Notebook Of New Video Game Ideas: Book Three

Notebook Of New Video Game Ideas: Book Three

Author: Adam Jeremy Capps

Publisher: Adam Jeremy Capps

Published: 2023-03-19

Total Pages: 83

ISBN-13:

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Containing 350 ideas… Great, free, and anonymous help for a game maker. “It’s a secret to everyone,” in this public domain book. As far as is known these are never before used ideas. Nothing was added without it feeling worthy of being included. There is no filler here. No space was taken for granted. These ideas are not so synopsis based than they are element based. In other words they are more “ideas within a game” than they are “ideas for a game.” This book is sure to be a great help for any who use it and take it as being unconditionally free.


Notebook of New Video Game Ideas: Book Two

Notebook of New Video Game Ideas: Book Two

Author: Adam Jeremy Capps

Publisher: Adam Jeremy Capps

Published: 2023-02-21

Total Pages: 81

ISBN-13:

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“It’s a secret to everyone.” This contains a large number of good elements to add to any game. There are over 250 free ideas here that any game maker may use. All the ideas here are free in this public domain book. No idea was presented that was known to exist before and none were added without feeling they were worthwhile. Consider this an open source book of free ideas that anyone may use and share. It is the author’s personal contribution to the gaming community.


Notebook of New Video Game Ideas: Book Four

Notebook of New Video Game Ideas: Book Four

Author: Adam Jeremy Capps

Publisher: Adam Jeremy Capps

Published: 2023-06-05

Total Pages: 89

ISBN-13:

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“It’s a secret to everyone.” This free-use public domain book contains 300 ideas to put into any new video game. As far as is known the ideas contained here have not yet been used. The book can also serve as a lot of “food for thought.” They are not synopsis based ideas here but rather element based ideas. This book was hand written and contains a number of drawings. This book may be used with or without credit and shared, as it is in the public domain.


Notebook of New Video Game Ideas: Book Eight

Notebook of New Video Game Ideas: Book Eight

Author: Adam Jeremy Capps

Publisher: Adam Jeremy Capps

Published: 2023-10-16

Total Pages: 85

ISBN-13:

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This is a handwritten notebook containing over 300 ideas to use in any new video game. This is a free to use public domain book. These are no cost ideas that may be used with or without credit. “It’s a secret to everybody.” If an idea was considered unworthy to include it was not written in. If it was thought likely to have been used before it was not included. Where drawings were necessary to better describe an idea they were placed in. Like all of my books this is a free eBook and in the public domain.


Notebook of New Video Game Ideas: Book Seven

Notebook of New Video Game Ideas: Book Seven

Author: Adam Jeremy Capps

Publisher: Adam Jeremy Capps

Published: 2023-09-29

Total Pages: 81

ISBN-13:

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“It’s a secret to everybody.” This book has more than 300 unique ideas to use in any new video game. As a public domain book the ideas here are free. This book is the author's contribution to the game making community. Consider it like an open source book of video game ideas that anyone may use. Every entry in this book was thoughtfully created and only added when the author felt they were good enough to include. If there was any doubt they were used before then they were not included. There is enough content here to improve any game that anyone is making and this book also serves to expand a game maker’s imagination with “food for thought.”


Notebook of New Video Game Ideas: Book Six

Notebook of New Video Game Ideas: Book Six

Author: Adam Jeremy Capps

Publisher: Adam Jeremy Capps

Published: 2023-08-12

Total Pages: 87

ISBN-13:

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This book is filled with 300 ideas for any new video game. These are ideas based on new elements, not stories or settings and are definitely not synopsis based. For example these are ideas for things like new power ups, weapons, spells, special effects, and enemies, and not where the game takes place, character backgrounds, the plot, and such things. This is a handwritten book with drawings made in a personal notebook. These ideas are 100% free to use in this new public domain book.


Notebook of New Video Game Ideas: Book Five

Notebook of New Video Game Ideas: Book Five

Author: Adam Jeremy Capps

Publisher: Adam Jeremy Capps

Published: 2023-06-23

Total Pages: 88

ISBN-13:

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Here is a book with more than 300 new ideas to place into any new video game.. Good ideas, the best that could be made. They are not synopsis based but rather element based. Best of all, this is a free-use public domain book. It can be shared, published, duplicated, and freely used by anyone. “It’s a secret to everyone.”


Lucifer's Notebook: Part Three

Lucifer's Notebook: Part Three

Author: Lucifer Jeremy White

Publisher: Lucifer Jeremy White

Published: 2022-06-24

Total Pages: 70

ISBN-13:

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A handwritten book with everything scanned in. It gave me the liberty to better express myself with things like music, symbols, and art. This book is about Satanism, Christian Satanism, funny things, and ideas, but also has many singular things like a Satanic font and a concept for a new video game controller. It has prayers inside such as one for Lilith and one for Samael. There is a lot of art in it, some Satanist and Christian Satanist philosophy, dreams of mine like what a perfect palace would be like and what a perfect ring would be for me. It also contains an illustrated idea for a “magic calculator.” That is, you input things like an element, numerology, the date, something’s color, and can auto generate tarot cards (by name.) Most of the pages are completely different from the others- there is a lot here.


The Art of Game Design

The Art of Game Design

Author: Jesse Schell

Publisher: CRC Press

Published: 2019-07-31

Total Pages: 935

ISBN-13: 1351803638

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The Art of Game Design guides you through the design process step-by-step, helping you to develop new and innovative games that will be played again and again. It explains the fundamental principles of game design and demonstrates how tactics used in classic board, card and athletic games also work in top-quality video games. Good game design happens when you view your game from as many perspectives as possible, and award-winning author Jesse Schell presents over 100 sets of questions to ask yourself as you build, play and change your game until you finalise your design. This latest third edition includes examples from new VR and AR platforms as well as from modern games such as Uncharted 4 and The Last of Us, Free to Play games, hybrid games, transformational games, and more. Whatever your role in video game development an understanding of the principles of game design will make you better at what you do. For over 10 years this book has provided inspiration and guidance to budding and experienced game designers - helping to make better games faster.


Rules of Play

Rules of Play

Author: Katie Salen Tekinbas

Publisher: MIT Press

Published: 2003-09-25

Total Pages: 680

ISBN-13: 9780262240451

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An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.