Fighting Fantasy gamebooks have sold over 17 million books worldwide, in over 30 languages. YOU were the hero in The Forest of Doom, fighting monsters and foes with a pencil, two dice and an eraser. And now - YOU ARE THE COLOURIST! Bring your favourite demons, cat women, minotaurs and giants to life, colouring the original visceral illustrations by artist Malcolm Barter.
Fighting Fantasy gamebooks have sold over 17 million books worldwide, in over 30 languages. YOU were the hero in Deathtrap Dungeon, fighting monsters and foes with a pencil, two dice and an eraser. And now - YOU ARE THE COLOURIST! Bring your favourite orcs, knights and even a Manticore to life, colouring the original emotive illustrations by artist Iain McCaig.
You chose your own adventure. Now, choose your own colour! Snowbooks are honoured to present Steve Jackson and Ian Livingstone's legendary Fighting Fantasy classics as you've never seen them before: in colouring book form.
Fighting Fantasy gamebooks have sold over 17 million books worldwide, in over 30 languages. YOU were the hero in The Forest of Doom, fighting monsters and foes with a pencil, two dice and an eraser. And now - YOU ARE THE COLOURIST! Bring your favourite demons, cat women, minotaurs and giants to life, colouring the original visceral illustrations by artist Malcolm Barter.
Fighting Fantasy gamebooks have sold over 17 million books worldwide, in over 30 languages. YOU were the hero in The Warlock of Firetop Mountain, fighting monsters and foes with a pencil, two dice and an eraser. And now - YOU ARE THE COLOURIST! Bring your favourite trolls, dragons and even the Warlock himself to life, colouring the original emotive illustrations by artist Russ Nicholson.
NEW YORK TIMES BESTSELLER • Perfect for fans of George R. R. Martin’s A Song of Ice and Fire and HBO’s Game of Thrones, this one-of-a-kind adult coloring book features forty-five exclusive illustrations! ALL MEN MUST DRAW In a world where weddings are red, fire is green, and debts are paid in gold, countless images leap off the page thanks to the eye-popping intricacy of the vivid settings and details. Now, for the first time, fans of this blockbuster saga can fill in the blanks and marvel as this meticulously imagined universe comes to life, one sword, sigil, and castle at a time. With dozens of stunning original black-and-white illustrations from world-renowned illustrators Yvonne Gilbert, John Howe, Tomislav Tomić, Adam Stower, and Levi Pinfold, this unique collector’s item expands the reach of an international phenomenon with flying colors.
Several years after the events of Alice's Adventures in Wonderland and Through the Looking Glass, Alice finds herself back in Wonderland and called upon to save the world of playing cards and talking animals from the increasingly deranged Queen of Hearts. But all is not as it first appears in the fluctuating dream world and soon Alice is battling to save herself from the nightmare that is rapidly overtaking the realm. Have you ever wondered what would have happened if Alice hadn't drunk from the bottle labelled 'Drink Me', or if she hadn't joined the Hatter, the March Hare, and the Dormouse for tea? Well now you can find out. In Alice's Nightmare in Wonderland, YOU decide which route Alice should take, which perils to risk, and which of Wonderland's strange denizens to fight. But be warned - whether Alice succeeds in her quest or meets a dire end as the nightmare escalates will be down to the choices YOU make. Are you ready to go back down the rabbit-hole? This luxury illustrated cloth-bound Demy hardback is an unnumbered limited edition of just 80 copies, and features ruby-red endpapers front and back, gold stamped foil on white cloth on front, back and spine, saddle-stitched binding with head and tail bands, and Kev Crossley's sketchbook including sketches that did not appear in the main edition as an additional 23-page illustrated section.
A dungeon quest and a dangerous treasure hunt... The reader must take on the role of an adventurer, travelling to find the treasure chest belonging to a powerful Warlock, deep within Firetop Mountain. This chest is guarded by a succession of terrifying monsters...
An addictive fantasy romance from TikTok sensation Piper CJ, now newly revised and edited. Two orphans grow into powerful young women as they face countless threats to find their way back to each other. Farleigh is just an orphanage. At least, that's what the church would have the people believe, but beautiful orphans Nox and fae-touched Amaris know better. They are commodities for sale, available for purchase by the highest bidder. So when the madame of a notorious brothel in a far-off city offers a king's ransom to purchase Amaris, Nox ends up taking her place — while Amaris is drawn away to the mountains, home of mysterious assassins. Even as they take up new lives and identities, Nox and Amaris never forget one thing: they will stop at nothing to reunite. But the threat of war looms overhead, and the two are inevitably swept into a conflict between human and fae, magic and mundane. With strange new alliances, untested powers, and a bond that neither time nor distance could possibly break, the fate of the realms lies in the hands of two orphans — and the love they hold for each other.
"Wonderful . . . J. V. Jones is a striking writer." So says Robert Jordan, the author of The Wheel of Time epic fantasy series. And Jones lives up to that praise in the highly charged epic adventure of Ash March and Raif Sevrance, two outcasts whose fate are entwined by ancient prophecies and need, in the cold, dark world that threatens to be torn asunder by a war to end all wars. Isolated by their birthrights, they are but two who fight the dreaded Endlords, and their strength and courage will be needed if the world is to be saved from darkness." Raif, wrongly accused and cut off from his clan by the treachery of their new headsman, has a talent for killing that is part of his curse and his burden. But he bears another burden of greater weight. Ash is a sacred warrior to the Sull, an ancient race whose numbers have declined. Raised as a foundling, never knowing her true history, she must learn to accept the terrible gifts of her heritage. But as Ash learns more of her greater fate, Raif's task looms dark and desperate, for he must journey through the nightmare realm of the Want, a place where even the Sull now fear to tread. For deep within the Want is the Fortress of Grey Ice, and there he must heal the breach in the Blindwall that already threatens the world. Should he fail, not even Ash's powers can save them. . . . At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.