Pirates Ahoy!

Pirates Ahoy!

Author: Franklin W. Dixon

Publisher: Simon and Schuster

Published: 2013-10-15

Total Pages: 40

ISBN-13: 1481410229

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Could there be a pirate treasure buried in Bayport? Captain Sid, the owner of a souvenir shop, says there is. When Frank, Joe, and Chet meet Sid on their way to go sailing, he tells them about a pirate ship that sank off the coast of Bayport four hundred years ago. As the boys head to the boat, they find a strange silver coin on the ground...then an old bottle with a treasure map inside...then a rusty musket ball—the kind pirates used in battle! Could Captain Sid have been right about the shipwreck? Frank and Joe are baffled, and it won’t be smooth sailing until they figure out this whale of a mystery


Ahoy, Pirate Pete

Ahoy, Pirate Pete

Author: Nick Sharratt

Publisher:

Published: 2007

Total Pages:

ISBN-13: 9780763637514

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"Ahoy, matey! Come sail the ocean blue with pirate Pete" (publisher).


Pirates Ahoy!

Pirates Ahoy!

Author: Scholastic Books

Publisher: Scholastic Paperbacks

Published: 2006

Total Pages: 74

ISBN-13: 9780439839921

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"Based on the new movie from Warner Home Video!"--Cover.


Pirate Pete

Pirate Pete

Author: Nick Sharratt

Publisher:

Published: 2003

Total Pages: 16

ISBN-13: 9780744592764

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One day Pirate Pete was sailing the ocean, looking for adventure. Who do you think he met? And what do you think he found? As the tale unfolds, you can choose from over 30 cut-outs to decide what happens next. Just slot the one you want into the picture and create your own story.


The Pirates!

The Pirates!

Author: Gideon Defoe

Publisher: Vintage

Published: 2010-02-10

Total Pages: 285

ISBN-13: 0307489566

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The Pirates! In an Adventure with Scientists Not since Moby-Dick...No, not since Treasure Island...Actually, not since Jonah and the Whale has there been a sea saga to rival The Pirates! In an Adventure with Scientists, featuring the greatest sea-faring hero of all time, the immortal Pirate Captain, who, although he lives for months at a time at sea, somehow manages to keep his beard silky and in good condition. Worried that his pirates are growing bored with a life of winking at pretty native ladies and trying to stick enough jellyfish together to make a bouncy castle, the Pirate Captain decides it's high time to spearhead an adventure. While searching for some major pirate booty, he mistakenly attacks the young Charles Darwin's Beagle and then leads his ragtag crew from the exotic Galapagos Islands to the fog-filled streets of Victorian London. There they encounter grisly murder, vanishing ladies, radioactive elephants, and the Holy Ghost himself. And that's not even the half of it. The Pirates! In an Adventure with Ahab Fresh from their mishaps with Charles Darwin and the evil Bishop of Oxford, the Pirates set sail in a bouncy new vessel–purchased on credit. In order to repay his debts, The Pirate Captain is determined to capture the enigmatic White Whale, hunted by the notoriously moody Ahab, who has promised a reward. Chaos ensues, featuring the lascivious Cutlass Liz, the world’s most dangerous mosquito, an excerpt from the Pirate Captain’s novel in progress (a bodice ripper, of course), whale ventriloquism, practical lessons in whale painting, a shanty-singing contest in a Las Vegas casino, and a dramatic climax in which the Pirate Captain’s Prize Ham saves the day! Move over, Herman Melville.


Ahoy There! Pirates Can Listen

Ahoy There! Pirates Can Listen

Author: Tom Easton

Publisher: Wayland

Published: 2017-05-25

Total Pages: 32

ISBN-13: 9780750296250

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This funny story about pirates will also show how important it is to listen. The pirate crew of the 'Golden Duck' are excited about going into Port Pegleg to spend their gold coins. However, no one listens to Captain Cod's warning about his old enemy, Captain Blackears and his Horrid Pirates, who want to steal the pirate crew's treasure and hold the pirates for ransom. Has not listening to Captain Cod put the pirates in danger? If so, can good listening save them? The books in the 'Pirates to the Rescue' series are designed to help children to recognise the virtues of generosity, honesty, politeness and kindness. Reading these books with children will help them to understand that their actions and behaviour have a real effect on people around them. The books will help young readers to recognise what is right and wrong and what to do when faced with difficult choices. Notes for parents, guardians and teachers are included at the end of the story to help give starting points for discussion and follow-up activities to help encourage positive behaviour.


Pirate Ships

Pirate Ships

Author: Rosalyn Tucker

Publisher: Capstone

Published: 2015

Total Pages: 25

ISBN-13: 1491421134

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"Informative text and full-page photos describe different kinds ships used by pirates"--


The Twins, the Pirates, and the Battle of New Orleans

The Twins, the Pirates, and the Battle of New Orleans

Author: Harriette Gillem Robinet

Publisher: Simon and Schuster

Published: 2001-12

Total Pages: 148

ISBN-13: 0689845316

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Twelve-year-old Afro-American twins attempt to escape in the face of pirates, an American army, and the British forces during the Battle of New Orleans in 1815.


Pirate Treasure

Pirate Treasure

Author: Rosalyn Tucker

Publisher: Capstone

Published: 2015

Total Pages: 25

ISBN-13: 1491421142

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"Introduces young readers to what pirates considered as treasure, where they hid it, and the people still trying to find it"--


Digital Play

Digital Play

Author: Stephen Kline

Publisher: McGill-Queen's Press - MQUP

Published: 2003

Total Pages: 388

ISBN-13: 9780773525917

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In a marketplace that demands perpetual upgrades, the survival of interactive play ultimately depends on the adroit management of negotiations between game producers and youthful consumers of this new medium. The authors suggest a model of expansion that encompasses technological innovation, game design, and marketing practices. Their case study of video gaming exposes fundamental tensions between the opposing forces of continuity and change in the information economy: between the play culture of gaming and the spectator culture of television, the dynamism of interactive media and the increasingly homogeneous mass-mediated cultural marketplace, and emerging flexible post-Fordist management strategies and the surviving techniques of mass-mediated marketing. Digital Play suggests a future not of democratizing wired capitalism but instead of continuing tensions between "access to" and "enclosure in" technological innovation, between inertia and diversity in popular culture markets, and between commodification and free play in the cultural industries. -- publisher description.