Objects: USA 2020

Objects: USA 2020

Author: Glenn Adamson

Publisher: The Monacelli Press, LLC

Published: 2020-10-27

Total Pages: 232

ISBN-13: 1580935737

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Objects: USA 2020 hails a new generation of artist-craftspeople by revisiting a groundbreaking event that redefined American art. In 1969, an exhibition opened at the Smithsonian Institution that redefined American art. Objects: USA united a cohort of artists inventing new approaches to art-making by way of craft media. Subsequently touring to twenty-two museums across the country, where it was viewed by over half a million Americans, and then to eleven cities in Europe, the exhibition canonized such artists as Anni Albers, Sheila Hicks, Wharton Esherick, Wendell Castle, and George Nakashima, and introduced others who would go on to achieve widespread art-world acclaim, including Dale Chihuly, Michele Oka Doner, J. B. Blunk, and Ron Nagle. Objects: USA 2020 revisits this revolutionary exhibition and its accompanying catalog--which has become a bible of sorts to curators, gallerists, dealers, craftspeople, and artists--by pairing fifty participants from the original exhibition with fifty contemporary artists representing the next generation of practitioners to use--and upend--the traditional methods and materials of craft to create new forms of art. Published to coincide with an exhibition of the same title at the renowned gallery R & Company, and featuring essays by some of the foremost authorities on craft at the intersection of art, including Glenn Adamson, curator and former director of the Museum of Arts & Design; James Zemaitis, curator and former head of twentieth-century design at Sotheby's; and Lena Vigna, curator of exhibitions at the Racine Art Musuem; an interview with Paul J. Smith, the cocurator of Objects: USA; archival photographs of the original exhibition and important historical works; and lush full-color images of contemporary works, Objects: USA 2020 is an essential art historical reference that traces how craft was elevated to the status of museum-quality art, and sets its trajectory forward.


Oxford Handbook of Human Action

Oxford Handbook of Human Action

Author: Ezequiel Morsella

Publisher: Oxford University Press

Published: 2009

Total Pages: 663

ISBN-13: 0195309987

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In the last decade, there has been a tremendous surge of research on the mechanisms of human action. This volume brings together this new knowledge in a single, concise source, covering most if not all of the basic questions regarding human action: What are the mechanisms by which action plans are acquired (learned), mentally represented, activated, selected, and expressed? The chapters provide up-to-date summaries of the published research on this question, with an emphasis on underlying mechanisms.This 'bible' of action research brings together the current thinking of eminent researchers in the domains of motor control, behavioral and cognitive neuroscience, psycholinguistics, biology, as well as cognitive, developmental, social, and motivational psychology. It represents a determined multidisciplinary effort, spanning across various areas of science as well as national boundaries.


From Animals to Animats 11

From Animals to Animats 11

Author: Stephane Doncieux

Publisher: Springer

Published: 2010-09-15

Total Pages: 676

ISBN-13: 3642151930

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This volume constitutes the refereed proceedings of the 11th International Conference on Simulation and Adaptive Behavior, SAB 2010, held in Paris and Clos Lucé, France, in August 2010. The articles cover all main areas in animat research, including perception and motor control, action selection, motivation and emotion, internal models and representation, collective behavior, language evolution, evolution and learning. The authors focus on well-defined models, computer simulations or robotic models, that help to characterize and compare various organizational principles, architectures, and adaptation processes capable of inducing adaptive behavior in real animals or synthetic agents, the animats.


The Game Maker's Companion

The Game Maker's Companion

Author: Jacob Habgood

Publisher: Apress

Published: 2010-12-31

Total Pages: 437

ISBN-13: 143022827X

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The Game Maker's Companion is the long-awaited sequel to The Game Maker's Apprentice. This book picks up where the last book left off, advancing your game development journey with some seriously impressive gaming projects. This time you'll learn how to make professional-quality platform games with solid collision detection and slick control mechanisms and you'll get acquainted with a long-lost icon of platform gaming history on the way. You'll go on to discover techniques to add depth and believability to the characters and stories in your games, including The Monomyth, cut scene storyboarding, and character archetypes. This culminates in the creation of an original atmospheric platform-adventure which will take your GML programming skills to new heights. There's even a handy reference section at the back of the book which will be invaluable for adding common features to your own games. With contributions from four games industry professionals and a highly respected member of the Game Maker community, The Game Maker's Companion is another labor of love that will give you even more hours of enjoyment than the original. If you already own Game Maker, then you really must own this book as well.


Construction of a Concept of Neuronal Modeling

Construction of a Concept of Neuronal Modeling

Author: Marcus Grum

Publisher: Springer Nature

Published: 2022-02-25

Total Pages: 896

ISBN-13: 3658359994

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The business problem of having inefficient processes, imprecise process analyses and simulations as well as non-transparent artificial neuronal network models can be overcome by an easy-to-use modeling concept. With the aim of developing a flexible and efficient approach to modeling, simulating and optimizing processes, this paper proposes a flexible Concept of Neuronal Modeling (CoNM). The modeling concept, which is described by the modeling language designed and its mathematical formulation and is connected to a technical substantiation, is based on a collection of novel sub-artifacts. As these have been implemented as a computational model, the set of CoNM tools carries out novel kinds of Neuronal Process Modeling (NPM), Neuronal Process Simulations (NPS) and Neuronal Process Optimizations (NPO). The efficacy of the designed artifacts was demonstrated rigorously by means of six experiments and a simulator of real industrial production processes.


Curriculum Guide for Deaf-Blind and Severely Multi-Handicapped Students

Curriculum Guide for Deaf-Blind and Severely Multi-Handicapped Students

Author: School District of Philadelphia 1984

Publisher: Stoelting

Published: 1985

Total Pages: 465

ISBN-13: 099829800X

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Provides informal assessment, extensive developmental activities and supplemental resources in four areas.Designed for children whose handicapping conditions are so multiple and severe they cannot usually benefit from existing approaches that assume the presence of one or more alternate learning channels.Curriculum Guide for Deaf-Blind and Severely Multi- Handicapped Students meets the need of those individuals with multiple sensory, mental, orthopedic, neurological and behavior handicapping conditions.The four components of the complete program cover:Communication Skills -- 23 levels of Communication Development (from the Unresponsive Child through the Beginning of Pivot-Open Syntax)Techniques of Daily Living -- Personal Hygiene, Eating and DrinkingOrientation and Mobility -- Perceptual Development, Gross and Fine Motor Development, Body Image Development, Cognitive Development, Interaction with Adults, Peers and Environment Assessment and Travel SkillsSensory Stimulation -- Tactile Stimulation, Gustatory Stimulation, Olfactory Stimulation, Verbal Stimulation and Auditory Stimulation


Human-Computer Interaction. Advanced Interaction, Modalities, and Techniques

Human-Computer Interaction. Advanced Interaction, Modalities, and Techniques

Author: Masaaki Kurosu

Publisher: Springer

Published: 2014-06-07

Total Pages: 819

ISBN-13: 3319072307

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The 3-volume set LNCS 8510, 8511 and 8512 constitutes the refereed proceedings of the 16th International Conference on Human-Computer Interaction, HCII 2014, held in Heraklion, Crete, Greece in June 2014. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences was carefully reviewed and selected from 4766 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas.


The Mind, the Body and the World

The Mind, the Body and the World

Author: Brendan Wallace

Publisher: Andrews UK Limited

Published: 2015-11-11

Total Pages: 362

ISBN-13: 1845405811

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The roots of cognitivism lie deep in the history of Western thought, and to develop a genuinely post-cognitivist psychology, this investigation goes back to presuppositions descended from Platonic/Cartesian assumptions and beliefs about the nature of thought.


Business Process Management Workshops

Business Process Management Workshops

Author: Michael zur Muehlen

Publisher: Springer

Published: 2011-05-16

Total Pages: 800

ISBN-13: 3642205119

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This book constitutes the thoroughly refereed post-workshop proceedings of nine international workshops held in Hoboken, NJ, USA, in conjunction with the 8th International Conference on Business Process Management, BPM 2010, in September 2010. The nine workshops focused on Reuse in Business Process Management (rBPM 2010), Business Process Management and Sustainability (SusBPM 2010), Business Process Design (BPD 2010), Business Process Intelligence (BPI 2010), Cross-Enterprise Collaboration, People, and Work (CEC-PAW 2010), Process in the Large (IW-PL 2010), Business Process Management and Social Software (BPMS2 2010), Event-Driven Business Process Management (edBPM 2010), and Traceability and Compliance of Semi-Structured Processes (TC4SP 2010). In addition, three papers from the special track on Advances in Business Process Education are also included in this volume. The overall 66 revised full papers presented were carefully reviewed and selected from 143 submissions.