Game Changer

Game Changer

Author: Matthew Sadler

Publisher: New In Chess,Csi

Published: 2019

Total Pages: 0

ISBN-13: 9789056918187

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Presents the story behind the self-learning artificial intelligence system with its stunning chess skills


It's a Brand New Game

It's a Brand New Game

Author: Michael Patterson

Publisher: Lulu.com

Published: 2014-04-04

Total Pages: 228

ISBN-13: 1291774882

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It's a BRAND New Game explores how football has changed from a 3pm Saturday afternoon match for all....into a multimedia extravaganza, complete with celebrity players endorsed by corporate giants, the ever growing digital influence and the importance of building clubs into leading global brands! After two years researching the project and right up until 3 weeks before print, Patterson uncovers some fascinating and revealing soccer insights. Rigorously supported by evidence, his findings are surprising - at times even shocking - to the modern fan. It's a BRAND New Game achieves a rare distinction: a sports book that transfers over into an interesting and enlightening business book, packed full of helpful ideas and relevant advice for any fan, player, executive or leader.


TriMathlon

TriMathlon

Author: Judith Sally

Publisher: CRC Press

Published: 2003-05-15

Total Pages: 265

ISBN-13: 1439870055

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Swim, Run, and Bike your way to math success! Judith and Paul Sally, accomplished mathematicians and experienced teachers, offer a challenging athletic workout to the minds of their young readers through exercises in areas of number theory and geometry that extend beyond the realm of basic mathematics in the school curriculum. The activities in the


Billboard

Billboard

Author:

Publisher:

Published: 1947-10-04

Total Pages: 174

ISBN-13:

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In its 114th year, Billboard remains the world's premier weekly music publication and a diverse digital, events, brand, content and data licensing platform. Billboard publishes the most trusted charts and offers unrivaled reporting about the latest music, video, gaming, media, digital and mobile entertainment issues and trends.


Game Time

Game Time

Author: Christopher Hanson

Publisher: Indiana University Press

Published: 2018-03-08

Total Pages: 273

ISBN-13: 0253032849

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Preserving, pausing, slowing, rewinding, replaying, reactivating, reanimating Has the ability to manipulate video game timelines altered our cultural conceptions of time? Video game scholar Christopher Hanson argues that the mechanics of time in digital games have presented a new model for understanding time in contemporary culture, a concept he calls "game time." Multivalent in nature, game time is characterized by apparent malleability, navigability, and possibility while simultaneously being highly restrictive and requiring replay and repetition. When compared to analog tabletop games, sports, film, television, and other forms of media, Hanson demonstrates that the temporal structures of digital games provide unique opportunities to engage players with liveness, causality, potentiality, and lived experience that create new ways of experiencing time Featuring comparative analysis of key video games titles—including Braid, Quantum Break, Battle of the Bulge, Prince of Persia: The Sands of Time, Passage, The Legend of Zelda: The Ocarina of Time, Lifeline, and A Dark Room.


Mobile HTML5

Mobile HTML5

Author: Estelle Weyl

Publisher: "O'Reilly Media, Inc."

Published: 2013-11-13

Total Pages: 479

ISBN-13: 1491948892

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Readers will quickly become familiar with HTML5's many new APIs and understand how they work in the mobile environment with this book. Learn how to use audio, video and graphics within the bandwith and screen constraints of mobile devices, and discover how HTML5 interacts with JavaScript and CSS3.


ACCT3 Management

ACCT3 Management

Author: Prabhu Sivabalan

Publisher: Cengage AU

Published: 2018-09-01

Total Pages: 320

ISBN-13: 0170416860

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ACCT3 Management is the Asia-Pacific edition of the proven 4LTR press approach to management accounting, designed to enhance students’ learning experiences. The text is for teaching students learning the preparers/debits and credits approach and is presented in an easy-to-read and accessible style. This third edition includes a strong suite of student and instructor resources that enhance student learning and revision. New, print versions of this book come with bonus online study tools on the CourseMate Express platform Learn more about the online tools cengage.com.au/learning-solutions


Build an HTML5 Game

Build an HTML5 Game

Author: Karl Bunyan

Publisher: No Starch Press

Published: 2015-03-01

Total Pages: 220

ISBN-13: 1593276788

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If you already have even basic familiarity with HTML, CSS, and JavaScript, you’re ready to learn how to build a browser-based game. In Build an HTML5 Game, you’ll use your skills to create a truly cross-platform bubble-shooter game—playable in both desktop and mobile browsers. As you follow along with this in-depth, hands-on tutorial, you’ll learn how to: –Send sprites zooming around the screen with JavaScript animations –Make things explode with a jQuery plug-in –Use hitboxes and geometry to detect collisions –Implement game logic to display levels and respond to player input –Convey changes in game state with animation and sound –Add flair to a game interface with CSS transitions and transformations –Gain pixel-level control over your game display with the HTML canvas The programming starts right away in Chapter 1—no hemming and hawing, history, or throat clearing. Exercises at the end of each chapter challenge you to dig in to the bubble shooter’s code and modify the game. Go ahead. Take the plunge. Learn to create a complete HTML5 game right now and then use your newfound skills to build your own mega-popular, addictive game.


Programming Languages and Systems

Programming Languages and Systems

Author: Matthias Felleisen

Publisher: Springer

Published: 2013-03-02

Total Pages: 635

ISBN-13: 3642370365

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This book constitutes the refereed proceedings of the 22nd European Symposium on Programming, ESOP 2013, held as part of the European Joint Conferences on Theory and Practice of Software, ETAPS 2013, which took place in Rome, Italy, in March 2013. The 31 papers, presented together with a full-length invited talk, were carefully reviewed and selected from 120 full submissions. The contributions have been organized according to ten topical sections on programming techniques; programming tools; separation logic; gradual typing; shared-memory concurrency and verification; process calculi; taming concurrency; model checking and verification; weak-memory concurrency and verification; and types, inference, and analysis.


Gamesland

Gamesland

Author: Mehdi Abedi

Publisher: Lulu.com

Published: 2019-01-13

Total Pages: 262

ISBN-13: 0359350283

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Finally, the world treated them right! Sammy, natalie, and danny are involved with problems that are much older than their age. But now, sammy who has always to be a great footballer, natalie, who wants to be the world's greatest pop singer and danny, who has strange aspirations, they all possess the most magical instrument in the world that can easily help them achieve their dreams. But that's not all. When deadmarch game begins and all the dead return to the city, natalie does not expect her kind deceased mother to be one of the zombies. But this is just the beginning and only one of the games...