Pervasive Displays

Pervasive Displays

Author: Nigel Davies

Publisher: Springer Nature

Published: 2022-05-31

Total Pages: 114

ISBN-13: 3031024842

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Fueled by falling display hardware costs and rising demand, digital signage and pervasive displays are becoming ever more ubiquitous. Such systems have traditionally been used for advertising and information dissemination, with digital signage commonplace in shopping malls, airports and public spaces. While advertising and broadcasting announcements remain important applications, developments in sensing and interaction technologies are enabling entirely new classes of display applications that tailor content to the situation and audience of the display. As a result, signage systems are beginning to transition from simple broadcast systems to rich platforms for communication and interaction. In this lecture, we provide an introduction to this emerging field for researchers and practitioners interested in creating state-of-the-art pervasive display systems. We begin by describing the history of pervasive display research, providing illustrations of key systems, from pioneering work on supporting collaboration to contemporary systems designed for personalized information delivery. We then consider what the near future might hold for display networks -- describing a series of compelling applications that are being postulated for future display networks. Creating such systems raises a wide range of challenges and requires designers to make a series of important trade-offs. We dedicate four chapters to key aspects of pervasive display design: audience engagement, display interaction, system software, and system evaluation. These chapters provide an overview of current thinking in each area. Finally, we present a series of case studies of display systems and our concluding remarks.


A Design Space for Pervasive Advertising on Public Displays

A Design Space for Pervasive Advertising on Public Displays

Author: Florian Alt

Publisher: Lulu.com

Published: 2013-03-01

Total Pages: 392

ISBN-13: 1291315578

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Today, people living in cities see up to 5000 ads per day, many on public displays. More and more of these public displays are networked and equipped with sensors, making them part of a global infrastructure that is currently emerging. Such displays provide the opportunity to create a benefit for society in the form of immersive experiences and relevant content. In this way, they can overcome the display blindness that evolved over the years. Two main reasons prevent this vision from coming true: first, public displays are stuck with traditional advertising as the driving business model. Second, no common ground exists for researchers or advertisers that outline important challenges. The main contribution of this thesis is presenting a design space for advertising on public displays that identifies important challenges - mainly from an HCI perspective. The results are envisioned to provide a basis for future research and for practitioners to shape future advertisements on public displays in a positive way.


Distributed, Ambient, and Pervasive Interactions

Distributed, Ambient, and Pervasive Interactions

Author: Norbert Streitz

Publisher: Springer

Published: 2014-05-17

Total Pages: 654

ISBN-13: 3319077880

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This book constitutes the refereed proceedings of the Second International Conference on Distributed, Ambient, and Pervasive Interactions, DAPI 2014, held as part of the 16th International Conference on Human-Computer Interaction, HCII 2014, held in Heraklion, Crete, Greece in June 2014, jointly with 13 other thematically conferences. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences were carefully reviewed and selected from 4766 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The 58 papers included in this volume are organized in topical sections on design frameworks and models for intelligent interactive environments; natural interaction; cognitive, perceptual and emotional issues in ambient intelligence; user experience in intelligent environments; developing distributed, pervasive and intelligent environments; smart cities.


Pervasive Computing

Pervasive Computing

Author: Jadwiga Indulska

Publisher: Springer

Published: 2008-05-16

Total Pages: 328

ISBN-13: 3540795766

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On behalf of the Organizing Committee for Pervasive 2008, welcome to the proceedings of the 6th International Conference on Pervasive Computing. The year2008wasthesecondtimeinasmanyyearsthatthePervasiveconferencehas attempted to “globalize”: For the second year in a row the conference was held outside of Europe. The conference is seen as one of the most respected venues for publishing researchon pervasive and ubiquitous computing and captures the state of the art in pervasive computing research. In 2008, as in previous years, the proceedings present solutions for challenging research problems and help to identify upcoming research opportunities. Pervasive 2008 attracted 114 high-quality submissions, from which the Te- nical Program Committee accepted 18 papers, resulting in a competitive 15. 8% acceptance rate. There were over 335 individual authors from 27 countries,c- ing from a wide range of disciplines and from both academic and industrial organizations. Papers were selected solely on the quality of their peer reviews using a double-blind review process. The review process was carried out by 38 members of the international Technical ProgramCommittee (TPC) who are - perts of international standing. The TPC members were aided by 104 external reviewers. It wasa rigorousreviewprocess,in whicheachpaper had atleastfour reviews: three reviews provided by by the Committee members and one review written by an external reviewer. The reviews were followed by a substantive - liberation on each paper during an electronic discussion phase before the start of the Committee meeting.


Ubiquitous Display Environments

Ubiquitous Display Environments

Author: Antonio Krüger

Publisher: Springer Science & Business Media

Published: 2012-06-12

Total Pages: 235

ISBN-13: 3642276636

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Our increasingly smart environments will sense, track and model users and provide them with personalized services. We can already embed computers in everyday objects such as shirt buttons and pencils; objects of all sizes, from wristwatches to billboards, will soon incorporate high-quality flexible displays; we have improved access to wireless Internet communication; and we are now transitioning from traditional linear to targeted interactive media. The convergence of these factors -- miniaturization, display technologies, wireless communication, and interactive media -- will allow us to leave our desktop computers and move to a radical computing paradigm, the ubiquitous display environment, where media and visual content will support a rich variety of display devices that enable users to interact with information artifacts in a seamless manner. This is one of the most exciting and important areas of technology development and this book addresses the challenge within the context of an educational and cultural experience. This is inherently a multidisciplinary field and the contributions span the related research aspects, including system architecture and communications issues, and intelligent user interface aspects such as aesthetics and privacy. On the scientific side, the authors integrate artificial intelligence, user modeling, temporal and spatial reasoning, intelligent user interfaces, and user-centric design methodologies in their work, while on the technological side they integrate mobile and wireless networking infrastructures, interfaces, group displays, and context-driven adaptive presentations. This book is of value to researchers and practitioners working on all aspects of ubiquitous display environments, and we hope it leads to innovations in human education, cultural heritage appreciation, and scientific development.


Pervasive Computing

Pervasive Computing

Author: Kenneth P. Fishkin

Publisher: Springer Science & Business Media

Published: 2006-04-28

Total Pages: 415

ISBN-13: 3540338942

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This book constitutes the refereed proceedings of the 4th International Conference on Pervasive Computing, PERVASIVE 2006, held in Dublin, Ireland, in May 2006. The 24 revised full papers presented here are organized in topical sections on activity recognition, location, sensors, sensor processing and platforms, toolkits and gaming, security, pointing, interaction and displays, and smart homes, and beyond.


Pervasive Computing

Pervasive Computing

Author: Kent Lyons

Publisher: Springer Science & Business Media

Published: 2011-05-27

Total Pages: 381

ISBN-13: 3642217257

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This book constitutes the refereed proceedings of the 9th International Conference on Pervasive Computing, Pervasive 2011, held in San Francisco, USA, in June 2011. The 19 revised full papers and three short papers presented were carefully reviewed and selected from 93 submissions. The contributions are grouped into the following topical sections: practices with smartphones; sensing at home, sensing at work; predicting the future; location sensing; augmenting mobile phone use; pervasive computing in the public arena; public displays; hands on with sensing; sensing on the body.


Pervasive Systems and Ubiquitous Computing

Pervasive Systems and Ubiquitous Computing

Author: A. Genco

Publisher: WIT Press

Published: 2010

Total Pages: 161

ISBN-13: 1845644824

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Pervasive systems, due to inexpensive wireless technology can now be implemented easily and local and network advanced applications can be joined anytime simply by using a mobile terminal (cell phone, PDA, smartphone etc.) Pervasive systems free people from conventional interaction with desktop and laptop computers thereby allowing a new human-environment interaction to take place on the basis of wireless multimedia communication.Addressing the theoretical fundamentals of pervasive systems as they are studied and developed in the major research laboratories, Pervasive Systems and Ubiquitous Computing is aimed at MSc and PhD engineering students


Pervasive Computing

Pervasive Computing

Author: Hideyuki Tokuda

Publisher: Springer

Published: 2009-05-04

Total Pages: 421

ISBN-13: 3642015166

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This book constitutes the refereed proceedings of the 7th International Conference on Pervasive Computing, Pervasive 2009, held in Nara, Japan, in May 2009. The 20 revised full papers and 7 revised short papers presented were carefully reviewed and selected from 147 initial submissions. The papers are organized in topical sections on digital displays, navigation, at home with pervasive applications, sensors, sensors, everywhere, working together, tagging and tracking, methods and tools, and the importance of context.


Pervasive Computing Design for Sustainability

Pervasive Computing Design for Sustainability

Author: Håkan Gulliksson

Publisher: Videoiterna

Published:

Total Pages: 606

ISBN-13: 919802809X

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This book contains the knowledge an interaction designer should know about pervasive design for sustainability. Relevant design research is discussed and framed in a story and value based participatory approach. Sustainability is the most important design goal. This is the first message. A second message is that information technologies, and in particular pervasive computing are invaluable keys in the quest for sustainability. Thirdly there is a lack of knowledge on sustainability issues in the interaction design community. In this book a unique meta-level framework structures an extensive discussion of design for sustainability. The framework is based on a principle of justice that is complemented by circumstances for sustainability chosen from the perspective of interaction design. We suggest and present the following circumstances: limited shared resources, socio-technical components and structures, technology development, vision and reflection, cognitive and behavioural support, joint ventures and political action. Topics discussed within the circumstances include experience design, ethics, Latours’s modes of existence, design fiction, computer games, futures studies, theories for reflection and behavioural change, personal informatics, and practice theory. The convolute concludes with a number of case studies where interaction design research is summarized and studied from the perspective of sustainability. We start out with thoughts on sustainable consumption, sustainable character, and the sustainable family that gets a section each. Adding to them are annotated case studies from research on design fiction, game and performance, value based design, practice theory, multi-level perspective design and design for a sustainable society. The book is a polyphonic convolute which means that there will be some overlap in the reports from the different discourses. Development in the areas related to interaction design can be sensed by identifying the surfacing themes. In total the e-book consists of the equivalence of 530 pages excluding references and index. Håkan Gulliksson is a lecturer on Interaction technology and Sustainable design at Umeå University for more than ten years.