Ultimate Mac Programming

Ultimate Mac Programming

Author: Dave Mark

Publisher: Wiley Publishing

Published: 1994

Total Pages: 596

ISBN-13: 9781568841953

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From bestselling Mac author and MacTech columnist Dave Mark, a comprehensive guide packed with hard-core technical material on the hottest Mac programming topics. Mark gives expert advice on sound, animation, scripting, resources, and plug-ins. Includes two disks with Apple Script, Run-Time version of Frontier, valuable shareware, source code from the book and test programs.


Mac? Programming For Dummies

Mac? Programming For Dummies

Author: Dan Parks Sydow

Publisher: For Dummies

Published: 1999-03-30

Total Pages: 436

ISBN-13:

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Sydow, a Mac programming expert, updates his book with information on programming basics, compilers, programming languages, and basic code writing. Best of all, he makes it so simple that even a non-programmer can comprehend the information. The CD contains freely distributed Mac programming tools such as CodeWarrior Lite and ResEdit as well as sample code and files.


Advanced Mac OS X Programming

Advanced Mac OS X Programming

Author: Mark Dalrymple

Publisher: Addison-Wesley Professional

Published: 2011

Total Pages: 0

ISBN-13: 9780321706256

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While there are several books on programming for Mac OS X, Advanced Mac OS X Programming: The Big Nerd Ranch Guide is the only one that contains explanations of how to leverage the powerful underlying technologies. This book gets down to the real nitty-gritty. The third edition is updated for Mac OS X 10.5 and 10.6 and covers new technologies like DTrace, Instruments, Grand Central Dispatch, blocks, and NSOperation.


Macintosh C Programming Primer: Inside the toolbox using Think C

Macintosh C Programming Primer: Inside the toolbox using Think C

Author: Dave Mark

Publisher: Addison Wesley Longman

Published: 1992

Total Pages: 680

ISBN-13:

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The new edition of this Macintosh programming bestseller is updated to reflect the many recent changes in both Macintosh hardware and software, including System 7, new versions of THINK C and ResEdit, and the new machines. This is the only book that teaches Macintosh programming at a beginning level.


OpenGL Programming on Mac OS X

OpenGL Programming on Mac OS X

Author: Robert P. Kuehne

Publisher: Addison-Wesley Professional

Published: 2008

Total Pages: 372

ISBN-13:

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The goal of this volume is to enumerate the various ways of accessing OpenGL on the Mac, creating and setting up OpenGL prototypes under various APIs available. From this foundation, the book moves into detailed discussions of each of these APIs.


Programming with Quartz

Programming with Quartz

Author: David Gelphman

Publisher: Elsevier

Published: 2010-07-26

Total Pages: 697

ISBN-13: 0080459633

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Written by members of the development team at Apple, Programming with Quartz is the first book to describe the sophisticated graphics system of Mac OS X. By using the methods described in this book, developers will be able to fully exploit the state-of-the-art graphics capabilities of Mac OS X in their applications, whether for Cocoa or Carbon development. This book also serves as an introduction to 2D graphics concepts, including how images are drawn and how color is rendered. It includes guidance for working with PDF documents, drawing bitmap graphics, using Quartz built-in color management, and drawing text. Programming with Quartz is a rich resource for new and experienced Mac OS X developers, Cocoa and Carbon programmers, UNIX developers who are migrating to Mac OS X, and anyone interested in powerful 2D graphics systems. - This is the definitive guide to the revolutionary graphics system of Mac OS X that uses the Portable Document Format (PDF) as the basis of its imaging model - It contains the latest on programming with Quartz for Mac OS X version 10.4 - Carefully crafted and extensive code examples show how to accomplish most of the drawing tasks possible with Quartz


Objective-C Programming

Objective-C Programming

Author: Aaron Hillegass

Publisher: Addison-Wesley

Published: 2011

Total Pages: 283

ISBN-13: 0321706285

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Looks at the basics of Objective-C programming for Apple technologies, covering such topics as Xcode, classes, properties, categories, loops, and ARC.


Cocoa Programming for Mac OS X

Cocoa Programming for Mac OS X

Author: Aaron Hillegass

Publisher: Addison-Wesley Professional

Published: 2004

Total Pages: 488

ISBN-13:

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Harness the power of Cocoa's object-oriented software development environment with this book that is completely updated for Mac OS X 10.2. Cocoa has quickly gained recognition as the leading development framework for building OS X applications. Users will understand the common features found in Cocoa's tools: InterfaceBuilder, ProjectBuilder, the GCC compiler and the GDB debugger.


Macintosh Human Interface Guidelines

Macintosh Human Interface Guidelines

Author: Apple Computer, Inc

Publisher: Addison-Wesley Professional

Published: 1992

Total Pages: 420

ISBN-13: 9780201622164

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This book provides authoritative information on the theory behind the Macintosh 'look and feel' and the practice of using individual interface components. It includes many examples of good design and explains why one implementation is superior to another. Anyone designing or creating a product for Macintosh computers needs to understand the information in this book.