Performing Science and the Virtual

Performing Science and the Virtual

Author: Sue-Ellen Case

Publisher: Routledge

Published: 2007-01-24

Total Pages: 263

ISBN-13: 1134122330

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From Faust and Edison, to John Cage and Lara Croft, this inspiring book reviews classical plays to contemporary issues and examines how science has been performed throughout history.


Intensive Science and Virtual Philosophy

Intensive Science and Virtual Philosophy

Author: Manuel DeLanda

Publisher: A&C Black

Published: 2013-06-27

Total Pages: 249

ISBN-13: 1780937997

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First published 10 years ago, Manuel DeLanda's Intensive Science and Virtual Philosophy rapidly established itself as a landmark text in contemporary continental thought. DeLanda here draws on the realist philosophy of Gilles Deleuze to the domain of philosophy of science. As well as contemporary philosophical insights, the book also tackles new developments in geometry, complexity theory and chaos theory to bring new insights to our understanding of a scientific knowledge liberated from traditional ideas of essence.


e-Science

e-Science

Author: Claudia Koschtial

Publisher: Springer Nature

Published: 2021-03-19

Total Pages: 192

ISBN-13: 3030662624

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This open access book shows the breadth and various facets of e-Science, while also illustrating their shared core. Changes in scientific work are driven by the shift to grid-based worlds, the use of information and communication systems, and the existential infrastructure, which includes global collaboration. In this context, the book addresses emerging issues such as open access, collaboration and virtual communities and highlights the diverse range of developments associated with e-Science. As such, it will be of interest to researchers and scholars in the fields of information technology and knowledge management.


Virtual Reality

Virtual Reality

Author: National Research Council

Publisher: National Academies Press

Published: 1995-01-13

Total Pages: 557

ISBN-13: 0309051355

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Despite widespread interest in virtual reality, research and development efforts in synthetic environments (SE)â€"the field encompassing virtual environments, teleoperation, and hybridsâ€"have remained fragmented. Virtual Reality is the first integrated treatment of the topic, presenting current knowledge along with thought-provoking vignettes about a future where SE is commonplace. This volume discusses all aspects of creating a system that will allow human operators to see, hear, smell, taste, move about, give commands, respond to conditions, and manipulate objects effectively in a real or virtual environment. The committee of computer scientists, engineers, and psychologists on the leading edge of SE development explores the potential applications of SE in the areas of manufacturing, medicine, education, training, scientific visualization, and teleoperation in hazardous environments. The committee also offers recommendations for development of improved SE technology, needed studies of human behavior and evaluation of SE systems, and government policy and infrastructure.


High Performance Scientific and Engineering Computing

High Performance Scientific and Engineering Computing

Author: Laurence Tianruo Yang

Publisher: Springer Science & Business Media

Published: 2013-04-17

Total Pages: 315

ISBN-13: 1475754027

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High Performance Scientific And Engineering Computing: Hardware/Software Support contains selected chapters on hardware/software support for high performance scientific and engineering computing from prestigious workshops in the fields such as PACT-SHPSEC, IPDPS-PDSECA and ICPP-HPSECA. This edited volume is basically divided into six main sections which include invited material from prominent researchers around the world. We believe all of these contributed chapters and topics not only provide novel ideas, new results and state-of-the-art techniques in this field, but also stimulate the future research activities in the area of high performance computing for science and engineering applications. High Performance Scientific And Engineering Computing: Hardware/Software Support is designed for a professional audience, composed of researchers and practitioners in industry. This book is also suitable as a secondary text for graduate-level students in computer science and engineering.


Recent Advances in Parallel Virtual Machine and Message Passing Interface

Recent Advances in Parallel Virtual Machine and Message Passing Interface

Author: Alexey Lastovetsky

Publisher: Springer Science & Business Media

Published: 2008-08-28

Total Pages: 356

ISBN-13: 3540874747

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This book constitutes the refereed proceedings of the 15th European PVM/MPI Users' Group Meeting held in Dublin, Ireland, in September 2008. The 29 revised full papers presented together with abstracts of 7 invited contributions, 1 tutorial paper and 8 poster papers were carefully reviewed and selected from 55 submissions. The papers are organized in topical sections on applications, collective operations, library internals, message passing for multi-core and mutlithreaded architectures, MPI datatypes, MPI I/O, synchronisation issues in point-to-point and one-sided communications, tools, and verification of message passing programs. The volume is rounded off with 4 contributions to the special ParSim session on current trends in numerical simulation for parallel engineering environments.


Virtual Worlds

Virtual Worlds

Author: Liz Falconer

Publisher:

Published: 2018

Total Pages: 0

ISBN-13: 9781536130997

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This book explores the rich and fascinating topic of virtual worlds by bringing together research findings and discussion pieces from an international group of leading practitioners in the field. There are many different definitions of virtual worlds, but they all share the characteristic of enabling real-time interaction between users who are present in these worlds in the form of avatars, i.e., digital projections of ourselves into virtual environments. A particular theme of the book is how our activities in virtual worlds continue to develop our understanding of the nature of virtual experience, and particularly what it means to be digitally human. These ideas are explored from a diverse and engaging range of perspectives that include archaeology, languages, teacher training, computing, meditation and well-being, forensic science, performance art and artificial intelligence. Each chapter provides an in-depth discussion and analysis, and practical examples of successful implementations of virtual world technologies are also included. The book will be invaluable to researchers and practitioners in the fields of virtual worlds, virtual reality, augmented reality and artificial intelligence. It presents evidence, discussion and advice on some of the underpinning concepts relating to virtuality, on the application of virtual technologies to our daily lives, and encourages us to ponder the possible futures of these types of technology.


Management Science

Management Science

Author:

Publisher:

Published: 1954

Total Pages: 920

ISBN-13:

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Includes special issues: The Professional series in the management sciences.


Understanding Virtual Reality

Understanding Virtual Reality

Author: William R. Sherman

Publisher: Morgan Kaufmann

Published: 2018-11-08

Total Pages: 940

ISBN-13: 012801038X

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Understanding Virtual Reality: Interface, Application, and Design, Second Edition arrives at a time when the technologies behind virtual reality have advanced dramatically. The book helps users take advantage of the ways they can identify and prepare for the applications of VR in their field. By approaching VR as a communications medium, the authors have created a resource that will remain relevant even as underlying technologies evolve. Included are a history of VR, systems currently in use, the application of VR, and the many issues that arise in application design and implementation, including hardware requirements, system integration, interaction techniques and usability. - Features substantive, illuminating coverage designed for technical or business readers and the classroom - Examines VR's constituent technologies, drawn from visualization, representation, graphics, human-computer interaction and other fields - Provides (via a companion website) additional case studies, tutorials, instructional materials, and a link to an open-source VR programming system - Includes updated perception material and new sections on game engines, optical tracking, VR visual interface software, and a new glossary with pictures