Ollie the Ogre is a very greedy Ogre who keeps eating all his 'friends' in the forest where he lives. One day he takes it too far and ends up somewhere he'd rather not be!
When Ollie the ogre sees a flyer for the local talent show, he feels the bright lights of the stage call to him. He just knows he'll win first place! Only, he's not too sure what exactly his talent is. With some help from his friends, Ollie learns to work with his strengths (which happen to be his strength!) rather than against them and finds that the best way to shine is to be yourself.
Have you ever wondered what really happens when you dream? Prepare yourself for a stimulating trip into the enchanting worlds of Slumberland--where everything is real, yet nothing is real! As the dreamy scenarios unfold in your mind, these thought-provoking and entertaining magical tales touch upon important aspects of our daily lives, such as: our concept of reality, regrets from the past, avoiding conflict, emotional stress, the wonders of children, and the dream world itself. While you are gently transported from one reality to another, you will meet up with a talkative bird, an insightful bush, a hungry ogre, an irritable serpent, an inquisitive child, and an illuminating spirit. Slumberland-- a part of Tygo Lee's unique collection of creative writings that range from the serious to the carefree and humorous, thoughtfully brought to life through a great variety of magical fables, fantasy tales, inspirational stories, and reflections. Your concept of reality may never be the same again!
A curse was placed on Princess Cloudia when she was a foal by an envious fairy queen. The curse is to happen on Cloudia's sixteenth birthday but when the time comes no one believes in it anymore. Due to this reason, nobody moves to stop the evil fairy but Cloudia's faithful little sister and four caring cousins. Can they prevent the curse from happening and save Cloudia, or will evil thwart their plans and take control?
Would you be totally thunderstruck, slap your forehead, shake your head and stare with eyes as big as frying pans if you found a chubby mouse with floppy ears and a drooping, rumbling tummy tucked under the blankets of your warm cozy bed? Would you scratch your head and mutter, “This just can’t be possible! It must be a full moon... it simply must be! There’s absolutely no other logical explanation!” if you found a furry, black cat dressed in overalls curled up atop your bed speaking with the mouse about the circumstances that landed them into the bedroom in the first place? If you think this could never happen, think again! This is exactly what happened to a 10-year-old boy named Joseph and his grandpa named Grandpa... and this is just the beginning of an absolutely madcap adventure filled with the wackiest, zaniest characters you’ll ever meet. From a cozy bedroom, to a magical cave, to a buried treasure chest and down what seems to be a never-ending tunnel Joseph, Grandpa, Pip the Mouse, Diddles the cat together with a young girl named Emma who Joseph thinks is a pretty as a button, find themselves dangling perilously over a deep, rocky gorge. Countless characters offer to help the group out of the gorge, but the unthinkable happens. Will unshakeable friendship, infinite patience and unrelenting teamwork be enough to get the group back to Grandpa’s Farm safe and sound? This story promises to knock your socks off! It Must Be a Full Moon is the last book in the trilogy.
Gather up your wooden stakes, your blood-covered hatchets, and all the skeletons in the darkest depths of your closet, and prepare for a horrifying adventure into the darkest corners of comics history. Dark Horse Comics further corners the market on high-quality horror storytelling with one of the most anticipated releases of the decade - a hardcover archive collection of the legendary Creepy Magazine!
Dale Hopper isn't what you'd call ambitious. When he accepts a gig with the Oklahoma County Zoo, his only goal is to make enough money to bankroll a move to California, a hospitable place for longhaired guitar-playing boys such as himself and his best friend, Vernon Cord. But the accidental discovery of a boot with a gold buckle draws them into a clandestine search for Alimony's treasure, a hoard of Viking silver rumored to be buried somewhere on the grounds of the zoo. The hunt takes a deadly turn when Hopper and Cord stumble into the hub of an international black-market trade in exotic reptiles. At its heart lurks Ollie Oleg, a ruthless killer willing to do anything to protect his empire. Now the friends must unravel the riddle of the lost treasure -- and avoid becoming reptile food -- while keeping their bounty out of Oleg's hands.
eaturing a new introduction by modern comics storyteller and painter Jason Shawn Alexander, this volume's special features include the color Creepy Monster Match board game (cut out and play at your own risk), a series of color stories by Richard Corben, and all text pieces from the initial Creepy run. Collecting Creepymagazines #55-#59-with terrifying tales by fan-favorites Doug Moench, Jose Bea, Reed Crandall, Gardner Fox, Paul Neary, Sanjulian, Richard Corben, and others--our tremendous tome is topped off with The Creepy Crawley Castle and Werewolf! games, color Sanjulian covers, creator biographies, and Dear Uncle Creepy letters columns!
Bringing a fresh and lively approach to language study, Learning about Language is an exciting collection of fun, creative activities and warm-up games that explore the multifaceted nature of the English language. For use in any primary classroom, this book will help develop the pupil's knowledge of how the English language works and will improve their ability to use language effectively. Throughout the book, the author explains key features of the English language by arranging the volume alphabetically into sections, each of which explores a different linguistic feature. Foster suggests enjoyable activities that will enable students to consolidate their learning and improve their communication skills through word play, and frequently uses rhyme to illustrate and elaborate on points made. Areas covered include: Spelling, punctuation and grammar; Origin, meaning, similarities and differences of words, including homonyms, anagrams and synonyms; The explanation of particular uses of language for specific purposes; Humorous misuse of words, including malapropisms and spoonerisms; The inclusion of numerous opportunities for students to play with words by participating in word games and through their own writing. With its unique and accessible approach to language study, Learning about Language provides teachers of English with a dynamic collection of resources that will be welcomed by educators and students alike.