New Directions in Third Wave Human-Computer Interaction: Volume 2 - Methodologies

New Directions in Third Wave Human-Computer Interaction: Volume 2 - Methodologies

Author: Michael Filimowicz

Publisher: Springer

Published: 2018-06-27

Total Pages: 283

ISBN-13: 3319733745

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This is the first extensive compilation documenting contemporary third wave HCI, covering key methodological developments at the leading edge of human-computer interactions. Now in its second decade as a major current of HCI research, the third wave integrates insights from the humanities and social sciences to emphasize human dimensions beyond workplace efficiency or cognitive capacities. Where the earliest HCI work has been strongly based on the concept of human-machine coupling, which expanded to workplace collaboration as computers came into mainstream professional use, today HCI can connect to almost any human experience because there are new applications for every aspect of daily life. Volume 2 - Methodologies covers methodological approaches grounded in autoethnography, empathy-based design, crowdsourcing, psychometrics, user engagement, speculative design, somatics, embodied cognition, peripheral practices and transdisciplinarity.


New Directions in Third Wave Human-Computer Interaction: Volume 1 - Technologies

New Directions in Third Wave Human-Computer Interaction: Volume 1 - Technologies

Author: Michael Filimowicz

Publisher: Springer

Published: 2018-07-02

Total Pages: 289

ISBN-13: 3319733567

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As the first extensive exploration of contemporary third wave HCI, this handbook covers key developments at the leading edge of human-computer interactions. Now in its second decade as a major current of HCI research, the third wave integrates insights from the humanities and social sciences to emphasize human dimensions beyond workplace efficiency or cognitive capacities. The earliest HCI work was strongly based on the concept of human-machine coupling, which expanded to workplace collaboration as computers came into mainstream professional use. Today HCI can connect to almost any human experience because there are new applications for every aspect of daily life. Volume 1 - Technologies covers technical application areas related to artificial intelligence, metacreation, machine learning, perceptual computing, 3D printing, critical making, physical computing, the internet of things, accessibility, sonification, natural language processing, multimodal display, and virtual reality.


Interactive Sports Technologies

Interactive Sports Technologies

Author: Veronika Tzankova

Publisher: Taylor & Francis

Published: 2022-06-01

Total Pages: 167

ISBN-13: 1000592308

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Building on the unfolding and expanding embeddedness of digital technologies in all aspects of life, Interactive Sports Technologies: Performance, Participation, Safety focuses on the intersection of body movement, physical awareness, engineering, design, software, and hardware to capture emerging trends for enhancing sports and athletic activities. The accessible and inspiring compilation of theoretical, critical, and phenomenological approaches utilizes the domain of sports to extend our understanding of the nexus between somatic knowledge and human-computer interaction in general. Within this framework, the chapters in this volume draw upon a variety of concepts, processes, practices, and elucidative examples to bring together a timely assessment of interactive technologies’ potential to facilitate increased performance, participation, and safety in sports. This collection of chapters from international authors presents diverse perspectives from a wide range of academic and practice-based researchers within a comprehensive coverage of sport disciplines.


Gender in AI and Robotics

Gender in AI and Robotics

Author: Jordi Vallverdú

Publisher: Springer Nature

Published: 2023-03-01

Total Pages: 166

ISBN-13: 3031216067

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Why AI does not include gender in its agenda? The role of gender in AI, both as part of the community of agents creating such technologies, as well as part of the contents processed by such technologies is, by far, conflictive. Women have been, again, obliterated by this fundamental revolution of our century. Highly innovative and the first step in a series of future studies in this field, this book covers several voices, topics, and perspectives that allow the reader to understand the necessity to include into the AI research agenda such points of view and also to attract more women to this field. The multi-disciplinarity of the contributors, which uses plain language to show the current situation in this field, is a fundamental aspect of the value of this book. Any reader with a genuine interest in the present and future of AI should read it.


Human Interaction & Emerging Technologies (IHIET-AI 2024)

Human Interaction & Emerging Technologies (IHIET-AI 2024)

Author: Tareq Ahram

Publisher: AHFE Conference

Published: 2024-04-25

Total Pages: 515

ISBN-13: 1958651966

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Proceedings of the 11th International Conference on Human Interaction and Emerging Technologies: Artificial Intelligence & Future Applications (IHIET- AI 2024) which was held April 25-27, 2024, at the Centre Hospitalier Universitaire Vaudois (CHUV), Lausanne, Switzerland


Digital Futures for Learning

Digital Futures for Learning

Author: Jen Ross

Publisher: Taylor & Francis

Published: 2022-11-08

Total Pages: 235

ISBN-13: 1000770230

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Digital Futures for Learning offers a methodological and pedagogical way forward for researchers and educators who want to work imaginatively with "what’s next" in higher education and informal learning. Today’s debates around technological transformations of social, cultural and educational spaces and practices need to be informed by a more critical understanding of how visions of the future of learning are made and used, and how they come to be seen as desirable, inevitable or impossible. Integrating innovative methods, key research findings, engaging theories and creative pedagogies across multiple disciplines, this book argues for and explores speculative approaches to researching and analysing post-compulsory and informal learning futures – where we are, where we might go and how to get there.


Gaming and Gamers in Times of Pandemic

Gaming and Gamers in Times of Pandemic

Author: Piotr Siuda

Publisher: Bloomsbury Publishing USA

Published: 2024-01-11

Total Pages: 353

ISBN-13:

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This edited collection brings in multiple scholarly perspectives to examine the impact of the pandemic and resulting government policies, especially lockdowns, on one particular cultural sphere: games. The COVID-19 pandemic has impacted virtually every aspect of our lives, regardless of where we live. In the initial months, many industry reports noted the unexpected positive impact on online digital game sales. Games were not just lockdown-proof, but boosted by lockdowns. Stay-at-home orders triggered a rush toward games as an alternative form of entertainment, and the ubiquity of mobile phones allowed wider than ever participation. Gaming and Gamers in Times of Pandemic studies how the COVID-19 pandemic affected game players, game developers, game journalists and game scholars alike in many other ways, starting with the most direct – illness, and sometimes death. Some effects are temporary, others are here to stay.


A LUDIC SOCIETY

A LUDIC SOCIETY

Author: Natalie Denk

Publisher: Edition Donau-Universität Krems

Published: 2021-09-09

Total Pages: 443

ISBN-13: 3903150738

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Contemporary game scholarship offers a broad palette of theories and methods inherited from such fields as sociology and communication studies, experimental sciences, literary analysis, educational sciences and cultural critique. At large, this inherently interdisciplinary research aims for a holistic perspective on the 'LUDIC SOCIETY'. With that in mind, this book is organized into four sections that present related and often intertwined ideas and observations about the ways we manifest ourselves in games and play, how games represent us in the present and in the past, how games and play change us, and what it all may mean for contemporary society. This book invites readers to engage with the key challenges of a ludic society, explore new perspectives and initiate fruitful discussions. It is aimed at both passionate game scholars and all those who want to get a first taste of the multifaceted research field of game studies.


Routledge Handbook of Sustainable Design

Routledge Handbook of Sustainable Design

Author: Rachel Beth Egenhoefer

Publisher: Taylor & Francis

Published: 2024-04-15

Total Pages: 816

ISBN-13: 1003862683

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The Routledge Handbook of Sustainable Design considers the design, not only of artifacts, but of structures, systems, and interactions in the context of sustaining our shared planet. This revised edition introduces new and updated chapters, as well as a new section on pedagogy for sustainable design. With authors from around the world, design is positioned in context with recent crises such as global pandemics, racial reckoning, political unrest, and natural disasters. Just as design is an interdisciplinary field, the climate crisis is deeply tangled in racial justice, gender justice, global health, economics, trade, and more. Divided into six sections, it presents a holistic approach to understanding the many facets of sustainable design: Part 1: Systems and Design Part 2: Complexities of Sustainable Design Part 3: Community Engaged Design for Local and Global Diversity Part 4: Design for Sustainable Behaviors Part 5: Design Futures Part 6: Pedagogy in Design for Sustainability Arguing that design needs to restore, regenerate, and rejuvenate our planet and people, this handbook will be invaluable to researchers, students, and practitioners across all subdisciplines of design, architecture, business, energy management, visual arts, and environmental studies, among others.


Social Media and Crowdsourcing

Social Media and Crowdsourcing

Author: Sujoy Chatterjee

Publisher: CRC Press

Published: 2023-12-06

Total Pages: 259

ISBN-13: 1003804861

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Social media and crowdsourcing are important tools for solving complex problems. The benefit of crowdsourcing is that it leverages the power of human intelligence cost effectively and with less time. Social Media and Crowdsourcing: Application and Analytics examines the concepts of social media and crowdsourcing as well as their analytical aspects. It explores how these technologies contribute to the real world and examines such applications as promoting social good, agriculture, healthcare, tourism, disaster management, education, crime control, and cultural heritage. The book also looks at ethical issues in crowdsourcing and future scenarios and challenges for policy. Highlights of the book include the following: A crowdsourcing application in agriculture Crowdsourcing outline for a contemporary aided medicinal backup system Crowdsourcing-based recommendation in the tourism industry Crowdsourcing mechanisms for reviving cultural heritage Expanding the overarching concept of utilizing social media and crowdsourcing to solve various real-life problems, this book discusses how to bring together the wisdom of crowds for various decision-making problems in agriculture, disaster management, and healthcare. It addresses the various ethical issues arising out of various crowdsourcing-based applications. It puts forward diverse methodologies to involve crowdsourcing in education to implement new strategies to enhance learning outcomes. This book also addresses various problem-solving techniques for recommender applications in the travel and tourism industry. Providing a systematic discussion of the many sectors using crowdsourcing as an essential part of social innovation, this book is a theoretical and methodological look at the application of social media.