Physics for Computer Science Students

Physics for Computer Science Students

Author: Narciso Garcia

Publisher: Springer Science & Business Media

Published: 2012-12-06

Total Pages: 536

ISBN-13: 1468404210

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This text is the product of several years' effort to develop a course to fill a specific educational gap. It is our belief that computer science students should know how a computer works, particularly in light of rapidly changing tech nologies. The text was designed for computer science students who have a calculus background but have not necessarily taken prior physics courses. However, it is clearly not limited to these students. Anyone who has had first-year physics can start with Chapter 17. This includes all science and engineering students who would like a survey course of the ideas, theories, and experiments that made our modern electronics age possible. This textbook is meant to be used in a two-semester sequence. Chapters 1 through 16 can be covered during the first semester, and Chapters 17 through 28 in the second semester. At Queens College, where preliminary drafts have been used, the material is presented in three lecture periods (50 minutes each) and one recitation period per week, 15 weeks per semester. The lecture and recitation are complemented by a two-hour laboratory period per week for the first semester and a two-hour laboratory period biweekly for the second semester.


Physics for Computer Science Students

Physics for Computer Science Students

Author: Narciso Garcia

Publisher: Springer Science & Business Media

Published: 1991

Total Pages: 556

ISBN-13:

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This text is the product of several years' effort to develop a course to fill a specific educational gap. It is our belief that computer science students should know how a computer works, particularly in light of rapidly changing tech nologies. The text was designed for computer science students who have a calculus background but have not necessarily taken prior physics courses. However, it is clearly not limited to these students. Anyone who has had first-year physics can start with Chapter 17. This includes all science and engineering students who would like a survey course of the ideas, theories, and experiments that made our modern electronics age possible. This textbook is meant to be used in a two-semester sequence. Chapters 1 through 16 can be covered during the first semester, and Chapters 17 through 28 in the second semester. At Queens College, where preliminary drafts have been used, the material is presented in three lecture periods (50 minutes each) and one recitation period per week, 15 weeks per semester. The lecture and recitation are complemented by a two-hour laboratory period per week for the first semester and a two-hour laboratory period biweekly for the second semester.


The Physics of Computing

The Physics of Computing

Author: Marilyn Wolf

Publisher: Elsevier

Published: 2016-10-16

Total Pages: 278

ISBN-13: 0128096160

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The Physics of Computing gives a foundational view of the physical principles underlying computers. Performance, power, thermal behavior, and reliability are all harder and harder to achieve as transistors shrink to nanometer scales. This book describes the physics of computing at all levels of abstraction from single gates to complete computer systems. It can be used as a course for juniors or seniors in computer engineering and electrical engineering, and can also be used to teach students in other scientific disciplines important concepts in computing. For electrical engineering, the book provides the fundamentals of computing that link core concepts to computing. For computer science, it provides foundations of key challenges such as power consumption, performance, and thermal. The book can also be used as a technical reference by professionals. Links fundamental physics to the key challenges in computer design, including memory wall, power wall, reliability Provides all of the background necessary to understand the physical underpinnings of key computing concepts Covers all the major physical phenomena in computing from transistors to systems, including logic, interconnect, memory, clocking, I/O


Physics and Theoretical Computer Science

Physics and Theoretical Computer Science

Author: Jean-Pierre Gazeau

Publisher: IOS Press

Published: 2007

Total Pages: 349

ISBN-13: 1586037064

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Aims to reinforce the interface between physical sciences, theoretical computer science, and discrete mathematics. This book assembles theoretical physicists and specialists of theoretical informatics and discrete mathematics in order to learn about developments in cryptography, algorithmics, and more.


Game Physics Engine Development

Game Physics Engine Development

Author: Ian Millington

Publisher: CRC Press

Published: 2010-07-23

Total Pages: 542

ISBN-13: 0123819776

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Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physics when creating a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to the observer or player.The game engine ne


Physics by Computer

Physics by Computer

Author: Wolfgang Kinzel

Publisher: Springer

Published: 2014-08-23

Total Pages: 291

ISBN-13: 9783642468414

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Using computers to solve problems and model physical problems has fast become an integral part of undergraduate and graduate education in physics. This 3rd year undergraduate and subsequent graduate course is a supplement to courses in theoretical physics and develops problem-solving techniques using the computer. It makes use of the newest version of Mathematica (3.0) while still remaining compatible with older versions The programs using Mathematica 3.0 and C are written for both PCs and workstations, and the problems, source files, and graphic routines help students gain experience from the very beginning.


Physics for Computer Science Students

Physics for Computer Science Students

Author: Narciso Garcia

Publisher: Springer

Published: 2012-10-20

Total Pages: 532

ISBN-13: 9781468404227

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This text is the product of several years' effort to develop a course to fill a specific educational gap. It is our belief that computer science students should know how a computer works, particularly in light of rapidly changing tech nologies. The text was designed for computer science students who have a calculus background but have not necessarily taken prior physics courses. However, it is clearly not limited to these students. Anyone who has had first-year physics can start with Chapter 17. This includes all science and engineering students who would like a survey course of the ideas, theories, and experiments that made our modern electronics age possible. This textbook is meant to be used in a two-semester sequence. Chapters 1 through 16 can be covered during the first semester, and Chapters 17 through 28 in the second semester. At Queens College, where preliminary drafts have been used, the material is presented in three lecture periods (50 minutes each) and one recitation period per week, 15 weeks per semester. The lecture and recitation are complemented by a two-hour laboratory period per week for the first semester and a two-hour laboratory period biweekly for the second semester.


Quantum Computer Science

Quantum Computer Science

Author: N. David Mermin

Publisher: Cambridge University Press

Published: 2007-08-30

Total Pages: 236

ISBN-13: 1139466801

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In the 1990's it was realized that quantum physics has some spectacular applications in computer science. This book is a concise introduction to quantum computation, developing the basic elements of this new branch of computational theory without assuming any background in physics. It begins with an introduction to the quantum theory from a computer-science perspective. It illustrates the quantum-computational approach with several elementary examples of quantum speed-up, before moving to the major applications: Shor's factoring algorithm, Grover's search algorithm, and quantum error correction. The book is intended primarily for computer scientists who know nothing about quantum theory, but will also be of interest to physicists who want to learn the theory of quantum computation, and philosophers of science interested in quantum foundational issues. It evolved during six years of teaching the subject to undergraduates and graduate students in computer science, mathematics, engineering, and physics, at Cornell University.


Basic Category Theory for Computer Scientists

Basic Category Theory for Computer Scientists

Author: Benjamin C. Pierce

Publisher: MIT Press

Published: 1991-08-07

Total Pages: 117

ISBN-13: 0262326450

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Basic Category Theory for Computer Scientists provides a straightforward presentation of the basic constructions and terminology of category theory, including limits, functors, natural transformations, adjoints, and cartesian closed categories. Category theory is a branch of pure mathematics that is becoming an increasingly important tool in theoretical computer science, especially in programming language semantics, domain theory, and concurrency, where it is already a standard language of discourse. Assuming a minimum of mathematical preparation, Basic Category Theory for Computer Scientists provides a straightforward presentation of the basic constructions and terminology of category theory, including limits, functors, natural transformations, adjoints, and cartesian closed categories. Four case studies illustrate applications of category theory to programming language design, semantics, and the solution of recursive domain equations. A brief literature survey offers suggestions for further study in more advanced texts. Contents Tutorial • Applications • Further Reading


Information, Physics, and Computation

Information, Physics, and Computation

Author: Marc Mézard

Publisher: Oxford University Press

Published: 2009-01-22

Total Pages: 584

ISBN-13: 019857083X

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A very active field of research is emerging at the frontier of statistical physics, theoretical computer science/discrete mathematics, and coding/information theory. This book sets up a common language and pool of concepts, accessible to students and researchers from each of these fields.