Peter Perla's The Art of Wargaming
Author: Peter P. Perla
Publisher:
Published: 2023
Total Pages: 0
ISBN-13:
DOWNLOAD EBOOKRead and Download eBook Full
Author: Peter P. Perla
Publisher:
Published: 2023
Total Pages: 0
ISBN-13:
DOWNLOAD EBOOKAuthor: Peter P. Perla
Publisher: Conran Octopus
Published: 2012-05
Total Pages: 328
ISBN-13: 9781471033735
DOWNLOAD EBOOKThis book provides the most comprehensive and coherent discussion and analysis of wargaming ever written. It starts by looking at the history of wargaming from both the professional and hobby perspectives. It then goes on to discuss how wargaming can and should be used as part of decision making and training by the military. The first edition sold 15,000 copies.
Author: Peter P. Perla
Publisher: US Naval Institute Press
Published: 1990
Total Pages: 0
ISBN-13: 9780870210501
DOWNLOAD EBOOKThe author discusses fundamental principles and techniques governing the design and use of war games.
Author: John Curry (War games historian)
Publisher:
Published: 2018
Total Pages: 0
ISBN-13:
DOWNLOAD EBOOKIn Matrix Games, knowledge, imagination, and persuasiveness dominate. Both the referee and the players find their greatest success by drawing on their storytelling skills.". Peter Perla Invented by Chris Engle, Matrix Games are an innovative way of wargaming situations and conflicts that traditional wargaming methods find hard to model. This book was written as a manual to help develop and run matrix games about modern conflicts. This book includes: An introduction to Matrix Games S.C.R.U.D. Simple Combat Resolution Using Dice The five scenarios are: The Falklands War (1982) Chaoslavia- Former Yugoslavia (1993) Crisis in Crimea: A Counter Revolution (March 2014) The Red Line- The Civil War in Syria (August 2013) Lasgah Pol- Peace keeping in Afghanistan (2008) The book is published by the History of Wargaming Project as part of a series to make key developments in wargaming available to the professional wargamers, as well as those from a hobby background.
Author: Peter P. Perla
Publisher:
Published: 1985
Total Pages: 28
ISBN-13:
DOWNLOAD EBOOKThis paper discusses the nature of wargaming and its uses in exploring defense issues. It is the first in a series of papers written to help wargame designers, players, analysts, and decision makers at all levels to better understand and exploit wargaming. (Author).
Author: John Curry
Publisher:
Published: 2012-02
Total Pages: 188
ISBN-13: 9781471041273
DOWNLOAD EBOOKAuthor: John Curry
Publisher: Lulu.com
Published: 2019-10-23
Total Pages: 518
ISBN-13: 9780244803643
DOWNLOAD EBOOKYou will benefit from this book if you are a practitioner of the art of serious wargaming. Done well, the simple act of putting players in an immersive environment, asking them to make decisions and then face the consequences of those in a dynamically evolving narrative generates astounding insights and internalises learning objectives. Yet, as Clausewitz said of war, everything in wargaming is simple, but doing the simplest thing is difficult. This book explains the seemingly simple. It is a detailed guide to designing and delivering successful wargames, whether you apply the technique to Defence, other government departments, business, the emergency services, academia or humanitarian operations. This is important because good wargames save money but, first and foremost, they save lives.
Author: Peter P. Perla
Publisher:
Published: 1986
Total Pages:
ISBN-13:
DOWNLOAD EBOOKAuthor: Francis J. McHugh
Publisher:
Published: 2016
Total Pages: 0
ISBN-13: 9780160931550
DOWNLOAD EBOOKFrom the Dust Jacket: The Fundamentals of War Gaming, by Francis J. McHugh, provides an in-depth introduction to the basics of military gaming, and offers historical insights into the development of war gaming methodologies. It covers the evolution of gaming tools such as ancient adaptations of chess and the development of Kriegspiel to teach military tactics to Prussian officers. The employment of gaming by various military powers, before and during the World Wars, is explored and culminates with the introduction of computer support and simulations in the U.S. Navy. The book also presents a comprehensive treatment of the various forms of war gaming, from manual games to computer-assisted games; from one-sided to multi-sided games; and from free-play games to rigid style games, Mr. McHugh addresses every aspect of gaming imaginable, including data requirements, design, execution, and analysis. Even the use of probabilistic tables to emulate stochastic processing, and the use of flow diagrams for decisions are provided. The author was a member of the Naval War College staff when that institution became the forerunner of all U.S. military services for applying gaming technology to educate officers and to evaluate tactical situations, operations, and strategy. Mr. McHugh traces the history of gaming at the College from LT William McCarty Little in the late 1800"s to the employment of the NEWS (Naval Electronic Warfare Simulator) in the late 1950's to the mid 1960's. At the time of initial publication in 1960, the author was internationally known for his expertise and The Fundamental of War Gaming was regarded as a seminal treatise on the subject. In his book, the Art of War Gaming, Peter Perla said of Mr. McHugh: "(his) influence on War College gaming and the War Gaming Department (at the College) was probably second only to that legendary figure (McCarty Little)." Mr. McHugh's work continues to be a valuable source of information, insight and education for commercial, as well as, professional military war gamers.
Author: John Curry
Publisher:
Published: 2014
Total Pages: 56
ISBN-13: 9781291979657
DOWNLOAD EBOOKThis book includes: A foreword by Peter Perla, author of the classic Art of Wargaming. An introduction to Matrix Games, S.C.R.U.D. Simple Combat Resolution Using Dice The five scenarios are: The Falklands War (1982) ; Chaoslavia- Former Yugoslavia (1993) ; Crisis in Crimea: A Counter Revolution (March 2014) ; The Red Line- The Civil War in Syria (August 2013) ; Lasgah Pol- Peace keeping in Afghanistan (2008).