'Phrases and Names, Their Origins and Meanings' is a one-of-a-kind encyclopedic work that offers plain statements of facts on the origins of popular phrases and names, alphabetically organized for easy reference. Trench H. Johnson's expertise in the subject matter, acquired through years of omnivorous reading and patient inquiry, has culminated in a comprehensive and fascinating compilation of linguistic curiosities that is sure to satisfy the curiosity of any word lover. From the history of place-names to the evolution of expressions, including a plethora of slang terms and Americanisms, this book offers a wealth of knowledge that opens up the history of peoples and civilizing influences.
Difference between Gaming and Gambling-Universality and Antiquity of Gambling-Isis and Osiris-Games and Dice of the Egyptians-China and India-The Jews-Among the Greeks and Romans-Among Mahometans-Early Dicing-Dicing in England in the 13th and 14th Centuries-In the 17th Century-Celebrated Gamblers-Bourchier-Swiss Anecdote-Dicing in the 18th Century. Gaming is derived from the Saxon word Gamen, meaning joy, pleasure, sports, or gaming-and is so interpreted by Bailey, in his Dictionary of 1736; whilst Johnson gives Gamble-to play extravagantly for money, and this distinction is to be borne in mind in the perusal of this book; although the older term was in use until the invention of the later-as we see in Cotton's Compleat Gamester (1674), in which he gives the following excellent definition of the word: -"Gaming is an enchanting witchery, gotten between Idleness and Avarice: an itching disease, that makes some scratch the head, whilst others, as if they were bitten by a Tarantula, are laughing themselves to death; or, lastly, it is a paralytical distemper, which, seizing the arm, the man cannot chuse but shake his elbow.