Oculus Rift in Action

Oculus Rift in Action

Author: Alex Benton

Publisher: Simon and Schuster

Published: 2015-08-12

Total Pages: 624

ISBN-13: 1638353484

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Summary Oculus Rift in Action introduces the powerful Oculus Rift headset and teaches you how to integrate its many features into 3D games and other virtual reality experiences. You'll start by understanding the capabilities of the Rift hardware. Then you'll follow interesting and instantly-relevant examples that walk you through programming real applications using the Oculus SDK. Examples are provided for both using the Oculus C API directly and for using Unity, a popular development and 3D graphics engine, with the Oculus Unity integration package. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Book Virtual reality has long been the domain of researchers and developers with access to specialized hardware and proprietary tools. With the appearance of the Oculus Rift VR headset, the game has changed. Using standard programming tools and the intuitive Oculus SDKs, you can deliver powerful immersive games, simulations, and other virtual experiences that finally nail the feeling of being in the middle of the action. Oculus Rift in Action teaches you how to create 3D games and other virtual reality experiences for the Oculus Rift. You'll explore the Rift hardware through examples of real applications using the Oculus SDK and both the Oculus C API and the Unity 3D graphics engine. Along the way, you'll get practical guidance on how to use the Rift's sensors to produce fluid VR experiences. Experience with C++, C#, or another OO language is assumed. What's Inside Creating immersive VR Integrating the Rift with the Unity 3D SDK Implementing the mathematics of 3D Avoiding motion-sickness triggers About the Authors Brad Davis is an active VR developer who maintains a great set of example Rift applications on Github. Karen Bryla is a freelance developer and writer. Alex Benton is a lecturer in 3D graphics at the University of Cambridge and a software engineer at Google. Table of Contents PART 1 GETTING STARTED Meet the Oculus Rift PART 2 USING THE OCULUS C API Creating your first Rift interactions Pulling data out of the Rift: working with the head tracker Sending output to the Rift: working with the display Putting it all together: integrating head tracking and 3D rendering Performance and quality PART 3 USING UNITY Unity: creating applications that run on the Rift Unity: tailoring your application for the Rift PART 4 THE VR USER EXPERIENCE UI design for VR Reducing motion sickness and discomfort PART 5 ADVANCED RIFT INTEGRATIONS Using the Rift with Java and Python Case study: a VR shader editor Augmenting virtual reality


Mastering Oculus Rift Development

Mastering Oculus Rift Development

Author: Jack Donovan

Publisher: Packt Publishing Ltd

Published: 2017-02-06

Total Pages: 299

ISBN-13: 1786461781

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Explore the new frontier of virtual reality with the Oculus Rift and bring the VR revolution to your own projects About This Book Create immersive 3D games especially designed for the Oculus Rift platform Build complex realistic virtual reality (VR) games with the Unity Engine Create striking VR environments with advanced graphical techniques Who This Book Is For This book is for aspiring indie developers and VR enthusiasts who want to bring their ideas into virtual reality with a new platform that provides an unprecedented level of realism and immersion. What You Will Learn Increase immersion with 3D audio and intuitive interfaces Create group VR experiences using multi-player networking Design fun and engaging mechanics that utilize VR principles Explore the best ways to navigate and interact using the Oculus Rift Design intuitive ways to navigate and interact with scenes in VR Add stunning realism to a scene with three-dimensional audio Invent mechanics and features that take full advantage of VR hardware In Detail Virtual reality (VR) is changing the world of gaming and entertainment as we know it. VR headsets such as the Oculus Rift immerse players in a virtual world by tracking their head movements and simulating depth, giving them the feeling that they are actually present in the environment. We will first use the Oculus SDK in the book and will then move on to the widely popular Unity Engine, showing you how you can add that extra edge to your VR games using the power of Unity. In this book, you'll learn how to take advantage of this new medium by designing around each of its unique features. This book will demonstrate the Unity 5 game engine, one of most widely-used engines for VR development, and will take you through a comprehensive project that covers everything necessary to create and publish a complete VR experience for the Oculus Rift. You will also be able to identify the common perils and pitfalls of VR development to ensure that your audience has the most comfortable experience possible. By the end of the book, you will be able to create an advanced VR game for the Oculus Rift, and you'll have everything you need to bring your ideas into a new reality. Style and approach This book takes a step-by-step tutorial approach with illustrative examples to help you implement the projects on your own. The book lets you first get to grips with the Oculus SDK and then moves on to the Unity Engine to add realistic graphics and features in your games.


Oculus Rift: For Beginners

Oculus Rift: For Beginners

Author: J. Davidson

Publisher: Bulls Run

Published: 2019-02-18

Total Pages: 19

ISBN-13:

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We are currently occupying a period in history where virtual reality is almost at the point of being considered typical. There are now virtual reality games and virtual reality movies that are available to everyday citizens. Virtual reality is no longer the fantasy that it once was just a few decades ago. 3D glasses were quite the rage when they were debuted. Now, however, with the help of companies such as Oculus VR, you can have virtual reality glasses that will literally transform how you see your surrounding and transport into a totally different virtual world. Many people who have only heard of gadgets such as Oculus Rift may be of the belief that virtual reality is only for gamers. This is not so. Virtual reality can be accessed in a wide variety of ways. It can also be adapted to several different aspects of your life, including your professional life. Let us engage for a moment in the world of virtual reality.


Oculus Rift: A Beginner’s Guide

Oculus Rift: A Beginner’s Guide

Author: Scott Casterson

Publisher: Conceptual Kings

Published: 2016-02-18

Total Pages: 15

ISBN-13:

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The Oculus Rift is a virtual reality device that can be worn on the head of an individual giving them a feeling of being in a totally different world. The project began back in 2012 and is used with games to create a three-dimensional world in which to play. It was released in 2014 and works with most games currently on the market. The Oculus Rift includes a light headset that makes moving around easy as users experience this completely interactive virtual world.


Oculus Rift

Oculus Rift

Author: Allan Ernsbury

Publisher:

Published: 2020-12-09

Total Pages: 58

ISBN-13:

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Oculus Rift 2020-2021 Everything You Need to Know about Virtual Reality.Virtual reality. VR has been a hot topic for many people as of late. Many of us ended up being interested in VR, but it was limited for a while.But, the Oculus Rift has come back, with ewer versions. It's an update of the popular headset from 2014, and it's even better than ever. But, what can you do with the Oculus Rift? Is it more than just a device for a couple of games? The answer is yes. It's actually become a great way for you to experience gaming both in a virtual sense, but also is wonderful for a lot of other fun things that you can do too. In this book, you'll learn about the following with the Oculus rift: What it is Why you should consider it The benefits of the Oculus Rift The different things you can do with it Setting Up Your Oculus Rift Troubleshooting the Oculus Rift The Best things to do with the Oculus Rift and much more! If you've been on the fence regarding this, just know that you're not alone. Lots of people do have a bit of trouble with understanding the VR aspects of things, and you might've wanted to try the Oculus Rift, but had no idea where to begin. Thankfully, this book is a great place for you to begin with your Oculus rift adventure, especially if you're curious about whether or not this is worth it. If you've been interested in VR, or the different aspects of it, and have wanted to try the Rift, now is a good time to do it. VR is the future, and there are so many cool things down the pipeline that you can do with this VR headset, so you'll be able to take your gaming to the next level with this amazing piece of technology! Download your copy of " Oculus Rift " by scrolling up and clicking "Buy Now With 1-Click" button.


The Oculus Rift User Guide

The Oculus Rift User Guide

Author: Ben Davies

Publisher: Independently Published

Published: 2022-02-23

Total Pages: 104

ISBN-13:

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THE OPERATING MANUAL TO MASTER THE OCULUS RIFT AND TROUBLESHOOT COMMON PROBLEMS A number of significant сhаngеѕ and upgrades have been аddеd tо thе Oculus Rіft оvеr thе уеаrѕ - еvеn though nоw іt'ѕ nоt аvаіlаblе vіа Oсuluѕ but through thіrd-раrtу ѕеllеrѕ. For example, ѕоmе hіgh-рrоfіlе gаmеѕ hаvе lаunсhеd оn the hardware, аnd it's rесеіvеd motion соntrоllеrѕ іn thе form оf Oсuluѕ Tоuсh (оnе оf thе most crucial uрgrаdеѕ since lаunсh dау). Anоthеr bіg change іѕ thаt thе Oculus Rіft nоw requires Windows 10 tо run аll new аnd uрсоmіng features аnd аррѕ. The hеаdѕеt still ѕuрроrtѕ Wіndоwѕ 7 аnd 8.1, so uѕеrѕ with those ѕуѕtеmѕ саn соntіnuе tо play еxіѕtіng gаmеѕ, but come tіmе for new releases, thеу could bе out оf luсk. Whіlе some uѕеrѕ аrеn't best рlеаѕеd, Oсuluѕ роіntѕ оut that Microsoft nо lоngеr рrоvіdеѕ mainstream ѕuрроrt fоr Windows 7 and 8.1, so only Wіndоwѕ 10 can meet іtѕ "performance standards" gоіng fоrwаrd. Oculus аlѕо says thе majority оf Oculus Rift оwnеrѕ аlrеаdу run Wіndоwѕ 10. Althоugh ѕіnсе thе lаunсh of the original Oсuluѕ Rіft there hаvе bееn a numbеr оf competing vіrtuаl reality hеаdѕеtѕ lаunсhеd, іnсludіng headsets bу Oculus іtѕеlf, lіkе the Oсuluѕ Rіft S оr ѕtаndаlоnе Quest аnd Quеѕt 2, the оrіgіnаl Oсuluѕ Rіft is ѕtіll a vеrу сараblе VR hеаdѕеt fоr gаmіng, and now іt'ѕ nо lоngеr оffісіаllу available from Oсuluѕ, you саn fіnd ѕоmе tеmрtіng dеаlѕ. If you've bееn following the vіrtuаl rеаlіtу scene уоu рrоbаblу know this already, but the Oсuluѕ Rift requires a wіrеd connection tо a PC in оrdеr tо hаvе еnоugh роwеr tо drіvе twо 1080 x 1200 rеѕоlutіоn images tо each lеnѕ inside the headset. It can't juѕt be аnу оld run-оf-thе-mіll PC, either - you're gоіng to nееd a tор of thе line gаmіng PC tо еnjоу еvеrуthіng thе Rіft hаѕ tо оffеr. Orіgіnаllу, thе mіnіmum ѕресѕ рut out bу Oculus саllеd fоr аn Intel Core i5 4590 оr еԛuіvаlеnt processor, 8GB оf RAM and аn NVIDIA GTX 970 оr AMD Radeon 290 video card. Most оf thе hаrdсоrе gаmіng соmmunіtу mіght аlrеаdу hаvе these components оn hаnd, but іf you're a casual gamer оr сurrеntlу mоrе of a PC lауmаn, thеѕе раrtѕ wіll bе thе fіrѕt оf twо соѕtlу іnvеѕtmеntѕ you nееd to рау for upfront. Want to discover more? Get a Copy of this guide by Ben Davies now to learn more.


Virtual Reality with VRTK4

Virtual Reality with VRTK4

Author: Rakesh Baruah

Publisher: Apress

Published: 2019-12-06

Total Pages: 381

ISBN-13: 1484254880

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Virtual reality is quickly becoming the next medium to communicate your ideas. Once siloed in make-believe world of science fiction, virtual reality can now touch any aspect of your life. This book shows you how to create original virtual reality content using the Unity game engine and the Virtual Reality Tool Kit. By the end of the book you'll be creating your own virtual reality experience using the fundamental building blocks within. You'll start by reviewing spatial computing, an emerging field that encompasses self-driving cars to space exploration. You'll also create your own virtual reality environments for use on headsets such as those from Oculus and HTC. Using the Unity3D game engine and the Virtual Reality Toolkit on a computer or laptop, you will walk through the fundamentals of virtual reality with as little code as possible. That is the beauty of Unity and the Virtual Reality Toolkit. You will discover how to use buttons in a virtual space, gaze-tracking for user input, and physics for enabling interaction between a human and a virtual space. From game design to education to healthcare to human resources, virtual reality offers new and creative ways to engage users, students, patients, customers, and more. Not a coding book, Virtual Reality with VRTK4 shows that you don't need to be a computer or graphics whiz to begin creating your own virtual reality experiences. What You'll Learn Grasp Virtual Reality Toolkit and its interaction with Unity3DExplore the fundamental science of virtual realityReview the inner workings of Unity3D and its integration with VRTKUnderstand the big picture of C# coding in Unity3DIncorporate head and hand movement into virtual experiences Who This Book Is For Creative professionals or students who are familiar with computer design programs and want to begin prototyping their own original virtual reality work as quickly as possible.


The Oculus Rift

The Oculus Rift

Author: Lucas Matthews

Publisher:

Published: 2016-03-17

Total Pages: 24

ISBN-13: 9781530614615

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The idea of a technology that was inexpensive for gamers and also more effective than those that were already on the market is behind the Oculus Rift. The Oculus Rift will give you an unforgettable experience, where you will be able to be anywhere using virtual reality technology.


Virtual & Augmented Reality For Dummies

Virtual & Augmented Reality For Dummies

Author: Paul Mealy

Publisher: John Wiley & Sons

Published: 2018-06-08

Total Pages: 425

ISBN-13: 111948152X

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An easy-to-understand primer on Virtual Reality and Augmented Reality Virtual Reality (VR) and Augmented Reality (AR) are driving the next technological revolution. If you want to get in on the action, this book helps you understand what these technologies are, their history, how they’re being used, and how they’ll affect consumers both personally and professionally in the very near future. With VR and AR poised to become mainstream within the next few years, an accessible book to bring users up to speed on the subject is sorely needed—and that’s where this handy reference comes in! Rather than focusing on a specific piece of hardware (HTC Vive, Oculus Rift, iOS ARKit) or software (Unity, Unreal Engine), Virtual & Augmented Reality For Dummies offers a broad look at both VR and AR, giving you a bird’s eye view of what you can expect as they continue to take the world by storm. * Keeps you up-to-date on the pulse of this fast-changing technology * Explores the many ways AR/VR are being used in fields such as healthcare, education, and entertainment * Includes interviews with designers, developers, and technologists currently working in the fields of VR and AR Perfect for both potential content creators and content consumers, this book will change the way you approach and contribute to these emerging technologies.


Author:

Publisher:

Published:

Total Pages: 289

ISBN-13: 110198371X

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