In Oblivion Rouge, Volume 2, Oumi and her friends are trying to endure the path to the potential end of the brutal initiation for the Hakkinen, the mighty, armored warriors of Africa.
Oumi has survived famine, tribal warfare, and a devastating virus. Now, in Oblivion Rouge, Volume 2, she must survive the brutal initiation of the Hakkinen, the mighty, armored army of this future African continent.
In the near future, a virus called the LEUP has infected half the population. The resulting war between the people of Liam, known as the infected, and the people of Galoum, known as the immune, becomes a bloody and brutal affair. When a mysterious army called the Hakkinen emerges to quell the war between the two countries, they adopt children of war to aid them. Oumi and her friends are enlisted to help find a cure and end the bloodshed.
Several young recruits have died already, as the battle royal between them spared no one. Each young soldier has their own story to tell in this conflict. As a result, Oumi gambles that trying to unite those young initiates left alive may be the only way to defeat the Admirals entering as the contest's final part.
With the looming threat of the supernatural enemy Hells, this conflict will be pivotal for Oumi, her friends, the future of Africa—and the entire world.
Oblivion Rouge, Volume 1 follows the paths of Oumi and other young Hakkinen soldiers who are on their way to saving their African communities in a dystopian future in which a virus has infected half the population.
In The Massively Multiplayer World of Ghosts, Volume 1, lackluster teenager Nilay Rao receives a device from his long-lost mother that launches him into a video game world where he must battle Ghosts to unlock clues about his mother’s existence.
Mummies? Zombies? Headless Ghouls? Curses? It’s all in a day’s work for Naomi and Tony, two supernatural beat journalists of the tabloid the Yellow Stringer!
Now from Rockport Publishers and including new content, Saigami, Volume 1 introduces the story of Ayumi, a trouble teenager who finds herself in a fantasy land where she has superhuman abilities.
In Hammer, Volume 1, Stud’s father has gone on another expedition, leaving him alone to fend for himself. Luckily, he can turn his bare hands into hammers.
The single most important volume for anyone interested in the Civil War to own and consult. (From the foreword by James M. McPherson) The first guide to Civil War literature to appear in nearly 30 years, this book provides the most comprehensive, up-to-date, and informative survey and analysis of the vast body of Civil War literature. More than 40 essays, each by a specialist in a particular subfield of Civil War history, offer unmatched thoroughness and discerning assessments of each work's value. The essays cover every aspect of the war from strategy, tactics, and battles to logistics, intelligence, supply, and prisoner-of-war camps, from generals and admirals to the men in the ranks, from the Atlantic to the Far West, from fighting fronts to the home front. Some sections cover civilian leaders, the economy, and foreign policy, while others deal with the causes of war and aspects of Reconstruction, including the African-American experience during and after the war. Breadth of topics is matched by breadth of genres covered. Essays discuss surveys of the war, general reference works, published and unpublished papers, diaries and letters, as well as the vast body of monographic literature, including books, dissertations, and articles. Genealogical sources, historical fiction, and video and audio recordings also receive attention. Students of the American Civil War will find this work an indispensable gateway and guide to the enormous body of information on America's pivotal experience.
For beginner to intermediate artists, Saturday AM Presents How to Draw Diverse Manga demonstrates how to conceive and draw original characters that reflect diverse racial, ethnic, and gender identities, featuring work by the artists represented in Saturday AM magazine, a recognized global brand that unites the two biggest trends in Young Adult graphic novels/comic books: diversity and manga.