Drawing upon both historical and contemporary perspectives, this book examines the relationship between representation and the represented through the notion of Persistent Modelling. Featuring contributions from some of the world’s most advanced thinkers on this subject, this book makes essential reading for anyone considering new ways of thinking about architecture.
The Ninth International Workshop on Persistent Object Systems (POS 9) took place at the SAS Radisson Hotel in Lillehammer, Norway, from 6th to 8th September 2000. Previous workshops in the series have been held in Scotland (1 and 2), Australia (3), the USA (4), Italy (5), France (6), and the USA (7 and 8). In keeping with those workshops, POS 9 was short but intensive, fitting 28 papers and panel sessions, a boat 1 excursion, and some memorable meals into two and a half days. The participants’ concentration was no doubt helped by the Northern European weather that prevailed for most of the workshop. Continuing a trend experienced over the previous few workshops, POS 9 had difficulty attracting a high number of papers. Of course it is hard to tell whether this is a problem with the field of persistent systems itself, or merely a consequence of the increasing number of workshops, conferences, and journals competing for submissions. In his Epilogue to the proceedings, Ron Morrison makes some interesting suggestions for possible improvements to future POS workshops. Out of a total of 26 submitted papers, 19 were accepted for presentation at the 2 workshop. Breaking down by region, 6 1/2 came from the USA , 1 from Africa, 3 1/2 from Australia, and 8 from Europe. In a new development for POS, an equal number of papers came from England and from Scotland.
This book reflects and expands on the current trend in the building industry to understand, simulate and ultimately design buildings by taking into consideration the interlinked elements and forces that act on them. Shifting away from the traditional focus, which was exclusively on building tasks, this approach presents new challenges in all areas of the industry, from material and structural to the urban scale. The book presents contributions including research papers and case studies, providing a comprehensive overview of the field as well as perspectives from related disciplines, such as computer science. The chapter authors were invited speakers at the 7th Symposium “Impact: Design With All Senses”, which took place at the University of the Arts in Berlin in September 2019.
This book directly links the notion of the commons with different design praxes, and explores their social, cultural, and ecological ramifications. It draws out material conditions in four areas of design interest: social design, commons and culture, ecology and transdisciplinary design. As a collection of positions, the diversity of arguments advances the understanding of the commons as both concepts and modes of thinking, and their material translation when contextualised in the domain of design questions. In other words, it moves abstract social science concepts towards concrete design debates. This text appeals to students, researchers and practitioners working on design in architecture, architecture theory, urbanism, and ecology.
William Latham Christian Le Bas Persistence of firm innovative behavior became an important topic in applied industrial organization with the publication of the seminal empirical work of P. Geroski and his colleagues (1997). Evidence that firms innovate persistently has led previous studies to focus on the determinants of innovation persistence and on its heterogeneity across industries, technologies and countries. The aims of this book are: (1) to illumine the scale and scope of the phenomenon of persistence in innovation, and (2) to account for the principal factors that explain why some firms innovates persistently and others do not. Because this book deals intensively and extensively with the subject of firm innovation persistence, which is not, as yet, a well-known term, we need to provide a nontrivial definition of it that encompasses the full range topics we want to address and aids our understanding of how they are related to each other. We begin with a careful identification of "innovation. " Our first definition is drawn from K. Pavitt (2003), "innovation processes involve the exploration and exploitation of opportunities for a new or improved product, process or service, based either on an advance in technical practice or a change in market demand, or a combination of the two. " While this definition is clear, and conforms well to both our empirical and theoretical perspectives, some elaboration may help to clarify the concept.
A practical approach to enhancing quality in software models using UML Version 2.0 "Despite its increasing usage, many companies are not taking the best advantage of UML and, occasionally, individuals have experienced frustration in applying its standards. Perhaps this is because they have not yet read this book!" -From the Foreword by Prof. Brian Henderson-Sellers This book presents a practical checklist approach to enhancing the quality of software models created with the Unified Modeling Language (UML) Version 2.0. The foundation for quality is set by the discussion on the nature and creation of UML models. This is followed by a demonstration of how to apply verification and validation checks to these models with three foci: syntactical correctness, semantic meaningfulness, and aesthetic symmetry. The quality work is carried out within three distinct yet related modeling spaces: * Model of problem space (MOPS) * Model of solution space (MOSS) * Model of background space (MOBS) Readers can then choose a specific quality approach according to their roles in their projects. Verification and validation checks are also organized according to these three modeling spaces, making it easier for the reader to focus on the appropriate diagrams and quality checks corresponding to their modeling space. In addition, a major element of this publication is the Strengths, Weaknesses, Objectives, and Traps (SWOT) analysis. This analysis is performed on each UML diagram, enabling readers to fully comprehend these diagrams, their advantages and limitations, and the way in which they can be used in practical projects for modeling. A consistent case study of the Lucky Insurance System is provided throughout the chapters to illustrate the creation of good quality UML diagrams, followed by application of quality checks to them. With its emphasis on quality in UML-based projects, this book is an essential resource for all quality professionals, including quality analysts, process consultants, quality managers, test designers, and testers.
A collection of papers from a conference held at Kings College, London. Computer-based Design focuses on all areas of design using computational methods and examines how all these individual tools can be integrated to produce a coherent design process. This volume also covers areas of manual design methods and modelling that are vital to the continuing development and evolution of the computer-aided design process. TOPICS COVERED INCLUDE Product design and modelling Design process Decision-making models Computer-assisted design systems Computer-assisted conceptual design Computer-assisted detailed design Computer assisted design for manufacture Design knowledge manipulation Engineering change Engineering design issues Fuzzy design Computer-aided design Industrial applications of design Advanced design applications Computational fluid dynamics Computer-based Design provides an excellent opportunity for an update on the latest techniques and developments from concept to advanced application in the design arena.
This book constitutes the proceedings of the 10th European Conference on Modelling Foundations and Applications, ECMFA 2014, held as part of STAF 2014, in York, UK, in July 2014. The 14 foundation track papers and the 3 applications track papers presented in this volume were carefully reviewed and selected from 58 submissions. They are on all aspects of MDE, including topics such as model provenance; model transformations and code generation; model synthesis; model-driven testing; formal modeling approaches; business modeling; and usability of models.
The experience of movement, of moving through buildings, cities, landscapes and in everyday life, is the only involvement most individuals have with the built environment on a daily basis. User experience is so often neglected in architectural study and practice. Architecture and Movement tackles this complex subject for the first time, providing the wide range of perspectives needed to tackle this multi-disciplinary topic. Organised in four parts it: documents the architect’s, planner’s, or designer’s approach, looking at how they have sought to deploy buildings as a promenade and how they have thought or written about it. concentrates on the individual’s experience, and particularly on the primacy of walking, which engages other senses besides the visual. engages with society and social rituals, and how mutually we define the spaces through which we move, both by laying out routes and boundaries and by celebrating thresholds. analyses how we deal with promenades which are not experienced directly but via other mediums such as computer models, drawings, film and television. The wide selection of contributors include academics and practitioners and discuss cases from across the US, UK, Europe and Asia. By mingling such disparate voices in a carefully curated selection of chapters, the book enlarges the understanding of architects, architectural students, designers and planners, alerting them to the many and complex issues involved in the experience of movement.