Game Programming Patterns

Game Programming Patterns

Author: Robert Nystrom

Publisher: Genever Benning

Published: 2014-11-03

Total Pages: 353

ISBN-13: 0990582914

DOWNLOAD EBOOK

The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.


NET Patterns

NET Patterns

Author: Christian Thilmany

Publisher: Addison-Wesley Professional

Published: 2004

Total Pages: 452

ISBN-13: 9780321130020

DOWNLOAD EBOOK

bull; bull;Extends the proven concept of design patterns to the relatively new field of .NET design and development bull;Part of the acclaimed Addison-Wesley Software Patterns Series, with John Vlissides as series editor bull;Includes helpful primers on XML and web services as well as thorough coverage of debugging, exceptions, error handling, and architecture


Java Design Patterns

Java Design Patterns

Author: Vaskaran Sarcar

Publisher: Apress

Published: 2015-12-31

Total Pages: 175

ISBN-13: 1484218027

DOWNLOAD EBOOK

Learn how to implement design patterns in Java: each pattern in Java Design Patterns is a complete implementation and the output is generated using Eclipse, making the code accessible to all. The examples are chosen so you will be able to absorb the core concepts easily and quickly. This book presents the topic of design patterns in Java in such a way that anyone can grasp the idea. By giving easy to follow examples, you will understand the concepts with increasing depth. The examples presented are straightforward and the topic is presented in a concise manner. Key features of the book: Each of the 23 patterns is described with straightforward Java code. There is no need to know advanced concepts of Java to use this book. Each of the concepts is connected with a real world example and a computer world example. The book uses Eclipse IDE to generate the output because it is the most popular IDE in this field. This is a practitioner's book on design patterns in Java. Design patterns are a popular topic in software development. A design pattern is a common, well-described solution to a common software problem. There is a lot of written material available on design patterns, but scattered and not in one single reference source. Also, many of these examples are unnecessarily big and complex.


Building Thinking Skills: (MP 52.01)

Building Thinking Skills: (MP 52.01)

Author: Sandra Parks

Publisher:

Published: 1984

Total Pages: 332

ISBN-13: 9780894553011

DOWNLOAD EBOOK

Provides an ... effective tool for implementing analysis skills ... necessary for success in all academic disciplines.