From wondrous fairy-lands to nightmarish hellscapes, the elements that make fantasy worlds come alive also invite their exploration. This first book-length study of critically acclaimed novelist Patricia A. McKillip's lyrical other-worlds analyzes her characters, environments and legends and their interplay with genre expectations. The author gives long overdue critical attention to McKillip's work and demonstrates how a broader understanding of world-building enables a deeper appreciation of her fantasies.
Fantasy author Patricia A. McKillip, the 21st century's response to Hans Christian Andersen, has mastered the art of writing fairy tales -- as evidenced by previous works like The Tower at Stony Wood, Ombria in Shadow, and In the Forests of Serre. Alphabet of Thorn is yet another timeless fable suitable for children and adults alike. In the kingdom of Raine, a vast realm at the edge of the world, an orphaned baby girl is found by a palace librarian and raised to become a translator. Years later, the girl -- named Nepenthe -- comes in contact with a mysterious book written in a language of thorns that no one, not even the wizards at Raine's famous Floating School for mages, can decipher. The book calls out to Nepenthe's very soul, and she is soon privately translating its contents. As she works tirelessly transcribing the book -- which turns out to be about the historical figures of Axis, the Emperor of Night, and Kane, his masked sorcerer -- the kingdom of Raine is teetering on the brink of chaos. The newly crowned queen, a mousy 14-year old girl named Tessera who wants nothing to do with matters of state, hides in the woods as regents plot revolution. The queen's destiny, however, is intertwined with Nepenthe's ability to unravel the mystery of the thorns.
When Ombria’s prince, Royce Greve, breathes his last—in palace rooms high above the city—he leaves his young son and mistress at the mercy of his ancient and powerful great-aunt, Domina Pearl. Meanwhile, in a dreamlike underworld peopled by Ombria’s ghosts, a sorceress weaves her spells and brews her potions, never revealing her real face—or true heart. And somewhere in between, the struggle to rule the whole of Ombria—both its light and shadows—will rest in the hands of those whose fractured lives align like the lost pieces of a magical puzzle….
In twelve critical and interdisciplinary essays, this text examines the relationship between the fantastic in novels, movies and video games and real-world debates about nationalism, globalization and cosmopolitanism. Topics covered include science fiction and postcolonialism, issues of ethnicity, nation and transnational discourse. Altogether, these essays chart a new discursive space, where postcolonial theory and science fiction and fantasy studies work cooperatively to expand our understanding of the fantastic, while simultaneously expanding the scope of postcolonial discussions.
From wondrous fairy-lands to nightmarish hellscapes, the elements that make fantasy worlds come alive also invite their exploration. This first book-length study of critically acclaimed novelist Patricia A. McKillip's lyrical other-worlds analyzes her characters, environments and legends and their interplay with genre expectations. The author gives long overdue critical attention to McKillip's work and demonstrates how a broader understanding of world-building enables a deeper appreciation of her fantasies.
Long ago, the wizards had vanished from the world, and all knowledge was left hidden in riddles. Morgon, prince of the simple farmers of Hed, proved himself a master of such riddles when he staked his life to win a crown from the dead Lord of Aum. But now ancient, evil forces were threatening him. Shape-changers began replacing friends until no man could be trusted. Morgon was forced to flee to hostile kingdoms, seeking the High One who ruled from mysterious Erlenstar Mountain. Beside him went Deth, the High One's Harper. Ahead lay strange encounters and terrifying adventures. And with him always was the greatest of unsolved riddles; the nature of the three stars on his forehead that seemed to drive him toward his ultimate destiny.
First published in 1889, this novel has two main plots; one set in the real world at the time the book was published (the Victorian era), the other in the fictional world of Fairyland.
A sorcerous swordsmith desperate to achieve true power. His stubbornly nonmagical sword. His princely runaway lover. His hungry new fire elemental. Put them all together, and what can possibly go wrong?... Herewiss is the only man in centuries to possess the Power of the blue Flame, but he can’t use or control it — not even to help his friend and lover Freelorn, prince of Arlen, banished from his native land and pursued across the Middle Kingdoms by the usurpers' allies. Invoking perilous sorceries and the even more dangerous assistance of the fire elemental Sunspark, Herewiss manages to free Freelorn and his little band of followers from their pursuers. Together they flee eastward to seek brief refuge in the mysterious lands near the edge of the world they know. But now Herewiss faces a devastating choice. His time to master the blue Fire is running out. Should he abandon his fruitless search and join Freelorn in his fight to regain his kingdom? Or should he seek out the ancient keep in the Waste where countless doors lead into other worlds—among them, perhaps, the door that when opened will show Herewiss how to break through into the Power he must master or die?... The Door Into Fire, first novel set in Diane Duane's award-winning Middle Kingdoms universe, opens a fantastic saga of magic, adventure and love that has become a cult classic for its uniquely inclusive take on epic fantasy and its unforgettable characters. "Good strong stuff with the right light touch." (Terry Pratchett) "Expands the limits of the swords and sorcery genre. Exciting, magical, intelligent." (Publishers Weekly)