience life to become part of life. You can help your child to belong by exposing her to everyday life: name the things you touch; explain what happens around her; show her how things work; and allow her the opportunity to discover-learn, to move and ask questions freely. You don't need to know all the answers - teach her from an early age to find answers on her own. This book is not a checklist or a time sheet to tick off or fill in arbitrarily; it is a road map to guide you along the journey of development. It has no age indicators, because every child unfolds developmentally in her own time. Child development is not a race to 'get there first'. It is a journey during which there are skills to be developed, knowledge to be discovered and thousands of experiences to be enjoyed along the way to school readiness.


Learning by Playing

Learning by Playing

Author: Fran Blumberg

Publisher: Oxford University Press, USA

Published: 2014

Total Pages: 386

ISBN-13: 019989664X

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There is a growing recognition in the learning sciences that video games can no longer be seen as impediments to education, but rather, they can be developed to enhance learning. Educational and developmental psychologists, education researchers, media psychologists, and cognitive psychologists are now joining game designers and developers in seeking out new ways to use video game play in the classroom. In Learning by Playing, a diverse group of contributors provide perspectives on the most current thinking concerning the ramifications of leisure video game play for academic classroom learning. The first section of the text provides foundational understanding of the cognitive skills and content knowledge that children and adolescents acquire and refine during video game play. The second section explores game features that captivate and promote skills development among game players. The subsequent sections discuss children and adolescents' learning in the context of different types of games and the factors that contribute to transfer of learning from video game play to the classroom. These chapters then form the basis for the concluding section of the text: a specification of the most appropriate research agenda to investigate the academic potential of video game play, particularly using those games that child and adolescent players find most compelling. Contributors include researchers in education, learning sciences, and cognitive and developmental psychology, as well as instructional design researchers.


Play and Learn Math: Place Value

Play and Learn Math: Place Value

Author: Mary Rosenberg

Publisher: Scholastic Teaching Resources

Published: 2019-02

Total Pages: 0

ISBN-13: 9781338285628

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Delightful games and activities that use place-value blocks to give children practice in composing and decomposing numbers, skip counting, comparing numbers, and more.


Not a Stick

Not a Stick

Author: Antoinette Portis

Publisher: Harper Collins

Published: 2011-02-22

Total Pages: 35

ISBN-13: 0061965170

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A celebration of the power of imagination from the Theodor Seuss Geisel Honor Award-winning creator of Not a Box Experience the thrill of the moment when pretend feels so real that it actually becomes real! Following the critically acclaimed Not a Box, this book proves that a stick is not always just a stick. Whether it's conducting an orchestra, painting a masterpiece, or slaying a dragon—give a child a stick and let imagination take over and the magic begin.


Purposeful Play

Purposeful Play

Author: Kristine Mraz

Publisher: Heinemann Educational Books

Published: 2016

Total Pages: 0

ISBN-13: 9780325077888

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Play is serious business. Whether it's reenacting a favorite book (comprehension and close reading), negotiating the rules for a game (speaking and listening), or collaborating over building blocks (college and career readiness and STEM), Kristi Mraz, Alison Porcelli, and Cheryl Tyler see every day how play helps students reach standards and goals in ways that in-their-seat instruction alone can't do. And not just during playtimes. "We believe there is play in work and work in play," they write. "It helps to have practical ways to carry that mindset into all aspects of the curriculum." In Purposeful Play, they share ways to: optimize and balance different types of play to deepen regular classroom learning teach into play to foster social-emotional skills and a growth mindset bring the impact of play into all your lessons across the day. "We believe that play is one type of environment where children can be rigorous in their learning," Kristi, Alison, and Cheryl write. So they provide a host of lessons, suggestions for classroom setups, helpful tools and charts, curriculum connections, teaching points, and teaching language to help you foster mature play that makes every moment in your classroom instructional. Play doesn't only happen when work is over. Children show us time and time again that play is the way they work. In Purposeful Play, you'll find research-driven methods for making play an engine for rigorous learning in your classroom.


100 Left Hand Patterns Every Piano Player Should Know

100 Left Hand Patterns Every Piano Player Should Know

Author: Jerald Simon

Publisher: Jerald Simon

Published: 2018-06

Total Pages:

ISBN-13: 9781948274111

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100 Different Ways to play the same song. Piano students learn 100 fun left hand patterns to take any music and change it up 100 different ways. Also included in the book is the FUN FAKEBOOK which includes 100 piano pieces in facebook format where the melody (Right Hand - treble clef) and the given chords for each measure are shown. The students can then fake or make up a left hand pattern to go along with the melody.


Loose Parts 2

Loose Parts 2

Author: Miriam Beloglovsky

Publisher: Redleaf Press

Published: 2016-06-20

Total Pages: 295

ISBN-13: 1605544655

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Loose parts capture children's curiosity, give free reign to their imagination, and encourage creativity. This form of play allows infants to be in control and recognize the power of their bodies and actions. A variety of new and innovative loose parts ideas are paired with beautiful photography to inspire safe loose parts play in your infant and toddler environments. Captivating classroom stories and proven science provide the context for how this style of play supports children's development and learning. This book is perect for Montessori and Reggio-inspired programs and educators.


Innovating Play

Innovating Play

Author: Christine Pinto

Publisher: Dave Burgess Consulting

Published: 2020-09-15

Total Pages: 250

ISBN-13: 9781951600440

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Tech integration for early childhood education as thoughtful as it is wholehearted Technology isn't just a way to innovate instruction; it's also the key to building classrooms that are dynamic, playful, and truly connected. In Innovating Play, early childhood educators Jessica LaBar-Twomey and Christine Pinto share the insights that led their kindergarten classes to generative, daily collaborations from opposite ends of the United States. In the process, they offer elementary educators a powerful set of digital tools that transform social-emotional learning. LaBar-Twomey and Pinto guide readers through the process of leveraging classroom technology in order to foster empathy and broaden horizons. With a warm, inviting style, and drawing from the rich examples of their own classrooms, Jessica and Christine offer a treasure trove of actionable, impactful tips that will help you seamlessly connect your students with the world around them. "Christine and Jessica have created an incredibly insightful, realistic, robust guide to innovating early childhood education based on their own classroom instruction. Their masterfully crafted pedagogy weaves together authentic learning, design thinking, and tech integration all through the play and discovery learning so crucial for our youngest learners. Innovating Play is guaranteed to inspire, guide, and support meaningful technology integration for authentic learning experiences." -Lisa Highfill, technology integration specialist, co-author and creator ofThe HyperDoc Handbook and Teachers Give Teachers "This book will provide coaches the resources and detailed examples to support teachers in implementation. The examples drive digital literacy for all and never deviate from core curriculum practices. Jessica and Christine have showcased a multitude of ways in which equity and inclusion have been intentionally embedded through their cycle of learning." -Nyree Clark, curriculum program specialist, technology, TK-6 "Innovating Play is a fun, easy-to-read how-to resource for early childhood educators that blends core curriculum and purposeful tech beautifully. Christine and Jessica not only model their design to teach twenty-first-century skills to our littles, they will inspire you to reimagine and innovate play in your own class!" -Erika Sanchez, MEd, kindergarten teacher