Radiosity and Realistic Image Synthesis

Radiosity and Realistic Image Synthesis

Author: Michael F. Cohen

Publisher: Elsevier

Published: 2012-12-02

Total Pages: 415

ISBN-13: 0080515673

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The goal of image synthesis is to create, using the computer, a visual experience that is identical to what a viewer would experience when viewing a real environment. Radiosity and Realistic Image Synthesis offers the first comprehensive look at the radiosity method for image synthesis and the tools required to approach this elusive goal. Basic concepts and mathematical fundamentals underlying image synthesis and radiosity algorithms are covered thoroughly. (A basic knowledge of undergraduate calculus is assumed). The algorithms that have been developed to implement the radiosity method ranging from environment subdivision to final display are discussed. Successes and difficulties in implementing and using these algorithms are highlighted. Extensions to the basic radiosity method to include glossy surfaces, fog or smoke, and realistic light sources are also described. There are 16 pages of full colour images and over 100 illustrations to explain the development and show the results of the radiosity method. Results of applications of this new technology from a variety of fields are also included. Michael Cohen has worked in the area of realistic image synthesis since 1983 and was instrumental in the development of the radiosity method. He is currently an assistant professor of computer science at Princeton University. John Wallace is a software engineer at 3D/EYE, Inc., where he is the project leader for the development of Hewlett-Packard's ATRCore radiosity and ray tracing library. A chapter on the basic concepts of image synthesis is contributed by Patrick Hanrahan. He has worked on the topic of image synthesis at Pixar, where he was instrumental in the development of the Renderman software. He has also led research on the hierarchical methods at Princeton University, where he is an associate professor of computer science. All three authors have written numerous articles on radiosity that have appeared in the SIGGAPH proceedings and elsewhere. They have also taught the SIGGRAPH course on radiosity for 5 years. - The first comprehensive book written about radiosity - Features applications from the fields of computer graphics, architecture, industrial design, and related computer aided design technologies - Offers over 100 illustrations and 16 pages of full-color images demonstrating the results of radiosity methods - Contains a chapter authored by Pat Hanrahan on the basic concepts of image synthesis and a foreword by Donald Greenberg


Exploring Requirements

Exploring Requirements

Author: Donald C. Gause

Publisher: Dorset House Publishing Company, Incorporated

Published: 1989

Total Pages: 330

ISBN-13:

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Negotiating a Common Understanding. Ways to the Get Started. Exploring the Possibilities. Clarifying Expectations. Greatly Improving the Odds of Success.


Image Synthesis

Image Synthesis

Author: Nadia Magnenat-Thalmann

Publisher: Springer Science & Business Media

Published: 2012-12-06

Total Pages: 413

ISBN-13: 4431680608

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Image Synthesis: Theory and Practice is the first book completely dedicated to the numerous techniques of image synthesis. Both theoretical and practical aspects are treated in detail. Numerous impressive computer-generated images are used to explain the most advanced techniques in image synthesis. The book contains a detailed description of the most fundamental algorithms; other less important algorithms are summarized or simply listed. This volume is also a unique handbook of mathematical formulae for image synthesis. The four first chapters of the book survey the basic techniques of computer graphics which play an important role in the design of an image: geometric models, image and viewing transformations, curves and surfaces and solid modeling techniques. In the next chapters, each major topic in image synthesis is presented. The first important problem is the detection and processing of visible surfaces, then two chapters are dedicated to the central problem of light and illumination. As aliasing is a major problem in image rendering, the fundamental antialiasing and motion blur techniques are explained. The most common shadow algorithms are then presented as well as techniques for producing soft shadows and penumbrae. In the last few years, image rendering has been strongly influenced by ray tracing techniques. For this reason, two chapters are dedicated to this important approach. Then a chapter is completely dedicated to fractals from the formal Mandelbrot theory to the recursive subdivision approaches. Natural phenomena present a particularly difficult challenge in image synthesis. For this reason, a large portion of the book is devoted to latest methods to simulate these phenomena: particle systems, scalar fields, volume density scattering models. Various techniques are also described for representing terrains, mountains, water, waves, sky, clouds, fog, fire, trees, and grass. Several techniques for combining images are also explained: adaptive rendering, montage and composite methods. The last chapter presents in detail the MIRALab image synthesis software.


Parallel Processes and Related Automata / Parallele Prozesse und damit zusammenhängende Automaten

Parallel Processes and Related Automata / Parallele Prozesse und damit zusammenhängende Automaten

Author: W. Knödel

Publisher: Springer Science & Business Media

Published: 2012-12-06

Total Pages: 206

ISBN-13: 3709185963

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The third supplement volume of "Computing" deals with parallel processes and thus with a highly topical area of informatics. As both the first supplement volumes were concerned with numerical questions, the entire subject, the cultivation of which "Computing" purports, is now broadly outlined in the supplement volumes too. The reason for the simultaneous production of so many papers on the same subject was the 60th birthday of Prof. Dr. Wolfgang Handler, an eminent specialist in the field of parallel processing. It was the wish of his friends, colleagues and collaborators that Herr Handler be honoured by the gift of a volume which would have as its centre of interest the area of research that he represents. In this volume, parallelism is focused upon from various angles and an attempt has been made, through new results, to bring it a little further. It is obvious from a glance at the bibliographies of the papers contributed, in which many of Herr Handler's publications are referenced, that he was never far from the writer's minds.


Managing Requirements Knowledge

Managing Requirements Knowledge

Author: Walid Maalej

Publisher: Springer Science & Business Media

Published: 2013-06-03

Total Pages: 399

ISBN-13: 3642344194

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Requirements engineering is one of the most complex and at the same time most crucial aspects of software engineering. It typically involves different stakeholders with different backgrounds. Constant changes in both the problem and the solution domain make the work of the stakeholders extremely dynamic. New problems are discovered, additional information is needed, alternative solutions are proposed, several options are evaluated, and new hands-on experience is gained on a daily basis. The knowledge needed to define and implement requirements is immense, often interdisciplinary and constantly expanding. It typically includes engineering, management and collaboration information, as well as psychological aspects and best practices. This book discusses systematic means for managing requirements knowledge and its owners as valuable assets. It focuses on potentials and benefits of “lightweight,” modern knowledge technologies such as semantic Wikis, machine learning, and recommender systems applied to requirements engineering. The 17 chapters are authored by some of the most renowned researchers in the field, distilling the discussions held over the last five years at the MARK workshop series. They present novel ideas, emerging methodologies, frameworks, tools and key industrial experience in capturing, representing, sharing, and reusing knowledge in requirements engineering. While the book primarily addresses researchers and graduate students, practitioners will also benefit from the reports and approaches presented in this comprehensive work.


Designing for the Digital Age

Designing for the Digital Age

Author: Kim Goodwin

Publisher: John Wiley & Sons

Published: 2011-03-25

Total Pages: 770

ISBN-13: 1118079884

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Whether you’re designing consumer electronics, medical devices, enterprise Web apps, or new ways to check out at the supermarket, today’s digitally-enabled products and services provide both great opportunities to deliver compelling user experiences and great risks of driving your customers crazy with complicated, confusing technology. Designing successful products and services in the digital age requires a multi-disciplinary team with expertise in interaction design, visual design, industrial design, and other disciplines. It also takes the ability to come up with the big ideas that make a desirable product or service, as well as the skill and perseverance to execute on the thousand small ideas that get your design into the hands of users. It requires expertise in project management, user research, and consensus-building. This comprehensive, full-color volume addresses all of these and more with detailed how-to information, real-life examples, and exercises. Topics include assembling a design team, planning and conducting user research, analyzing your data and turning it into personas, using scenarios to drive requirements definition and design, collaborating in design meetings, evaluating and iterating your design, and documenting finished design in a way that works for engineers and stakeholders alike.


Foundations of Data Mining and Knowledge Discovery

Foundations of Data Mining and Knowledge Discovery

Author: Tsau Young Lin

Publisher: Springer Science & Business Media

Published: 2005-09-02

Total Pages: 400

ISBN-13: 9783540262572

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"Foundations of Data Mining and Knowledge Discovery" contains the latest results and new directions in data mining research. Data mining, which integrates various technologies, including computational intelligence, database and knowledge management, machine learning, soft computing, and statistics, is one of the fastest growing fields in computer science. Although many data mining techniques have been developed, further development of the field requires a close examination of its foundations. This volume presents the results of investigations into the foundations of the discipline, and represents the state of the art for much of the current research. This book will prove extremely valuable and fruitful for data mining researchers, no matter whether they would like to uncover the fundamental principles behind data mining, or apply the theories to practical applications.