The Object-Oriented Thought Process

The Object-Oriented Thought Process

Author: Matt Weisfeld

Publisher: Addison-Wesley Professional

Published: 2019-04-04

Total Pages: 426

ISBN-13: 013518214X

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Object-oriented programming (OOP) is the foundation of modern programming languages, including C++, Java, C#, Visual Basic .NET, Ruby, Objective-C, and Swift. Objects also form the basis for many web technologies such as JavaScript, Python, and PHP. It is of vital importance to learn the fundamental concepts of object orientation before starting to use object-oriented development environments. OOP promotes good design practices, code portability, and reuse–but it requires a shift in thinking to be fully understood. Programmers new to OOP should resist the temptation to jump directly into a particular programming language or a modeling language, and instead first take the time to learn what author Matt Weisfeld calls “the object-oriented thought process.” Written by a developer for developers who want to improve their understanding of object-oriented technologies, The Object-Oriented Thought Process provides a solutions-oriented approach to object-oriented programming. Readers will learn to understand the proper uses of inheritance and composition, the difference between aggregation and association, and the important distinction between interfaces and implementations. While programming technologies have been changing and evolving over the years, object-oriented concepts remain a constant–no matter what the platform. This revised edition focuses on the OOP technologies that have survived the past 20 years and remain at its core, with new and expanded coverage of design patterns, avoiding dependencies, and the SOLID principles to help make software designs understandable, flexible, and maintainable.


PHP Advanced and Object-Oriented Programming

PHP Advanced and Object-Oriented Programming

Author: Larry Ullman

Publisher: Peachpit Press

Published: 2012-09-13

Total Pages: 1572

ISBN-13: 013305778X

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Readers can take their PHP skills to the next level with this fully revised and updated PHP Advanced: Visual QuickPro Guide, Third Edition! Filled with fourteen chapters of step-by-step content and written by bestselling author and PHP programmer Larry Ullman, this guide teaches specific topics in direct, focused segments, shows how PHP is used in real-world applications. The book teaches developing web applications using advanced PHP techniques and advanced database concepts, and this edition offers several chapters devoted to object-oriented programming and all-new chapters on debugging, testing, and performance and using the Zend framework. Author hosts a popular companion website at www.larryullman.com, where readers can freely download code used in the book, access a user forum and book updates, and get advice directly from the author.


Object Design Style Guide

Object Design Style Guide

Author: Matthias Noback

Publisher: Simon and Schuster

Published: 2019-12-23

Total Pages: 393

ISBN-13: 1638350191

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”Demystifies object-oriented programming, and lays out how to use it to design truly secure and performant applications.” —Charles Soetan, Plum.io Key Features Dozens of techniques for writing object-oriented code that’s easy to read, reuse, and maintain Write code that other programmers will instantly understand Design rules for constructing objects, changing and exposing state, and more Examples written in an instantly familiar pseudocode that’s easy to apply to Java, Python, C#, and any object-oriented language Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About The Book Well-written object-oriented code is easy to read, modify, and debug. Elevate your coding style by mastering the universal best practices for object design presented in this book. These clearly presented rules, which apply to any OO language, maximize the clarity and durability of your codebase and increase productivity for you and your team. In Object Design Style Guide, veteran developer Matthias Noback lays out design rules for constructing objects, defining methods, and much more. All examples use instantly familiar pseudocode, so you can follow along in the language you prefer. You’ll go case by case through important scenarios and challenges for object design and then walk through a simple web application that demonstrates how different types of objects can work together effectively. What You Will Learn Universal design rules for a wide range of objects Best practices for testing objects A catalog of common object types Changing and exposing state Test your object design skills with exercises This Book Is Written For For readers familiar with an object-oriented language and basic application architecture. About the Author Matthias Noback is a professional web developer with nearly two decades of experience. He runs his own web development, training, and consultancy company called “Noback’s Office.” Table of Contents: 1 ¦ Programming with objects: A primer 2 ¦ Creating services 3 ¦ Creating other objects 4 ¦ Manipulating objects 5 ¦ Using objects 6 ¦ Retrieving information 7 ¦ Performing tasks 8 ¦ Dividing responsibilities 9 ¦ Changing the behavior of services 10 ¦ A field guide to objects 11 ¦ Epilogue


UML @ Classroom

UML @ Classroom

Author: Martina Seidl

Publisher: Springer

Published: 2015-02-21

Total Pages: 215

ISBN-13: 331912742X

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This textbook mainly addresses beginners and readers with a basic knowledge of object-oriented programming languages like Java or C#, but with little or no modeling or software engineering experience – thus reflecting the majority of students in introductory courses at universities. Using UML, it introduces basic modeling concepts in a highly precise manner, while refraining from the interpretation of rare special cases. After a brief explanation of why modeling is an indispensable part of software development, the authors introduce the individual diagram types of UML (the class and object diagram, the sequence diagram, the state machine diagram, the activity diagram, and the use case diagram), as well as their interrelationships, in a step-by-step manner. The topics covered include not only the syntax and the semantics of the individual language elements, but also pragmatic aspects, i.e., how to use them wisely at various stages in the software development process. To this end, the work is complemented with examples that were carefully selected for their educational and illustrative value. Overall, the book provides a solid foundation and deeper understanding of the most important object-oriented modeling concepts and their application in software development. An additional website offers a complete set of slides to aid in teaching the contents of the book, exercises and further e-learning material.


GATE 2020 Computer Science & Information Technology Guide with 10 Practice Sets (6 in Book + 4 Online) 7th edition

GATE 2020 Computer Science & Information Technology Guide with 10 Practice Sets (6 in Book + 4 Online) 7th edition

Author: Disha Experts

Publisher: Disha Publications

Published: 2019-05-30

Total Pages: 1093

ISBN-13: 9388919637

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• GATE Computer Science & Information Technology Guide 2020 with 10 Practice Sets - 6 in Book + 4 Online Tests - 7th edition contains exhaustive theory, past year questions, practice problems and 10 Mock Tests. • Covers past 15 years questions. • Exhaustive EXERCISE containing 100-150 questions in each chapter. In all contains around 5250 MCQs. • Solutions provided for each question in detail. • The book provides 10 Practice Sets - 6 in Book + 4 Online Tests designed exactly on the latest pattern of GATE exam.


Object-Oriented Simulation with Hierarchical, Modular Models

Object-Oriented Simulation with Hierarchical, Modular Models

Author: Bernard P. Zeigler

Publisher: Academic Press

Published: 2014-05-10

Total Pages: 416

ISBN-13: 1483264912

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Object-Oriented Simulation with Hierarchical, Modular Models: Intelligent Agents and Endomorphic Systems describes an approach to object-oriented discrete event simulation and the concepts of hierarchical, modular model construction, The implementation of the concepts of multifaceted modeling methodology in the DEVS-Scheme modeling and simulation environment is discussed. The use of the DEVS-Scheme environment in modeling artificial intelligent agents is also considered, along with the concept of endomorphism to characterize the application of self-embedded models, including models of self. Comprised of 15 chapters, this book begins with an overview of the dimensions of knowledge representation in simulation environments, followed by a discussion on object-oriented programming as well as the concepts of modular, hierarchical models and the system entity structure. Subsequent chapters focus on digraph-models and experimental frames; DEVS formalism and DEVS-Scheme simulation environment; a model base for simple multi-computer architectures; and rule-based specification of atomic models. Model bases in endomorphic systems and intelligent agents are also examined. This monograph will be of interest to simulation theorists as well as practitioners and researchers in the fields of artificial intelligence, systems engineering, computer science and engineering, and operations research.


Autodesk Maya 2020: A Comprehensive Guide, 12th Edition

Autodesk Maya 2020: A Comprehensive Guide, 12th Edition

Author: Prof. Sham Tickoo

Publisher: CADCIM Technologies

Published: 2020-04-08

Total Pages: 835

ISBN-13: 164057090X

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Autodesk Maya 2020 is a powerful, integrated 3D modeling, animation, visual effects, and rendering software developed by Autodesk Inc. This integrated node based 3D software finds its application in the development of films, games, and design projects. The intuitive user interface and workflow tools of Maya 2020 have made the job of design visualization specialists a lot easier. Autodesk Maya 2020: A Comprehensive Guide covers all features of Autodesk Maya 2020 software in a simple, lucid, and comprehensive manner. It will unleash your creativity, thus helping you create realistic 3D models, animation, and visual effects. In this edition, new tools and enhancements in modeling, animation, rigging as well as performance improvements in bifrost are covered. Additionally, the newly introduced Mash module, which is used for creating motion graphics, is also covered in the book. Salient Features: Consists of 17 chapters that are organized in a pedagogical sequence covering a wide range of topics such as Maya interface, Polygon modeling, NURBS modeling, texturing, lighting, cameras, animation, Paint Effects, Rendering, nHair, Fur, Fluids, Particles, nParticles and Bullet Physics in Autodesk Maya 2020. The first page of every chapter summarizes the topics that are covered in it. Consists of hundreds of illustrations and a comprehensive coverage of Autodesk Maya 2020 concepts & commands. Real-world 3D models and examples focusing on industry experience. Step-by-step instructions that guide the user through the learning process. Additional information is provided throughout the book in the form of tips and notes. Self-Evaluation test, Review Questions, and Exercises are given at the end of each chapter so that the users can assess their knowledge. Table of Contents Chapter 1: Exploring Maya Interface Chapter 2: Polygon Modeling Chapter 3: NURBS Curves and Surfaces Chapter 4: NURBS Modeling Chapter 5: UV Mapping Chapter 6: Shading and Texturing Chapter 7: Lighting Chapter 8: Animation Chapter 9: Rigging, Constraints, and Deformers Chapter 10: Paint Effects Chapter 11: Rendering Chapter 12: Particle System Chapter 13: Introduction to nParticles Chapter 14: Fluids Chapter 15: nHair Chapter 16: Bifrost Chapter 17: Bullet Physics and Motion Graphics Index


C++ Templates

C++ Templates

Author: David Vandevoorde

Publisher: Addison-Wesley Professional

Published: 2017-09-14

Total Pages: 2818

ISBN-13: 013477874X

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Templates are among the most powerful features of C++, but they remain misunderstood and underutilized, even as the C++ language and development community have advanced. In C++ Templates, Second Edition, three pioneering C++ experts show why, when, and how to use modern templates to build software that’s cleaner, faster, more efficient, and easier to maintain. Now extensively updated for the C++11, C++14, and C++17 standards, this new edition presents state-of-the-art techniques for a wider spectrum of applications. The authors provide authoritative explanations of all new language features that either improve templates or interact with them, including variadic templates, generic lambdas, class template argument deduction, compile-time if, forwarding references, and user-defined literals. They also deeply delve into fundamental language concepts (like value categories) and fully cover all standard type traits. The book starts with an insightful tutorial on basic concepts and relevant language features. The remainder of the book serves as a comprehensive reference, focusing first on language details and then on coding techniques, advanced applications, and sophisticated idioms. Throughout, examples clearly illustrate abstract concepts and demonstrate best practices for exploiting all that C++ templates can do. Understand exactly how templates behave, and avoid common pitfalls Use templates to write more efficient, flexible, and maintainable software Master today’s most effective idioms and techniques Reuse source code without compromising performance or safety Benefit from utilities for generic programming in the C++ Standard Library Preview the upcoming concepts feature The companion website, tmplbook.com, contains sample code and additional updates.