Living in Brazil, Carlos has a singular goal--to become the greatest soccer player in the world! His one small problem? He has absolutely no talent... But when he stumbles across two rival clans of ninja that have put their unique spin on the game, Carlos may have found the means to embrace his dream!
There is no greater power on the soccer field than the game intelligence of the players. With a great variety of attractive and effective simplified games, specially designed to simulate the most important game situations that may occur on the pitch, Horst Wein shows how to stimulate most of the aspects which are involved in game intelligence in young soccer players as well as professionals. Remember, Playing soccer without thinking is like shooting without aiming.
The two volumes of The Oxford Handbook of Mobile Music Studies consolidate an area of scholarly inquiry that addresses how mechanical, electrical, and digital technologies and their corresponding economies of scale have rendered music and sound increasingly mobile-portable, fungible, and ubiquitous. At once a marketing term, a common mode of everyday-life performance, and an instigator of experimental aesthetics, "mobile music" opens up a space for studying the momentous transformations in the production, distribution, consumption, and experience of music and sound that took place between the late nineteenth and the early twenty-first centuries. Taken together, the two volumes cover a large swath of the world-the US, the UK, Japan, Brazil, Germany, Turkey, Mexico, France, China, Jamaica, Iraq, the Philippines, India, Sweden-and a similarly broad array of the musical and nonmusical sounds suffusing the soundscapes of mobility. Volume 1 provides an introduction to the study of mobile music through the examination of its devices, markets, and theories. Conceptualizing a long history of mobile music extending from the late nineteenth century to the present, the volume focuses on the conjunction of human mobility and forms of sound production and reproduction. The volume's chapters investigate the MP3, copyright law and digital downloading, music and cloud computing, the iPod, the transistor radio, the automated call center, sound and text messaging, the mobile phone, the militarization of iPod usage, the cochlear implant, the portable sound recorder, listening practices of schoolchildren and teenagers, the ringtone, mobile music in the urban soundscape, the boombox, mobile music marketing in Mexico and Brazil, music piracy in India, and online radio in Japan and the US.
The Writology series is an anthology series that collects the written works of a single author. It is intended to showcase how a writer develops from the sparks and coals of loose ideas, into polished diamonds of outstanding pieces of work. Will you become a better writer for experiencing this journey? No. Not after finishing only one part of the journey. Will you be enlightened and delightfully entertained? Yes. Rich with author comments and insights into the inspirations and motivations for pieces of work, the collection presented in such a format, pulls back the fabric of time. It transports us to the mindset of author during the various stages of his journey. The first leg of our journey starts in fifth grade and ends in eight grade. Aliens, Love Ants, Haunted Houses, Shortcuts, waking up in 5019, and ending in a Day to Live Over. Features suggested writing exercises based on works and original assignments, as well as original artworks also connected to the journey. And the journey starts now!
Elementary school soccer whiz Rakuichi Nagahama drew national attention a few years back with his IMPRESSIVE athletic skills. After disappearing to Italy for three years, Rakuichi reluctantly returns to the remote town where he grew up. The local high school soccer team can't wait to get their hands on the prodigy, despite the fact that he was obviously a FAILURE in Italy. But Rakuichi's not sure he's ready to get back on the field. Sure, his best friend from elementary school (now a hot babe) can't wait to see him play again...and his childhood rivals are eager to have another go against him...and the entire school is counting on him...but how can Rakuichi live up to their expectations when he's sworn off the sport for good?
The Official Raspberry Pi projects book returns with inspirational projects, detailed step-by-step guides, and product reviews based around the phenomenon that is the Raspberry Pi. See why educators and makers adore the credit card-sized computer that can be used to make robots, retro games consoles, and even art. In this volume of The Official Raspberry Pi Projects Book, you'll: Get involved with the amazing and very active Raspberry Pi community Be inspired by incredible projects made by other people Learn how to make with your Raspberry Pi with our tutorials Find out about the top kits and accessories for your Pi projects And much, much more! If this is your first time using a Raspberry Pi, you'll also find some very helpful guides to get you started with your Raspberry Pi journey. With millions of Raspberry Pi boards out in the wild, that's millions more people getting into digital making and turning their dreams into a Pi-powered reality. Being so spoilt for choice though means that we've managed to compile an incredible list of projects, guides, and reviews for you. This book was written using an earlier version of Raspberry Pi OS. Please use Raspberry Pi OS (Legacy) for full compatibility. See magpi.cc/legacy for more information.
Presents two previously published manga volumes in which timid Indiana fifth-grader Timmy McAllister obtains his very own ninja to face the bullies and snobs of L. Frank Baum Elementary School.
This is the History of Nintendo, Volume One. 3-in-1 collection of Console Gamer Magazine with over 140+ full color pages of retro goodness. In this volume, we take a trip back to where it all began, deep diving into the Nintendo Entertainment System, then the Super Nintendo, and finally the Nintendo 64. Get a peek behind the scenes and read how the consoles were conceived, the difficulties Nintendo faced as well as showcasing a complete list of hardware and software launched for each console. From development kits and prototypes, to unreleased never seen before games and software, this truly is a 'must have' in the collection of any retro gaming enthusiast. This is the first Volume Collection in the Console Gamer Magazine series, and includes: - #01 History of the Nintendo Entertainment System. (NES) - #02 History of the Super Nintendo. (SNES) - #03 History of the Nintendo 64. (N64) What's inside?: - 3 Books in 1 (140+ pages of content) - Reviews, development stories, unreleased titles & more. - Beautifully designed book with 100's of images. - Complete hardware section. - Top 100 games of all time. Available in both digital & print. First published August 2019. Author: Brian C Byrne Language: English Only. Series: Console Gamer Magazine. Website: http://www.consolegamermagazine.com
The fourth book in Chris Scullionâs critically acclaimed series of video game encyclopedias, The N64 Encyclopedia is dedicated to the Nintendo 64, one of the most well-loved games consoles ever released. Although the Nintendo 64 didnât sell as well as some of Nintendoâs other systems, and it struggled in the shadow of the bold newcomer that was the Sony PlayStation, nearly everyone who owned an N64 was in love with it and the four-player multiplayer it provided as standard. Despite its relatively small library, the Nintendo 64 had a healthy number of groundbreaking titles that would revolutionize the way we play video games. The likes of Super Mario 64, GoldenEye 007, Mario Kart 64 and The Legend of Zelda: Ocarina of Time remain iconic in the eyes of video game fans over 25 years down the line. This book naturally contains those games, but it also contains every other game released for the system, no matter how obscure. It also covers every game released in Japan, including those for the ill-fated Nintendo 64DD add-on which never left the country. With over 400 games covered, screenshots for every title and a light-hearted writing style designed to make reading it a fun experience, The N64 Encyclopedia is the definitive guide to a revolutionary gaming system.