Fun activities to practise key maths skills for ages 6+ This colourful write-in book is packed with maths tips and puzzles, including doodling, dot-to-dots, mazes and more. It covers adding and subtracting, multiplying and dividing, times tables, fractions, measuring and shapes, with all the answers at the back of the book.
A hilarious reeducation in mathematics-full of joy, jokes, and stick figures-that sheds light on the countless practical and wonderful ways that math structures and shapes our world. In Math With Bad Drawings, Ben Orlin reveals to us what math actually is; its myriad uses, its strange symbols, and the wild leaps of logic and faith that define the usually impenetrable work of the mathematician. Truth and knowledge come in multiple forms: colorful drawings, encouraging jokes, and the stories and insights of an empathetic teacher who believes that math should belong to everyone. Orlin shows us how to think like a mathematician by teaching us a brand-new game of tic-tac-toe, how to understand an economic crises by rolling a pair of dice, and the mathematical headache that ensues when attempting to build a spherical Death Star. Every discussion in the book is illustrated with Orlin's trademark "bad drawings," which convey his message and insights with perfect pitch and clarity. With 24 chapters covering topics from the electoral college to human genetics to the reasons not to trust statistics, Math with Bad Drawings is a life-changing book for the math-estranged and math-enamored alike.
This giant pad is crammed full of puzzles and games that will keep children occupied for hours. There are 17 solo games and 13 to play with a friend, including classics such as 0s and Xs, word searches, matching games and Sudoku, as well as little known gems. The back of each sheet features outline illustrations to complete and colour in, and answers are included on separate sheets.
Bestselling author and worst-drawing artist Ben Orlin expands his oeuvre with this interactive collection of mathematical games. With 70-plus games, each taking a minute to learn and a lifetime to master, this treasure trove will delight, educate, and entertain. From beloved math popularizer Ben Orlin comes a masterfully compiled collection of dozens of playable mathematical games.This ultimate game chest draws on mathematical curios, childhood classics, and soon-to-be classics, each hand-chosen to be (1) fun, (2) thought-provoking, and (3) easy to play. With just paper, pens, and the occasional handful of coins, you and a partner can enjoy hours of fun—and hours of challenge. Orlin’s sly humor, expansive knowledge, and so-bad-they’re-good drawings show us how simple rules summon our best thinking. Games include: Ultimate Tic-Tac-Toe Sprouts Battleship Quantum Go Fish Dots and Boxes Black Hole Order and Chaos Sequencium Paper Boxing Prophecies Arpeggios Banker Francoprussian Labyrinth Cats and Dogs And many more.
Everyone thinks kids hate math. But the truth is, kids don t hate math they hate worksheets! Writing down equations takes fine motor skills that young children haven't yet developed, making the process of learning math difficult and tedious. Math done mentally, or verbal math, makes math fun. Children see math problems as a game and a challenge. In the second edition ofthis pioneering educational bestseller, handwriting is removed from math problems to help children cement fundamental mathematical skills so that they may solve problems without having to do any writing at all. Developed as a supplement to traditional math education, the lesson is completely comprehensive, step-by-step, and leaves no area undone. The second book of the series is meant for children between the ages of 7 and 8. "
Ask mathematicians to describe mathematics and they' ll use words like playful, beautiful, and creative. Pose the same question to students and many will use words like boring, useless, and even humiliating. Becoming the Math Teacher You Wish You' d Had, author Tracy Zager helps teachers close this gap by making math class more like mathematics. Zager has spent years working with highly skilled math teachers in a diverse range of settings and grades and has compiled those' ideas from these vibrant classrooms into' this game-changing book. Inside you' ll find: ' How to Teach Student-Centered Mathematics:' Zager outlines a problem-solving approach to mathematics for elementary and middle school educators looking for new ways to inspire student learning Big Ideas, Practical Application:' This math book contains dozens of practical and accessible teaching techniques that focus on fundamental math concepts, including strategies that simulate connection of big ideas; rich tasks that encourage students to wonder, generalize, hypothesize, and persevere; and routines to teach students how to collaborate Key Topics for Elementary and Middle School Teachers:' Becoming the Math Teacher You Wish You' d Had' offers fresh perspectives on common challenges, from formative assessment to classroom management for elementary and middle school teachers No matter what level of math class you teach, Zager will coach you along chapter by chapter. All teachers can move towards increasingly authentic and delightful mathematics teaching and learning. This important book helps develop instructional techniques that will make the math classes we teach so much better than the math classes we took.
The wonderful thing about mathematical art is that the most beautiful geometric patterns can be produced without needing to be able to draw, or be 'good at art'. Mathematical art is accessible to learners of all ages: its algorithmic nature means that it simply requires the ability to follow instructions carefully and to use a pencil and ruler accurately. It is engaging, enriching, thoroughly enjoyable and is a great leveller in the classroom. Learners who may not normally shine in mathematics lessons will take your breath away with their creativity. Those who struggle with their mathematics will experience the joy of success through their mathematical art-making. The six Artful Maths activities in this book are hands-on tasks that will develop important skills such as hand-eye co-ordination, manual dexterity and design thinking, which is a valuable form of problem-solving. Decisions need to be made about placement, size and colour, all of which entail thinking about measurements, proportions and symmetry. They can be undertaken alone or with a teacher to draw out the mathematics underlying the patterns and to practice key content in the school curriculum. For ages 9 to 16+. Contents: Curves of Pursuit, Mazes and Labyrinths, Impossible Objects, Epicycloids, Perfect Proportions, Parabolic Curves.