"This book offers a high interdisciplinary exchange of ideas pertaining to the philosophy of computer science, from philosophical and mathematical logic to epistemology, engineering, ethics or neuroscience experts and outlines new problems that arise with new tools"--Provided by publisher.
Colburn (computer science, U. of Minnesota-Duluth) has a doctorate in philosophy and an advanced degree in computer science; he's worked as a philosophy professor, a computer programmer, and a research scientist in artificial intelligence. Here he discusses the philosophical foundations of artificial intelligence; the new encounter of science and philosophy (logic, models of the mind and of reasoning, epistemology); and the philosophy of computer science (touching on math, abstraction, software, and ontology).
The philosophy of computer science is concerned with issues that arise from reflection upon the nature and practice of the discipline of computer science. This book presents an approach to the subject that is centered upon the notion of computational artefact. It provides an analysis of the things of computer science as technical artefacts. Seeing them in this way enables the application of the analytical tools and concepts from the philosophy of technology to the technical artefacts of computer science. With this conceptual framework the author examines some of the central philosophical concerns of computer science including the foundations of semantics, the logical role of specification, the nature of correctness, computational ontology and abstraction, formal methods, computational epistemology and explanation, the methodology of computer science, and the nature of computation. The book will be of value to philosophers and computer scientists.
Philosophy and Computing explores each of the following areas of technology: the digital revolution; the computer; the Internet and the Web; CD-ROMs and Mulitmedia; databases, textbases, and hypertexts; Artificial Intelligence; the future of computing. Luciano Floridi shows us how the relationship between philosophy and computing provokes a wide range of philosophical questions: is there a philosophy of information? What can be achieved by a classic computer? How can we define complexity? What are the limits of quantam computers? Is the Internet an intellectual space or a polluted environment? What is the paradox in the Strong Artificial Intlligence program? Philosophy and Computing is essential reading for anyone wishing to fully understand both the development and history of information and communication technology as well as the philosophical issues it ultimately raises.
Focuses on the multi-faceted 'computational turn' that is occurring through the interaction of the disciplines of philosophy and computing. This book explores the phenomenon of virtual worlds. It focuses on robots and artificial agents. It discusses the relation between human mentality and information processing in computers.
By applying research in artificial intelligence to problems in the philosophy of science, Paul Thagard develops an exciting new approach to the study of scientific reasoning. This approach uses computational ideas to shed light on how scientific theories are discovered, evaluated, and used in explanations. Thagard describes a detailed computational model of problem solving and discovery that provides a conceptually rich yet rigorous alternative to accounts of scientific knowledge based on formal logic, and he uses it to illuminate such topics as the nature of concepts, hypothesis formation, analogy, and theory justification.
What do philosophy and computer science have in common? It turns out, quite a lot! In providing an introduction to computer science (using Python), Daniel Lim presents in this book key philosophical issues, ranging from external world skepticism to the existence of God to the problem of induction. These issues, and others, are introduced through the use of critical computational concepts, ranging from image manipulation to recursive programming to elementary machine learning techniques. In illuminating some of the overlapping conceptual spaces of computer science and philosophy, Lim teaches readers fundamental programming skills and allows them to develop the critical thinking skills essential for examining some of the enduring questions of philosophy. Key Features Teaches readers actual computer programming, not merely ideas about computers Includes fun programming projects (like digital image manipulation and Game of Life simulation), allowing the reader to develop the ability to write larger computer programs that require decomposition, abstraction, and algorithmic thinking Uses computational concepts to introduce, clarify, and develop a variety of philosophical issues Covers various aspects of machine learning and relates them to philosophical issues involving science and induction as well as to ethical issues Provides a framework to critically analyze arguments in classic and contemporary philosophical debates
The first interdisciplinary textbook to introduce students to three critical areas in applied logic Demonstrating the different roles that logic plays in the disciplines of computer science, mathematics, and philosophy, this concise undergraduate textbook covers select topics from three different areas of logic: proof theory, computability theory, and nonclassical logic. The book balances accessibility, breadth, and rigor, and is designed so that its materials will fit into a single semester. Its distinctive presentation of traditional logic material will enhance readers' capabilities and mathematical maturity. The proof theory portion presents classical propositional logic and first-order logic using a computer-oriented (resolution) formal system. Linear resolution and its connection to the programming language Prolog are also treated. The computability component offers a machine model and mathematical model for computation, proves the equivalence of the two approaches, and includes famous decision problems unsolvable by an algorithm. The section on nonclassical logic discusses the shortcomings of classical logic in its treatment of implication and an alternate approach that improves upon it: Anderson and Belnap's relevance logic. Applications are included in each section. The material on a four-valued semantics for relevance logic is presented in textbook form for the first time. Aimed at upper-level undergraduates of moderate analytical background, Three Views of Logic will be useful in a variety of classroom settings. Gives an exceptionally broad view of logic Treats traditional logic in a modern format Presents relevance logic with applications Provides an ideal text for a variety of one-semester upper-level undergraduate courses
This book is for graduate students and researchers, introducing modern foundational research in mathematics, computer science, and philosophy from an interdisciplinary point of view. Its scope includes Predicative Foundations, Constructive Mathematics and Type Theory, Computation in Higher Types, Extraction of Programs from Proofs, and Algorithmic Aspects in Financial Mathematics. By filling the gap between (under-)graduate level textbooks and advanced research papers, the book gives a scholarly account of recent developments and emerging branches of the aforementioned fields.
"This book addresses the topic of software design: how to decompose complex software systems into modules (such as classes and methods) that can be implemented relatively independently. The book first introduces the fundamental problem in software design, which is managing complexity. It then discusses philosophical issues about how to approach the software design process and it presents a collection of design principles to apply during software design. The book also introduces a set of red flags that identify design problems. You can apply the ideas in this book to minimize the complexity of large software systems, so that you can write software more quickly and cheaply."--Amazon.