DECISIONS, DECISIONS The nation of Japan is connected via wormhole to a place called the Holy Eldant Empire in a parallel fantasy world. It had been Japanâs little (or big) secret, but after an aircraft carrier got caught in the time slip, the Americans know about it, too. The Americans have an extralegal idea for how to get their hands on the extraordinary technology of the Eldant Empireâand their target is Petralka! Can Shinichi and his friends stand against the modern worldâs most powerful military force? What waits beyond this final battle? Welcome to the final installment of Outbreak Company!
The year is 20XX, and Shinichi Kanou is a pretty typical otaku: he loves anime, manga, games, and light novels, but his devotion to the two-dimensional hasn't always made him the most popular guy around. What he doesn't know is that Japan has discovered a portal to another world in the vicinity of Mount Fuji. The people of the Eldant Empire, though, only have eyes for one of Japan's traditional exports: pop culture. Enter Amutech, a purveyor of "general entertainment" that's secretly run by the Japanese government. Shinichi lands a job as the company's general manager. Now he finally has a chance to put his nerd know-how to good use spreading the otaku gospel in the Eldant Empire. And wait... he has to work with a half-elf maid, an empress, AND a female soldier to get the job done?
YOIO! (YOU ONLY ISEKAI ONCE!) Connected to Japan via wormhole, the Holy Eldant Empire exists in a parallel fantasy world, where Shinichi has been spending his time as an otaku evangelist. Heâs learned that this world is actually a far-future version of our own, and now it turns out instability in the wormhole might threaten the ability to go to modern Japan and back: everyone whoâs been sent here could find themselves stranded on an island floating in time. Shinichi and his friends are instructed to leave the other world behind, but Shinichiâs heart is here, and it wonât be so easy for him. As if that wasnât enough to worry about, he suddenly finds himself confronted with a major threat to both his world and this one⦠or is that this world and his one? Wait, which world is which? The point is, everyoneâs in a lot of trouble! And wait⦠Whatâs this about a final countdown? Huh?
THE NEW GIRL IN TOWN On the far side of a mysterious wormhole somewhere in Japan is a fantasy world, and in it, a country called the Holy Eldant Empire. Amutech is a company established to bring otaku culture to the people there (or maybe foist it on them), and now itâs getting a new staff member: Hikaru, who comes in as assistant to the general manager, Kanou Shinichi. Sheâs also strikingly beautiful, a heckuva communicator, and almost immediately a big hit at both the palace and the school. Eldant will only get even more otaku on her watch, but the beloved cultural export starts to show a dark side, too. At the same time, something is happening in the Eldant Empire, and Shinichi may be in danger (again). What can he do? Anything?!
CAN YOU GO HOME AGAIN? So youâve got the Eldant Empire, a fantasy world somehow connected to Japan by a mysterious âhole.â And youâve got Kanou Shinichi, general manager of Amutech, a company whose whole purpose is to promote cultural exchange with this new landâusing otaku stuff! Shinichiâs father is a master at churning out popular light novels, but when something happens to him, Shinichi rushes home. His Eldant friends, worried this is another ploy by the Japanese government, send Myusel and Elvia with himâand the Empress Petralka sneaks along for good measure. The Big ThreeâAmerica, China, and Russiaâknow somethingâs up in Japan. Thatâs why the kidsâ sightseeing jaunt to Akihabara turns into a war zone. Thatâs how Minori gets captured by the Russians. And thatâs why Shinichiâs house is surrounded by a mysterious armed squadron. Can Shinichi and his friends rescue Minori and get back to Eldant, or does their journey end here?!
So youâve got the Eldant Empire, a fantasy world somehow connected to Japan by a mysterious âhole.â And youâve got Kanou Shinichi, general manager of Amutech, a company whose whole purpose is to promote cultural exchange with this new landâusing otaku stuff! Shinichiâs father is a master at churning out popular light novels, but then word reaches Shinichi that his dadâs series has been put on indefinite hiatus. Shinichi may have kept his family at armâs length in his days as a shut-in, but he canât ignore this, and makes plans for a visit home. His Eldant friends, worried that this is another ploy on the part of the Japanese government, convince the JSDF to let them send Myusel and Elvia along as bodyguards. Call it the first Eldant embassy to Japanâand they have a lot to learn. An unexpected interloper, a series of accidents, and more international [interdimensional?] intrigue are waiting in the wings for Shinichi and his friends!
ONLY THE DEAD HAVE SEEN THE END OF WAR The nation of Japan is connected via wormhole to a place called the Holy Eldant Empire in a parallel fantasy world, but itâs turning out that might not be such a good thing: Bahairam, the next country over and Eldantâs sworn enemy, seems to be self-destructing! Shinichi and his friends are there thanks to a prophecy from Myuselâs mother, Falmelle. Inside a secret military facility called the Dragonâs Den, they encounter a mysterious young woman named Theresa Bigelow. She claims to be a lieutenant with the North American Union. It turns out this is really a factory from the far future, and that the reactor that powers it is on the fritz! If it blows, itâs going to take Bahairam and Eldant with it. And Shinichi is supposedly the only one who can stop it. Can a simple otaku from Japan transform into the hero of a magical war?!
A REESE'S BOOK CLUB PICK * INSTANT NEW YORK TIMES BESTSELLER * BELLETRIST BOOK CLUB PICK * INDIE NEXT SELECTION * LIBRARY READS SELECTION * AMAZON EDITORS' CHOICE * WASHINGTON POST BEST OF THE YEAR The "terrifying, wise, tender, and thrilling" (R.O. Kwon) adventure story of a fugitive girl, a mysterious gang of robbers, and their dangerous mission to transform the Wild West. In the year of our Lord 1894, I became an outlaw. The day of her wedding, 17 year old Ada's life looks good; she loves her husband, and she loves working as an apprentice to her mother, a respected midwife. But after a year of marriage and no pregnancy, in a town where barren women are routinely hanged as witches, her survival depends on leaving behind everything she knows. She joins up with the notorious Hole in the Wall Gang, a band of outlaws led by a preacher-turned-robber known to all as the Kid. Charismatic, grandiose, and mercurial, the Kid is determined to create a safe haven for outcast women. But to make this dream a reality, the Gang hatches a treacherous plan that may get them all killed. And Ada must decide whether she's willing to risk her life for the possibility of a new kind of future for them all. Featuring an irresistibly no-nonsense, courageous, and determined heroine, Outlawed dusts off the myth of the old West and reignites the glimmering promise of the frontier with an entirely new set of feminist stakes. Anna North has crafted a pulse-racing, page-turning saga about the search for hope in the wake of death, and for truth in a climate of small-mindedness and fear.
IS THAT REALLY A SPY?! It's already been a few months since Shinichi came to Eldant, where dragons are commonplace and magic is real. His job is simple: spread otaku culture to the masses of this other world. But of course, things aren't that easy (are they ever?). Eldant is in a state of war, and war includes espionage... so how will Shinichi and company deal with a spy in their midst? Add that to his growing suspicions about his own government's motives, and Shinichi definitely has his hands full. Heavy is the head that wears the otaku crown...
Ken Follett’s magnificent historical epic begins as five interrelated families move through the momentous dramas of the First World War, the Russian Revolution, and the struggle for women’s suffrage. A thirteen-year-old Welsh boy enters a man’s world in the mining pits. . . . An American law student rejected in love finds a surprising new career in Woodrow Wilson’s White House. . . . A housekeeper for the aristocratic Fitzherberts takes a fateful step above her station, while Lady Maud Fitzherbert herself crosses deep into forbidden territory when she falls in love with a German spy. . . . And two orphaned Russian brothers embark on radically different paths when their plan to emigrate to America falls afoul of war, conscription, and revolution. From the dirt and danger of a coal mine to the glittering chandeliers of a palace, from the corridors of power to the bedrooms of the mighty, Fall of Giants takes us into the inextricably entangled fates of five families—and into a century that we thought we knew, but that now will never seem the same again. . . .