Physics In Collision - Proceedings Of The 15th International Conference

Physics In Collision - Proceedings Of The 15th International Conference

Author: Krzysztof Rybicki

Publisher: World Scientific

Published: 1996-01-23

Total Pages: 539

ISBN-13: 9814548057

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This book presents a comprehensive overview of high energy physics. It covers the whole range of results from the colliders and fixed-target experiments as well as the astrophysics topics related to particle physics. Also discussed are the problems of proton structure, electroweak physics, non-perturbative QCD and heavy quarks.


All Of Physics (Almost) In 15 Equations

All Of Physics (Almost) In 15 Equations

Author: Bruno Mansoulie

Publisher: World Scientific

Published: 2018-12-07

Total Pages: 155

ISBN-13: 9813273429

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'Mansoulié here demonstrates his talent for communicating physics to non-scientists, his target audience for this brief, readable, volume.'CHOICEThe book comprises 15 short chapters, each presenting an important equation of Physics, from the simplest and oldest, to more complex and recent ones. The target audience is the interested general public, hence no mathematics is involved (beyond the simple expression of each equation).What can a professional 'read' in an equation? Does one see a rainbow differently when one knows the law of refraction of light? Do some equations tell more than what they were invented for? The book presents an opportunity to think about the nature of the physical laws (without writing a philosophy treatise): are they written in advance, or only the result of our imagination?Memories and personal quotes in the book underline the intimate relation between a scientist and his research, and the interplay with his personal life. Each chapter is illustrated by a full page artistic drawing by Lison Bernet, sometimes kind, sometimes funny, and always poetic.


Game Physics Cookbook

Game Physics Cookbook

Author: Gabor Szauer

Publisher: Packt Publishing Ltd

Published: 2017-03-24

Total Pages: 481

ISBN-13: 1787120813

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Discover over 100 easy-to-follow recipes to help you implement efficient game physics and collision detection in your games About This Book Get a comprehensive coverage of techniques to create high performance collision detection in games Learn the core mathematics concepts and physics involved in depicting collision detection for your games Get a hands-on experience of building a rigid body physics engine Who This Book Is For This book is for beginner to intermediate game developers. You don't need to have a formal education in games—you can be a hobbyist or indie developer who started making games with Unity 3D. What You Will Learn Implement fundamental maths so you can develop solid game physics Use matrices to encode linear transformations Know how to check geometric primitives for collisions Build a Physics engine that can create realistic rigid body behavior Understand advanced techniques, including the Separating Axis Theorem Create physically accurate collision reactions Explore spatial partitioning as an acceleration structure for collisions Resolve rigid body collisions between primitive shapes In Detail Physics is really important for game programmers who want to add realism and functionality to their games. Collision detection in particular is a problem that affects all game developers, regardless of the platform, engine, or toolkit they use. This book will teach you the concepts and formulas behind collision detection. You will also be taught how to build a simple physics engine, where Rigid Body physics is the main focus, and learn about intersection algorithms for primitive shapes. You'll begin by building a strong foundation in mathematics that will be used throughout the book. We'll guide you through implementing 2D and 3D primitives and show you how to perform effective collision tests for them. We then pivot to one of the harder areas of game development—collision detection and resolution. Further on, you will learn what a Physics engine is, how to set up a game window, and how to implement rendering. We'll explore advanced physics topics such as constraint solving. You'll also find out how to implement a rudimentary physics engine, which you can use to build an Angry Birds type of game or a more advanced game. By the end of the book, you will have implemented all primitive and some advanced collision tests, and you will be able to read on geometry and linear Algebra formulas to take forward to your own games! Style and approach Gain the necessary skills needed to build a Physics engine for your games through practical recipes, in an easy-to-read manner. Every topic explained in the book has clear, easy to understand code accompanying it.


Fundamental Processes in Atomic Collision Physics

Fundamental Processes in Atomic Collision Physics

Author: H. Kleinpoppen

Publisher: Springer Science & Business Media

Published: 2012-12-06

Total Pages: 783

ISBN-13: 1461321255

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The Proceedings of the Advanced study Institute on Fundamental Processes in Atomic Collision Physics (Santa Flavia, Italy, September 10-21, 1984) are dedicated to the memory of Sir Harrie r-1assey, whose scientific achievements and life are reviewed herein by Sir David Bates. At the first School on the above topic (Maratea, September 1983, Volume 103 in this series), Harrie Massey presented the introductory lectures, summarized the entire lecture program, and presented an outlook on future developments in atomic collision physics. In an after-dinner speech, Massey recalled personal reminiscences and historical events with regard to atomic collision physics, to which he had contributed by initiating pioneering work and by stimulating and surveying this branch of physics over a period of almost six decades. Participants in the Maratea School will always remember Harrie Massey as a charming and wonderful person who was most pleased to discuss with everyone--students, postdoctorals, and senior scientists--any topic in atomic collision physics. Harrie Massey was a member of the Scientific Advisory Committee of the 1984 Santa Flavia School. Before his death he expressed his interest in attending this second School devoted to the presentation of recent developments and highlights in atomic collision physics. It is the desire of all authors to honor Harrie Massey with their contributions in these Proceedings.


Chapter-wise NCERT + Exemplar + Practice Questions with Solutions for CBSE Physics Class 11 2nd edition

Chapter-wise NCERT + Exemplar + Practice Questions with Solutions for CBSE Physics Class 11 2nd edition

Author: Disha Experts

Publisher: Disha Publications

Published: 2017-08-29

Total Pages: 417

ISBN-13: 9386320428

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The book Chapter-wise NCERT + Exemplar + Practice Questions with Solutions for CBSE Class 11 Physics has been divided into 3 parts. Part A provides detailed solutions (Question-by-Question) of all the questions/ exercises provided in the NCERT Textbook. Part B provides solutions to the questions in the NCERT Exemplar book. Part C provides selected Practice Questions useful for the Class 11 examination along with detailed solutions. The solutions have been designed in such a manner (Step-by-Step) that it would bring 100% Concept Clarity for the student.