Pixels & Paintings

Pixels & Paintings

Author: David G. Stork

Publisher: John Wiley & Sons

Published: 2023-11-15

Total Pages: 789

ISBN-13: 1394186657

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PIXELS & PAINTINGS “The discussion is firmly grounded in established art historical practices, such as close visual analysis and an understanding of artists’ working methods, and real-world examples demonstrate how computer-assisted techniques can complement traditional approaches.” —Dr. Emilie Gordenker, Director of the Van Gogh Museum The pioneering presentation of computer-based image analysis of fine art, forging a dialog between art scholars and the computer vision community In recent years, sophisticated computer vision, graphics, and artificial intelligence algorithms have proven to be increasingly powerful tools in the study of fine art. These methods—some adapted from forensic digital photography and others developed specifically for art—empower a growing number of computer-savvy art scholars, conservators, and historians to answer longstanding questions as well as provide new approaches to the interpretation of art. Pixels & Paintings provides the first and authoritative overview of the broad range of these methods, which extend from image processing of palette, marks, brush strokes, and shapes up through analysis of objects, poses, style, composition, to the computation of simple interpretations of artworks. This book stresses that computer methods for art analysis must always incorporate the cultural contexts appropriate to the art studies at hand—a blend of humanistic and scientific expertise. Describes powerful computer image analysis methods and their application to problems in the history and interpretation of fine art Discusses some of the art historical lessons and revelations provided by the use of these methods Clarifies the assumptions and applicability of methods and the role of cultural contexts in their use Shows how computation can be used to analyze tens of thousands of artworks to reveal trends and anomalies that could not be found by traditional non-computer methods Pixels & Paintings is essential reading for computer image analysts and graphics specialists, conservators, historians, students, psychologists and the general public interested in the study and appreciation of art.


The Pixels of Paul Cézanne

The Pixels of Paul Cézanne

Author: Wim Wenders

Publisher: Faber & Faber

Published: 2018-01-30

Total Pages: 200

ISBN-13: 0571336477

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The Pixels of Paul Cezanne is a collection of essays by Wim Wenders in which he presents his observations and reflections on the fellow artists who have influenced, shaped, and inspired him. "How are they doing it?" is the key question that Wenders asks as he looks at the dance work of Pina Bausch, the paintings of Cezanne, Edward Hopper, and Andrew Wyeth, as well as the films of Ingmar Bergman, Michelanelo Antonioni, Ozu, Anthony Mann, Douglas Sirk, and Sam Fuller. He finds the answer by trying to understand their individual perspectives, and, in the process revealing his own art of perception in texts of rare poignancy.


The Art of Midway Games

The Art of Midway Games

Author: Stephan Martiniere

Publisher:

Published: 2007

Total Pages: 0

ISBN-13: 9781933492193

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Midway Games is a leading designer and publisher of interactive video. This publication is a survey of the best work by concept designers commissioned by the company.


Analytical Chemistry for the Study of Paintings and the Detection of Forgeries

Analytical Chemistry for the Study of Paintings and the Detection of Forgeries

Author: Maria Perla Colombini

Publisher: Springer Nature

Published: 2022-09-08

Total Pages: 521

ISBN-13: 3030868656

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Forgeries present a daunting problem to art historians, museums, galleries and curators who face challenges in determining the authenticity of paintings. Recent progress in science has led to the development of new methods for investigating works of art, and can provide new insights into the materials found in paintings. The rise in the value of paintings together with the knowledge and skills of forgers highlights the need to develop reliable scientific procedures to identify fakes. Given the complexity of materials in paintings and the convergence of various disciplines, a methodological approach for nvestigations of paintings is based on art historical, curatorial, aesthetic, technical and scientific evaluation. In this book sophisticated digital and analytical techniques are reviewed for the identification of materials (pigments, binders, varnishes, adhesives) and the physical characteristics of paintings such as brushstrokes, craquelure and canvas weaves. This book presents an updated overview of both non-invasive and micro-invasive techniques that enable the material characterization of paintings. The materials constituting a painting are reviewed, as are ways that changes in materials over time can provide insights into chronology and physical history. State-of the art digital metods including multi and hyper-spectral imaging and computational approaches to data treatment will be presented. Analytical techniques developed and optimized to characterize binders, varnishes, and pigments are reviewed, focusing on materials which can provide information on ageing or provenance. Case studies of applications of synchrotron-based methods and the analysis of paintings are given, as are chapters devoted to legal aspects related to authenticity. Chapter 1 is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.


Digital Art

Digital Art

Author: Ron Miller

Publisher: Twenty-First Century Books

Published: 2007-12-15

Total Pages: 124

ISBN-13: 0822575167

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Describes how digital art is used in magazines, books, television, movies, games, the history of the art form, and its future.


The World of Minecraft

The World of Minecraft

Author: Mojang AB

Publisher: Random House Worlds

Published: 2024-10-15

Total Pages: 225

ISBN-13: 0593722507

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Uncover the history of one of the most influential games of all time in The World of Minecraft. Explore how the critically acclaimed game evolved from a one-person project in 2009 to the global gaming phenomenon it is today. The World of Minecraft is the definitive account of the game’s history, combining exclusive interviews from the Mojang studio and recollections from long-standing members of the gaming community. Read the stories behind mods like Feed The Beast, the growth of community-defining servers like Hypixel, and YouTube channels like The Yogscast, plus a personal account from Lydia Winters on the creation of Alex, the impact of Minecraft charity Block by Block, the origin of the phantom, and many more insights. This must-have collector’s item includes a foreword from chief creative officer Jens “Jeb” Bergensten and an afterword from vanilla Minecraft game director Agnes Larsson, plus original concept art, beautifully detailed renders, and previously unseen archive materials that illustrate how the game has developed over its first fifteen years. Journey back into past eras of the game and look to the future in this comprehensive chronicle of Minecraft’s story.


The Wait and the Reward

The Wait and the Reward

Author: Anna Rose Bain

Publisher:

Published: 2015-09-29

Total Pages:

ISBN-13: 9781364970178

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Artist Anna Rose Bain shares her intimate journey from pregnancy up through the start of her daughter’s second year in this portfolio of paintings, drawings, and blog excerpts. Her goal for this book is to inspire and encourage other parents, wives, and caretakers to pursue their dreams and to love without reserve.


Physical Techniques in the Study of Art, Archaeology and Cultural Heritage

Physical Techniques in the Study of Art, Archaeology and Cultural Heritage

Author:

Publisher: Elsevier

Published: 2007-07-06

Total Pages: 283

ISBN-13: 0080548814

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In Chapter 1 Dudley Creagh writes on "synchrotron radiation and its use in art, archaeometry, and cultural heritage studies". Loic Bertrand has written in Chapter 2 on synchrotron imaging for archaeology and art history, conservation, and palaeontology. Dr. Bertrand is Archaeology and cultural heritage officer at the new French synchrotron, Synchrotron Soleil (Orme les Mesuriers, Gif-sur-Yvette, France). He is charged with the task of raising the awareness of cultural heritage scientists to the use of synchrotron radiation for their research. Chapter 3 has been written by Ivan Cole and his associates Dr David Paterson and Deborah Lau. This is concerned with the holistic modelling of gas and aerosol deposition and the degradation of cultural objects. Dr. Cole is Deputy Chief of the Novel Materials and Processes Division of the Commonwealth Scientific and Industrial Research Organization (Melbourne, Australia). He has over twenty years experience in involvement in projects concerned with the preservation of cultural heritage. Ivan is an internationally recognized leader in the field of the life cycle of materials and the development of protective coatings for metals. In Chapter 4, Giovanna Di Pietro describes two different types of experiments she has undertaken in the study of the mechanisms underlying the degradation of photographic media. In the first Dr. Di Pietro describes the degradation of old back-and-white plate. In the second she outlines her attempts to understand the mechanisms by which comparatively modern motion picture film degrades. A significant part of this project involved trying to ascertain exactly what dyes were used by Kodak in their motion picture film from about 1980 onwards. An entirely new technique for the remote investigation of the pigments in paintings is presented by Maria Kubik in Chapter 5. This technique will significantly enhance the ability of conservators to study the palette of pigments used by artists, check for repairs by others, and detect fraudulent paintings.· Demonstrates the amazing efforts being made in using physical techniques for the study of art, archaeology and cultural heritage· Provides succinct accounts of how cultural heritage is being preserved.· Looks at how science is being used to enrich our knowledge of the creative arts


Painter 11 Creativity

Painter 11 Creativity

Author: Jeremy Sutton

Publisher: Taylor & Francis

Published: 2013-07-24

Total Pages: 314

ISBN-13: 1136110542

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Jeremy Sutton is one of the world's premier Painter artists (www.JeremySutton.com and www.PaintboxJ.com), and in this brand new edition of his best-selling Painter Creativity: Digital Artist's Handbook, he shows you the methods and techniques he's developed over the years to perfect his art and earn him the title of Corel Painter Master. This edition has been completely revamped to cover all of the new features in Corel Painter 11 and the Wacom Intuos4 pen-tablet, including: *The new Hard Media brushes *Complete visual summary of all brushes, new and old, in Painter 11 *Revised and updated command shortcuts *New way of creating and controlling Reference Layers (formerly Free Transform) *Programming suggestions for new Intuos4 Express Keys and Touch Ring *And much more! Inside, you'll find comprehensive coverage of the way that Jeremy uses the Painter 11 brushes and the Wacom Intuos4 pen-tablet for drawing and painting. You'll learn how to paint from scratch as well as a loose expressionistic approach to painting from photographs as you follow the clear step-by-step instructions throughout the book. Focused, in-depth case studies provide you with the expertise and guidance you'll need to become your own master of this wonderful world of digital painting. Jeremy balances technical instruction with artistic advice, including a whole chapter on going for it with color. In addition to Jeremy's own works of art, you'll find a gallery of images created by painters who have studied his methods, showing you examples of how you can apply his teaching to your own style and subject matter. Finally, be sure to check out the downloadable resources for valuable supplemental content such as four QuickTime movies as well as custom brushes, art materials and a new Painter workspace.


Painting, Photography, and the Digital

Painting, Photography, and the Digital

Author: Carl Robinson

Publisher: Cambridge Scholars Publishing

Published: 2022-10-07

Total Pages: 389

ISBN-13: 1527589188

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This anthology investigates the interconnections between painting, photography, and the digital in contemporary art practices. It brings together 15 contributors, including internationally acclaimed artists Matt Saunders, Clare Strand, Elias Wessel, and Dan Hays, to write about a diverse range of art-making involving medium cross-over. Topics discussed here include reflections on the painted-on-photograph, reordering photographs into paintings, digital collage, printing digital landscapes onto recycled electronic media, viewer immersion in painted virtual reality (VR) worlds, photography created from paint, and the “truth” of the mediums. Underpinned by significant theoretical concepts, the volume provides unique insights into explorations of the mediums’ interconnectivity, which questions the position of the traditional genres. As such, this book is essential reading for practitioners, theorists, and students researching the nature of painting, photography, and digital art practices today.