Something creepy is lurking in the funhouse at the annual school carnival. Can the G.H.O.S.T. Squad solve the case in time so their school can raise the money it badly needs?
Evil comes in frightening and familiar forms in this terrifying novel from #1 New York Times bestselling author Dean Koontz. Once there was a girl who ran away and joined a traveling carnival. She married a man she grew to hate—and gave birth to a child she could never love. A child so monstrous that she killed it with her own hands... Twenty-five years later, Ellen Harper has a new life, a new husband, and two normal children—Joey loves monster movies and Amy is about to graduate from high school. But their mother drowns her secret guilt in alcohol and prayer. The time has come for Amy and Joey to pay for her sins, because the carnival is coming back to town...
An exercise in reclaiming electronic literary works on inaccessible platforms, examining four works as both artifacts and operations. Many pioneering works of electronic literature are now largely inaccessible because of changes in hardware, software, and platforms. The virtual disappearance of these works—created on floppy disks, in Apple's defunct HyperCard, and on other early systems and platforms—not only puts important electronic literary work out of reach but also signals the fragility of most works of culture in the digital age. In response, Dene Grigar and Stuart Moulthrop have been working to document and preserve electronic literature, work that has culminated in the Pathfinders project and its series of “Traversals”—video and audio recordings of demonstrations performed on historically appropriate platforms, with participation and commentary by the authors of the works. In Traversals, Moulthrop and Grigar mine this material to examine four influential early works: Judy Malloy's Uncle Roger (1986), John McDaid's Uncle Buddy's Phantom Funhouse (1993), Shelley Jackson's Patchwork Girl (1995) and Bill Bly's We Descend (1997), offering “deep readings” that consider the works as both literary artifacts and computational constructs. For each work, Moulthrop and Grigar explore the interplay between the text's material circumstances and the patterns of meaning it engages and creates, paying attention both to specificities of media and purposes of expression.
All the evidence points to a haunting at the once-quiet local library. When Mags hears the librarians talking about all the spooky stuff they've experienced, she tells Luna and Scarlett to come quick—the G.H.O.S.T. Squad has a new case.
A wedding is a time to celebrate—unless it's being crashed by the church's resident ghost. Can the G.H.O.S.T. Squad help the spirit move on in time for their client's wedding? Features fast-paced action, diverse characters, and nonfiction resources.
The Joker escapes from Arkham Asylum again and tricks Batman into following him into an old warehouse that's been remodeled into a deadly fun house, complete with clown robots and lethal amusement rides.
Technology, Literature and Culture provides a detailed and accessible exploration of the ways in which literature across the twentieth century has represented the inescapable presence and progress of technology. As this study argues, from the Fordist revolution in manufacturing to computers and the internet, technology has reconfigured our relationship to ourselves, each other, and to the tools and material we use. The book considers such key topics as the legacy of late-nineteenth century technology, the literary engagement with cinema and radio, the place of typewriters and computers in formal and thematic literary innovations, the representations of technology in spy fiction and the figures of the robot and the cyborg. It considers the importance of broadcast technology and the internet in literature and covers major literary movements including modernism, cold war writing, postmodernism and the emergence of new textualities at the end of the century. An insightful and wide-ranging study, Technology, Literature and Culture offers close readings of writers such as Virginia Woolf, Samuel Beckett, Ian Fleming, Kurt Vonnegut, Don DeLillo, Jeanette Winterson and Shelley Jackson. It is an invaluable resource for students and scholars alike in literary and cultural studies, and also introduces the topic to a general reader interested in the role of technology in the twentieth century.
Nearly as global in its ambition and sweep as its subject, Franco Moretti's The Novel is a watershed event in the understanding of the first truly planetary literary form. A translated selection from the epic five-volume Italian Il Romanzo (2001-2003), The Novel's two volumes are a unified multiauthored reference work, containing more than one hundred specially commissioned essays by leading contemporary critics from around the world. Providing the first international comparative reassessment of the novel, these essential volumes reveal the form in unprecedented depth and breadth--as a great cultural, social, and human phenomenon that stretches from the ancient Greeks to today, where modernity itself is unimaginable without the genre. By viewing the novel as much more than an aesthetic form, this landmark collection demonstrates how the genre has transformed human emotions and behavior, and the very perception of reality. Historical, statistical, and formal analyses show the novel as a complex literary system, in which new forms proliferate in every period and place. Volume 2: Forms and Themes, views the novel primarily from the inside, examining its many formal arrangements and recurrent thematic manifestations, and looking at the plurality of the genre and its lineages. These books will be essential reading for all students and scholars of literature.
The Challenges of Born-Digital Fiction: Editions, Translations, and Emulations addresses the growing concern about how best to maintain and extend the accessibility of early interactive novels and hypertext fiction or narratives. These forms of born-digital literature were produced before or shortly after the mainstreaming of the World Wide Web with proprietary software and on formats now obsolete. Preserving and extending them for a broad study by scholars of book culture, literary studies, and digital culture necessitate they are migrated, translated, and emulated – yet these activities can impact the integrity of the reader experience. Thus, this Element centers on three key challenges facing such efforts: (1) precision of references: identifying correct editions and versions of migrated works in scholarship; (2) enhanced media translation: approaching translation informed by the changing media context in a collaborative environment; and (3) media integrity: relying on emulation as the prime mode for long-term preservation of born-digital novels.