In a zany parody of classic touch-and-feel books, youngsters are invited to join two mischievous children in tormenting their unusual pet, Beastie, by enjoying wacky pop-up illustrations and interactive devices.
A warning: "You should never monkey around with a Beastie!" Once upon a time a little boy and girl named Paul and Judy had a pet called Beastie. Unfortunately, Paul and Judy weren't very nice to Beastie. In fact—they were downright naughty. They pulled Beastie's fur and jiggled Beastie's eyes. They tickled his feet and plucked his boogers. "Always be kind to your pets!" they were reminded again and again—but Paul and Judy never listened. Boy, were they sorry! Artist Henrik Drescher's decidedly wicked parody of Pat the Bunny, is back in a sturdier board-book format and more engaging illustrations. Pat the Beastie is an interactive touch-and-feel, pull-and-poke book that comes with pop-ups, squishers, squeezers, and squeakers—not to mention two brightly colored wormy boogers. Readers will love to join in with the mischievous Paul and Judy as they have fun "playing" with their pet Beastie, squishing and jiggling and playing peekaboo. (Hey, Beastie deserves some respect!) But after readers see what happens when you cross a Beastie—then he'll FEASTIE!—they'll go scrambling back through the book to make amends.
A warning: "You should never monkey around with a Beastie " Once upon a time a little boy and girl named Paul and Judy had a pet called Beastie. Unfortunately, Paul and Judy weren't very nice to Beastie. In fact they were downright naughty. They pulled Beastie's fur and jiggled Beastie's eyes. They tickled his feet and plucked his boogers. "Always be kind to your pets " they were reminded again and again but Paul and Judy never listened. Boy, were they sorry Artist Henrik Drescher's decidedly wicked parody of "Pat the Bunny," is back in a sturdier board-book format and more engaging illustrations. "Pat the Beastie" is an interactive touch-and-feel, pull-and-poke book that comes with pop-ups, squishers, squeezers, and squeakers not to mention two brightly colored wormy boogers. Readers will love to join in with the mischievous Paul and Judy as they have fun "playing" with their pet Beastie, squishing and jiggling and playing peekaboo. ("Hey, Beastie deserves some respect ") But after readers see what happens when you cross a Beastie "then he'll FEASTIE " they'll go scrambling back through the book to make amends. "
Show reluctant teens that reading is not only fundamental-it's also fun! In this companion book to Rip-Roaring Reads for Reluctant Teen Readers, Ammon and Sherman describe 40 exciting, contemporary titles (20 for middle school, 20 for high school) written by outstanding authors. These are books your students won't want to put down. Designed to make the matching process between student and books easy and successful, this volume also includes genre and theme indexes, curriculum activities, interest and readability levels, and reproducible bookmarks for each entry.
This guide provides a single-source, comprehensive listing of a fascinating and helpful group of books-picture books for older readers. A multitude of ideas about how to use them in the classroom supplements this list of carefully selected quality fiction and nonfiction books that focuses on universal themes, appeals to all ages, addresses important issues, and is accessible to multiple learning styles. Picture books aren't just for the very young. Innovative educators and parents have used them for years with readers of all ages and reading levels, knowing that students comprehend more from the visual-verbal connections these books offer. They are great tools for teaching visual literacy and writing skills; are effective with reluctant readers, ESL students, and those reading below grade level; and can easily be used to support various curriculum. This guide provides a single-source, comprehensive listing of a fascinating and helpful group of books and a multitude of ideas about how to use them in the classroom. The authors have carefully selected quality fiction and nonfiction that focus on universal themes, appeal to all ages, treat important issues, and are accessible to multiple learning styles.
"Children's culture has become a boom industry, generating tons of accoutrements from toys to school supplies to interactive computer programs. To be successful, such materials must be designed in a way that speaks directly to a young audience yet pleases - and doesn't alienate - adults. That said, what is good design for children? What criteria does a designer follow in creating products that will appeal to kids without compromising on quality or aesthetics? Steven Heller and Steven Guarnaccia address these and many other related questions in Designing for Children, the first and only book devoted to an increasingly important subject." "Heller and Guarnaccia analyze and celebrate recent advances in child-oriented design and show examples of new work that represent the growing sophistication in this arena. The authors look at hundreds of case studies in which graphics play a major role, specifically in the realms of television, video, and radio; museums and environments; novelties and gifts; toys and games; newspapers and magazines; computers and electronics; theater and performances; and books and posters. Packaging and promotional materials for the various products and activities are also discussed." "In response to the burgeoning children's market, clients like Sony, Nickelodeon, Esprit/Kids, Hasbro, Stride Rite, Levi Strauss, Hallmark, Pentech, The Nature Company, Mattel, Milton Bradley, Broderbund, and numerous publishers are increasingly employing the talents of innovative designers with an eye toward reaching a young audience. Today among their ranks are such well-known and highly respected graphic artists as Seymour Chwast, Maira Kalman, April Greiman, Paula Scher, and Richard McGuire, many of whose designs for children are featured here." "Designing for Children is an important book for designers of all kinds, but it's also of interest to parents seeking well-made, thoughtfully designed alternatives to standard mass-market toys, books, and other childhood fare for their kids."--BOOK JACKET.Title Summary field provided by Blackwell North America, Inc. All Rights Reserved
A convincing explanation of why interactive or movable books should be included in the library collection that documents their value as motivational instructional tools—in all areas of the school curriculum, across many grade levels. Pop-up books possess universal appeal. Everyone from preschoolers to adults loves to see and tactilely experience the beautiful three-dimensional work of Robert Sabuda, David A. Carter, and other pop-up book creators. Sabuda himself was inspired to become a pop-up book artist after experiencing the 1972 classic pop-up The Adventures of Super Pickle. The effect of these movable books on young minds is uniquely powerful. Besides riveting children's attention, pop-up books can also help build motor skills, teach cause and effect, and develop spatial understanding of objects. Based on their direct experience and many presentations to teachers and librarians, the authors have provided template lesson plans with curriculum and standards links for using the best pop-up books currently available in the instructional program of the school. The book also includes profiles of the most notable authors, a history of the format, definitions of terms such as "flap book" and "paper engineer," and information on how to create movable books. Librarians will find the section regarding collection development with the format—how and where to acquire them, proper storage methods—and the annotated listing of the authors' 50 favorite pop-ups extremely helpful.