"Fantasy Flight Games is proud to announce Far Horizons, a sourcebook for Colonists making their living at the galaxys fringes in Star Wars: Edge of the Empire. Far Horizons offers new options for Colonists, along with new gear, spaceships, and species that all players (and GMs) will find useful." -- Publisher website.
During the 17th century, the Western border region of North America which existed just beyond the British imperial reach became an area of opportunity, intrigue and conflict for the diverse peoples - Europeans and Indians alike - who lived there. This book examines the complex society there.
The national bestselling author of Battle Hymn delivers a high-velocity sci-fi thriller in which a lone lawman must take down those who would topple an empire... For centuries, the Uman Empire has ruled the civilized universe. But not all of the alien races who were “invited” to join the Empire have done so willingly. To deal with these alien species, the Xeno Corps was formed—bio-engineered humans with extra-sensory enhancements who can hunt down, capture or eliminate all such threats to Pax Umana. Jak Cato is a one of them—but he’s far from a perfect specimen. Saddled with a dislike for authority and a penchant for self-destructive behavior, only his devotion to duty and sense of honor have kept him afloat in the Corps. When he and his comrades are waylaid on a remote planet while transferring a lethal, shapeshifting Sagathi prisoner, Cato is sent into town for supplies, only to end up drunk, beaten and robbed. But worse news awaits him when he wakes. His entire detachment has been mercilessly slaughtered and the Sagathi is gone. Now Cato must use all his innate skills to hunt down the fugitive and pay back the bastards who murdered his team. But what he doesn’t know is that his pursuit will lead him outside the law and into a shadowy world of Imperial intrigue—where those who seek justice rarely get it, and rarely survive... “A testosterone-soaked tale of violent retribution.”—Publishers Weekly "Dietz writes fast-paced military SF.”—Library Journal
"One of the best fantasies of the year." - Buzzfeed "Riveting, passionate, and full of high stakes danger." —Tamora Pierce, #1 New York Times bestselling author Emily Thiede's exciting fantasy debut, This Vicious Grace, the first in The Last Finestra duology, will keep readers turning the pages until the devastating conclusion and leave them primed for more! Three weddings. Three funerals. Alessa’s gift from the gods is supposed to magnify a partner’s magic, not kill every suitor she touches. Now, with only weeks left until a hungry swarm of demons devours everything on her island home, Alessa is running out of time to find a partner and stop the invasion. When a powerful priest convinces the faithful that killing Alessa is the island’s only hope, her own soldiers try to assassinate her. Desperate to survive, Alessa hires Dante, a cynical outcast marked as a killer, to become her personal bodyguard. But as rebellion explodes outside the gates, Dante’s dark secrets may be the biggest betrayal. He holds the key to her survival and her heart, but is he the one person who can help her master her gift or destroy her once and for all? Don't miss the thrilling conclusion to The Last Finestra duology, This Cursed Light— out now wherever books are sold!
Myra Jehlen's aim in these essays is to read for what she calls the edge of literature: the point at which writing seems unable to say more, which is also, for Jehlen, the threshold of the real. It is here, she argues, that the central paradoxes of the American project become clear—self-reliance and responsibility, universal equality and the pursuit of empire, writing from the heart and representing shared values and ideas. Developing these paradoxes to their utmost tension, American writers often produce penetrating critiques of American society without puncturing its basic myths. For instance, Mark Twain's Puddn'head Wilson begins as a slashing satire of racism, only to conclude by demonstrating that even an invisible portion of black blood can make a man a murderer. Throughout these essays Jehlen demonstrates the crucial role that the process of writing itself plays in unfolding these paradoxes, whether in the form of novels by Harriet Beecher Stowe and Virginia Woolf; the histories of Captain John Smith; or even a work of architecture, such as the Guggenheim museum in Bilbao.
"Explore the hidden corners of the Star Wars galaxy with Enter the Unknown. This rulebook expands upon the Edge of the Empire roleplaying game, adding new content for Explorer characters as well as any character looking to brave the fringes of the galaxy. Jump behind the wheel of a speeder, uncover lost secrets from a forgotten age, and hunt down dangerous beasts among the stars."--Back cover.
How does coding change the way we think about architecture? This question opens up an important research perspective. In this book, Miro Roman and his AI Alice_ch3n81 develop a playful scenario in which they propose coding as the new literacy of information. They convey knowledge in the form of a project model that links the fields of architecture and information through two interwoven narrative strands in an “infinite flow” of real books. Focusing on the intersection of information technology and architectural formulation, the authors create an evolving intellectual reflection on digital architecture and computer science.
This major anthology brings together the best literary writing about New York--from O. Henry, Theodore Dreiser, F. Scott Fitzgerald, and John Steinbeck to Paul Auster and James Baldwin.
Gamers who cut their teeth in the arcades will love this trip down memory lane. Artcade is a unique collection of coin-op cabinet marquees, some dating back 40 years to the dawn of video gaming. Originally acquired by Tim Nicholls from a Hollywood props company, this archive of marquees - many of which had suffered damage over time - have now been scanned and digitally restored to their former glory. The full collection of classic arcade cabinet artwork is presented here for the first time in this stunning landscape hardback book, and accompanied by interviews with artists Larry Day and the late Python Anghelo. Relive your mis-spent youth with artwork from dozens of coin-ops including Asteroid, Battlezone, Street Fighter II, Out Run, Moon Patrol, Gyruss, Q*Bert, Bubble Bobble and many more. Each marquee takes up a full double-page spread in the book, and is faithfully recreated using beautiful lithographic printing on the highest quality paper. Tim has spent over a thousand hours assembling the high-resolution scans, restoring the images in Photoshop and color-correcting them back to their vibrant, as-new appearance. The results of all that hard work are now available as a lasting record of the amazing artwork that adorned the arcades during the golden era of coin-op video gaming.