New Log On To Computers (Revised) series consists of eight thoroughly revised and updated textbooks for classes 1–8. The books aim to help learners master the use of various types of software and IT tools. The books have been designed to keep pace with the latest technologies and the interests of the 21st century learners.
New Log On To Computers (Revised) series consists of eight thoroughly revised and updated textbooks for classes 1–8. The books aim to help learners master the use of various types of software and IT tools. The books have been designed to keep pace with the latest technologies and the interests of the 21st century learners.
New Log On To Computers (Revised) series consists of eight thoroughly revised and updated textbooks for classes 1–8. The books aim to help learners master the use of various types of software and IT tools. The books have been designed to keep pace with the latest technologies and the interests of the 21st century learners.
New Log On To Computers (Revised) series consists of eight thoroughly revised and updated textbooks for classes 1–8. The books aim to help learners master the use of various types of software and IT tools. The books have been designed to keep pace with the latest technologies and the interests of the 21st century learners.
Take Off with Computers is a series of 8 books for classes 1 to 8 for computer science. It is based on Windows 7 and Office 2010. It has an application-based course structure which fulfils the need of learner and educator alike.
This textbook provides a clear and concise introduction to computer architecture and implementation. Two important themes are interwoven throughout the book. The first is an overview of the major concepts and design philosophies of computer architecture and organization. The second is the early introduction and use of analytic modeling of computer performance. A unique feature of the book is that memory systems are discussed before processor implementations. The book contains many worked examples and over 130 homework exercises. It is an ideal textbook for a one-semester undergraduate course in computer architecture and implementation.
The book focuses on smart computing for crowdfunding usage, looking at the crowdfunding landscape, e.g., reward-, donation-, equity-, P2P-based and the crowdfunding ecosystem, e.g., regulator, asker, backer, investor, and operator. The increased complexity of fund raising scenario, driven by the broad economic environment as well as the need for using alternative funding sources, has sparked research in smart computing techniques. Covering a wide range of detailed topics, the authors of this book offer an outstanding overview of the current state of the art; providing deep insights into smart computing methods, tools, and their applications in crowdfunding; exploring the importance of smart analysis, prediction, and decision-making within the fintech industry. This book is intended to be an authoritative and valuable resource for professional practitioners and researchers alike, as well as finance engineering, and computer science students who are interested in crowdfunding and other emerging fintech topics.
Computers for Image-Making tells the computer non-expert all he needs to know about Computer Animation. In the hands of expert computer engineers, computer picture-drawing systems have, since the earliest days of computing, produced interesting and useful images. As a result of major technological developments since then, it no longer requires the expert's skill to draw pictures; anyone can do it, provided they know how to use the appropriate machinery. This collection of specially commissioned articles reflects the diversity of user applications in this expanding field