For ten thousand years, seven guilds are trapped behind the veil while the eighth guild rules the world in a time called the Era. Biding their time, the guilds wait for the Era to end, beginning a thousand-year contest known as the Guild War. Legendary civilizations, mystical beasts, and countless magics burst through the veil in this epic tale of the fight to reign over the world for the next Era. Explore the love, alliances, betrayal, and never-ending push for victory while the world as we know it is taken back by the Nightmare Guilds! Page of 98 - 1 -
Welcome to a world where the boundary between reality and dreams is thin, and the mind's most profound and elusive creations come to life. Enter the Dreamcatcher's Guild, an ancient and secretive order dedicated to protecting the dreamscape—a realm where the subconscious mind weaves its intricate tapestries of hope, fear, desire, and memory. In this captivating tale, you will journey into a world where dreams hold immense power, and the guardians of these dreams are all that stand between harmony and chaos. Overview "The Dreamcatcher's Guild: Guardians of the Subconscious" is a thrilling fantasy novel that takes you on an epic adventure through the dreamscape. Meet Elara, a young and gifted dreamcatcher whose journey is one of discovery, growth, and perseverance. Under the guidance of her mentor, Seraphine, Elara learns to navigate the complex and ever-changing dreamscape, confront her deepest fears, and unlock the true potential of her abilities. Synopsis Elara's journey begins with her induction into the Dreamcatcher's Guild, where she quickly learns that her unique abilities to enter and manipulate the dreamscape are both a gift and a heavy responsibility. As she delves deeper into the world of dreams, she discovers that the dreamscape is not just a place of wonder and beauty but also one fraught with danger. Nightmares—malevolent entities born from the darkest corners of the human psyche—threaten to disrupt the balance and plunge the dreamscape into chaos. Throughout the story, Elara and her allies face formidable adversaries, from rogue dreamcatchers like the vengeful Eryndor to the manipulative Master of Illusions, Morpheus. Each encounter tests their resolve and strengthens their bond. With the help of the Lucid Crystal, a powerful artifact that amplifies her abilities, Elara confronts these threats, determined to protect the dreamscape and the dreamers within it. The narrative takes a dramatic turn when Elara uncovers the hidden truths about the Dreamcatcher's Guild and the misuse of the Lucid Crystal. As she grapples with these revelations, she must navigate internal guild politics, confront betrayal, and strive for reform, all while keeping the dreamscape safe from external threats. Themes "The Dreamcatcher's Guild: Guardians of the Subconscious" explores themes of courage, resilience, and the power of dreams. It delves into the complexities of trust and leadership, highlighting the importance of integrity and transparency. The story also emphasizes the boundless potential of the human mind and the profound impact that dreams have on our waking lives. Why You'll Love It If you are a fan of rich, imaginative worlds and strong, relatable characters, "The Dreamcatcher's Guild: Guardians of the Subconscious" will captivate you from the first page. The novel combines the wonder of fantasy with the depth of psychological exploration, creating a unique and immersive reading experience. Elara's journey is one of self-discovery and empowerment, making her a compelling protagonist you will root for throughout the story. For Readers Who Enjoy This book is perfect for readers who enjoy fantasy adventures, stories about secret societies, and tales that explore the mysteries of the mind. If you love novels like "The Night Circus" by Erin Morgenstern, "The Name of the Wind" by Patrick Rothfuss, or "Inception" directed by Christopher Nolan, you will find "The Dreamcatcher's Guild: Guardians of the Subconscious" to be a must-read addition to your collection. Join Elara and the Dreamcatcher's Guild on their quest to protect the dreamscape and uncover the hidden truths that lie within the subconscious. Dive into a world where dreams and reality converge, and discover the magic that lies beyond the veil. Embrace the journey, and let your imagination soar. Welcome to "The Dreamcatcher's Guild: Guardians of the Subconscious."
1 New Continent, 2 New Classes, A whole world of possibilities ·Developer Written - This guide is being written by the same people who created the expansion for the game! Who better to deliver the inside scoops and tidbits you crave? ·Two Brand New Classes - Find out all you need to know about the Assassin and the Ritualist, two powerful new heroes in a war-forged world. ·Details, Details, Details - New areas, new challenges, new PvP arenas, new skills, new pets, new weapons, and new armor - turn to our guide for information vital to survival in this new world!
The complete trilogy collected together for the first time! Journey into the Labyrinth . . . Includes: The Relic Guild, The Cathedral of Known Things, The Watcher of Dead Time and two EXCLUSIVE short stories 'A terrific debut novel, with plenty of scope for expansion and some really good world-building. Most importantly, lots of fun' Joanne M Harris, author of Gospel of Loki Magic caused the war. Magic is forbidden. Magic will save us. It was said the Labyrinth had once been the great meeting place, a sprawling city at the heart of an endless maze where a million humans hosted the Houses of the Aelfir. The Aelfir who had brought trade and riches, and a future full of promise. But when the Thaumaturgists, overlords of human and Aelfir alike, went to war, everything was ruined and the Labyrinth became an abandoned forbidden zone, where humans were trapped behind boundary walls 100 feet high. Now the Aelfir are a distant memory and the Thaumaturgists have faded into myth. Young Clara struggles to survive in a dangerous and dysfunctional city, where eyes are keen, nights are long, and the use of magic is punishable by death. She hides in the shadows, fearful that someone will discover she is touched by magic. She knows her days are numbered. But when a strange man named Fabian Moor returns to the Labyrinth, Clara learns that magic serves a higher purpose and that some myths are much more deadly in the flesh. The only people Clara can trust are the Relic Guild, a secret band of magickers sworn to protect the Labyrinth. But the Relic Guild are now too few. To truly defeat their old nemesis Moor, mightier help will be required. To save the Labyrinth - and the lives of one million humans - Clara and the Relic Guild must find a way to contact the worlds beyond their walls. 'Ed Cox has created a lush, detailed world while also hinting at a larger backstory that will be revealed in volumes to come' SFX 'an exiting blend of steampunk, fantasy, horror and pulp adventure . . . an intriguing, original and enjoying book' Starburst
The thug was dragging Karen away when Pete finally mustered the strength to pull himself to a sitting position. He tried to move toward the door, but they had already exited. Pete watched them pass the window and the biggest, ugliest man he had ever laid eyes on literally threw Karen into the elevator. Jumbo tucked a gun into his shoulder holster. Pete flashed back to Billy's description of Percy the manimal. He'd heard Karen call his name. At least there apparently weren't two gruesome men in the world that were as ugly as this one. Pete would give a million bucks right now for a shotgun to blow Percy's ass all over the hotel. Helpless against the armed giant in his present condition, Pete could only slump to the floor as they drove away. What seemed like hours later he slowly clawed his way up the side of the bed. He searched for the telephone to alert Jim Hardin. If she really intended to take the hoodlum to the CD's, Jim was in immediate danger. Pen's phone rang emptily until the answering machine picked up. Pete did all he could at the moment.
His developers had also hidden all the shortcuts in human evolution into the game. In order to obtain the so-called "Life Code", a group of strong men were running amok, they were willing to do anything they could to get their hands on. National forces and large financial groups were all in place to engage in fierce battles, and the fate of the human race had changed because of this game. Ye Wei, a college student who had just graduated, would he be able to carve out a path of blood for himself?
TBoan's Tales of the Fantastic 1: Fragments of Mind is a collection of fantasy genre short stories. The author calls them fragments because some of them are excerpts from larger bodies of unfinished works in progress. They are a mere taste of more yet to come! Yet, they stand on their own, each an escape from your everyday life into worlds of the fantastic... the epic, the paranormal, the magical, the mythical, and the macabre! Explore these new worlds, experience their different cultures and lifeways, and learn about characters and situations far different from your own! If you're into RPGs (Role Playing Games), and especially if you like fantasy anthologies in general, you'll love TBoan's Tales of the Fantastic 1: Fragments of Mind. Look forward for more to come from the TBoan's Tales of the Fantastic series!
Tom's life, once steeped in the ordinary, was forever changed when he stumbled upon the mystical power to navigate the fantastical dreamscape, a place where his wildest imaginations took flight. This newfound realm became his canvas for dreams, a sanctuary where he could engage in conversations with talking animals and embark on quests that defied the bounds of reality. Little did he know, this was just the beginning of an epic saga that would intertwine the realms of wakefulness and dream in an intricate dance. Venturing further into this dream realm fantasy, Tom met with extraordinary creatures: winged lions trailing stardust and sprites that danced with a lightness that filled the air with melodic laughter. However, amid the wonder, a shadow loomed. The ethereal Dream Keepers, guardians of this realm, whispered of a menace – The Dream Thief. This entity, a sinister spectre born from the abyss of forgotten nightmares, sought to harness the innocent dreams of children for dark purposes. It was on a day, bathed in the serene light of the afternoon sun, that Tom's adventure took a pivotal turn. Drawn to a secluded corner of the library, he discovered a tome unlike any other, hidden away from the passage of time. This book, The Dreamer's Code, was a key that unlocked the gateway to realms uncharted. The library, once a place of quiet contemplation, became the threshold to a journey beyond imagination, where the line between the real and the fantastical blurred. As Tom delved into the pages of The Dreamer's Code, he uncovered a prophecy woven into the very essence of dreams. This ancient lore revealed a time when dreams were not mere figments of imagination but powerful forces capable of moulding reality itself. According to the prophecy, a chosen Dreamer would arise to venture deep into the heart of the Dream Realm, challenging the darkness that threatened to unbalance the world of dreams and wakefulness. Tom's journey through the dream thieves and keepers, amidst the backdrop of a talking animals fantasy, sets the stage for an epic quest to safeguard the innocence of dreams and uphold the delicate harmony of this enchanting dreamscape.