This book is a collection of the author’s miniature photography works, accompanied by explanations on how to generate ideas or concepts and ultimately transform them into unique and captivating photos. Everything about miniature photography is thoroughly discussed based on the author’s experience during his involvement in this field. This book is a compilation of the author’s miniature photography works that have been previously published on social media. It also delves into all aspects of miniature photography that the author has been engaged in, representing a complete overhaul of the earlier book “Kreatif Dengan Miniatur Fotografi”, which was initially released in limited quantities for a select audience in 2020.
This book is the first installment in a three-book series on miniature photography. It delves into the basic concepts, history, scale, definition, and various commonly used concepts of miniature photography.
Aimed at modellers of all abilities, this lavishly illustrated book presents a step-by-step guide to figure painting and modelling using traditional techniques. From the multipart hard-plastic 28mm miniature to the metal and resin models common in all other scales, this book provides wargamers, collectors and gamers with a wealth of information to achieve the best results. It demonstrates a variety of modelling and painting techniques at different scales; it provides step-by-step guidance on building, converting and painting models; it covers working in plastic, resin and white metal; it explains dry brushing techniques, the three-colour method, multilayering and shading with washes and, finally, it considers basing techniques and maintaining the compatibility of miniatures between different gaming systems.
Working slowing, consciously perceiving, precisely observing; in our increasingly fast-paced and abstract world, this type of working method seems to be more and more rare. Still, we know that the exception proves the rule. If Frank Kunert (*1963 in Frankfurt am Main) did not have the patience and calm he exhibits in creating his miniature, stage settings?immortalized in photographs made with a large-format analog camera?his ?small worlds? would lose the charm we?ve grown so fond of through his previous publications, Verkehrte Welt (Inverted world) and Wunderland. Here, the ordinary quickly reaches its limits and traverses beyond ad absurdum, while tragedy veers into comedy, and wit becomes debatable. Kunert?s works exist between the poles of grotesque and metaphysics. His new book, Lifestyle, adds twenty-four miniatures to these philosophically based stories of everyday life.
Take a hilarious train ride around the mountain to visit real, live, untrained chipmunks in various adorable settings. Each of the detailed scenes comes alive as adventurers are introduced to each chipmunk character along the way. Meet Sammy Squeak, Katy Cookie, and Farmer Ron, among others, and be astounded that none of these chipmunk friends has been digitally altered or trained to perform. Detailed photos accompany easy to read whimsical verses drawing readers through the adventure making this a favorite for adults and children of all ages. Come experience the magic of FriendChips!
The first English translation of a classic work in vision science from 1936 by a leading figure in the Gestalt movement, covering topics that continue to be major issues in vision research today. This classic work in vision science, written by a leading figure in Germany's Gestalt movement in psychology and first published in 1936, addresses topics that remain of major interest to vision researchers today. Wolfgang Metzger's main argument, drawn from Gestalt theory, is that the objects we perceive in visual experience are not the objects themselves but perceptual effigies of those objects constructed by our brain according to natural rules. Gestalt concepts are currently being increasingly integrated into mainstream neuroscience by researchers proposing network processing beyond the classical receptive field. Metzger's discussion of such topics as ambiguous figures, hidden forms, camouflage, shadows and depth, and three-dimensional representations in paintings will interest anyone working in the field of vision and perception, including psychologists, biologists, neurophysiologists, and researchers in computational vision—and artists, designers, and philosophers. Each chapter is accompanied by compelling visual demonstrations of the phenomena described; the book includes 194 illustrations, drawn from visual science, art, and everyday experience, that invite readers to verify Metzger's observations for themselves. Today's researchers may find themselves pondering the intriguing question of what effect Metzger's theories might have had on vision research if Laws of Seeing and its treasure trove of perceptual observations had been available to the English-speaking world at the time of its writing.
Wisdom from the best and the brightest in the industry, this visual effects bible belongs on the shelf of anyone working in or aspiring to work in VFX. The book covers techniques and solutions all VFX artists/producers/supervisors need to know, from breaking down a script and initial bidding, to digital character creation and compositing of both live-action and CG elements. In-depth lessons on stereoscopic moviemaking, color management and digital intermediates are included, as well as chapters on interactive games and full animation authored by artists from EA and Dreamworks respectively. From predproduction to acquisition to postproduction, every aspect of the VFX production workflow is given prominent coverage. VFX legends such as John Knoll, Mike Fink, and John Erland provide you with invaluable insight and lessons from the set, equipping you with everything you need to know about the entire visual effects workflow. Simply a must-have book for anyone working in or wanting to work in the VFX industry.