Negating the Image

Negating the Image

Author: Jeffrey Johnson

Publisher: Routledge

Published: 2017-07-05

Total Pages: 204

ISBN-13: 1351556606

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Why do people attack monuments and other public objects charged with authority by the societies that produced them? What do open assaults on images and artworks mean? Iconoclasm, the principled destruction of images, has recurred throughout human history as theory and practice. This book contains seven historical studies of the changing causes and meanings of iconoclasm and the radical transformations in the function of images it has brought about in societies around the world, from Ancient Egypt to Islamic India and Revolutionary Mexico, as well as Medieval and Reformation Europe. Scholars of art history, history and archaeology explore shifting definitions of art and the forms of representation in delineating varied forms of 'iconoclasm'.


Negating the Image

Negating the Image

Author: Anne L. McClanan

Publisher: Routledge

Published: 2005

Total Pages: 218

ISBN-13:

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Why do people attack monuments and other public objects charged with authority by the societies that produced them? What do open assaults on images and artworks mean? Iconoclasm, the principled destruction of images, has recurred throughout human history as theory and practice. This book contains seven historical studies of the changing causes and meanings of iconoclasm and the radical transformations in the function of images it has brought about in societies around the world, from Ancient Egypt to Islamic India and Revolutionary Mexico, as well as Medieval and Reformation Europe. Scholars of art history, history and archaeology explore shifting definitions of art and the forms of representation in delineating varied forms of 'iconoclasm'.


Computer-Assisted Microscopy

Computer-Assisted Microscopy

Author: John C. Russ

Publisher: Springer Science & Business Media

Published: 2012-12-06

Total Pages: 461

ISBN-13: 1461305632

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The use of computer-based image analysis systems for all kinds of images, but especially for microscope images, has become increasingly widespread in recent years, as computer power has increased and costs have dropped. Software to perform each of the various tasks described in this book exists now, and without doubt additional algorithms to accomplish these same things more efficiently, and to perform new kinds of image processing, feature discrimination and measurement, will continue to be developed. This is likely to be true particularly in the field of three-dimensional imaging, since new microscopy methods are beginning to be used which can produce such data. It is not the intent of this book to train programmers who will assemble their own computer systems and write their own programs. Most users require only the barest of knowledge about how to use the computer, but the greater their understanding of the various image analysis operations which are possible, their advantages and limitations, the greater the likelihood of success in their application. Likewise, the book assumes little in the way of a mathematical background, but the researcher with a secure knowledge of appropriate statistical tests will find it easier to put some of these methods into real use, and have confidence in the results, than one who has less background and experience. Supplementary texts and courses in statistics, microscopy, and specimen preparation are recommended as necessary.


Iconoclastic Sex

Iconoclastic Sex

Author: Henry Walter Spaulding

Publisher: Wipf and Stock Publishers

Published: 2024-03-13

Total Pages: 245

ISBN-13: 172528720X

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Christian sexual ethics operates from a place of privilege when it does not consider those impacted by its moral prescriptions. A large majority of publications on Christian sexual ethics consider choices and images abstracted from lived conditions of the people called to make these decisions. As such, it leaves out many for whom sex is neither welcome nor a choice. As such, these same texts present images of sexual subjects that marginalize those that do not fit. As the book presents, sexuality, both Christian and otherwise, prioritizes a language of purity that strangles the life of those imaged impure. The present book remedies this emphasis through the language of iconoclasm that blasphemes these images and opens theological reflection beyond the boundary of image-based approaches. Utilizing a qualitative study of survivors of trafficking and those who grew up under evangelical purity teachings, Spaulding narrates sexual ethics in light of their testimonies and the theological resources of iconoclasm to articulate a more just and loving sexuality. The new emphasis on sexual ethics not only resists the prescriptions that create the conditions of sex trafficking but the creation of new communities capable of solidarity and mutuality with those caught in the web of trafficking.


The Language of Images

The Language of Images

Author: Maria Giulia Dondero

Publisher: Springer Nature

Published: 2020-08-18

Total Pages: 147

ISBN-13: 3030526208

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This book deals with two fundamental issues in the semiotics of the image. The first is the relationship between image and observer: how does one look at an image? To answer this question, this book sets out to transpose the theory of enunciation formulated in linguistics over to the visual field. It also aims to clarify the gains made in contemporary visual semiotics relative to the semiology of Roland Barthes and Emile Benveniste. The second issue addressed is the relation between the forces, forms and materiality of the images. How do different physical mediums (pictorial, photographic and digital) influence visual forms? How does materiality affect the generativity of forms? On the forces within the images, the book addresses the philosophical thought of Gilles Deleuze and René Thom as well as the experiment of Aby Warburg’s Atlas Mnemosyne. The theories discussed in the book are tested on a variety of corpora for analysis, including both paintings and photographs, taken from traditional as well as contemporary sources in a variety of social sectors (arts and sciences). Finally, semiotic methodology is contrasted with the computational analysis of large collections of images (Big Data), such as the “Media Visualization” analyses proposed by Lev Manovich and Cultural Analytics in the field of Computer Science to evaluate the impact of automatic analysis of visual forms on Digital Art History and more generally on the image sciences.


The Digital Negative

The Digital Negative

Author: Jeff Schewe

Publisher: Peachpit Press

Published: 2015-08-29

Total Pages: 838

ISBN-13: 0134033396

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Shooting in the raw format gives digital photographers complete control over every aspect of image quality. The Digital Negative is devoted exclusively to the topic and shows you how to make the most of that control to extract the best-possible raw rendering of your digital negatives and to use Photoshop to achieve the highest quality in your images. In this update of his best-selling book, renowned photographer and author Jeff Schewe outlines a foolproof process for working with these digital negatives and presents his real-world expertise on optimizing raw images. You’ll learn hands-on techniques for exposing and shooting for raw image capture and developing a raw processing workflow, as well as Photoshop techniques for perfecting the master image, converting color to black and white, and processing for panoramic and HDR images. This second edition covers all the major updates and new features in Camera Raw, Lightroom, and Photoshop, such as GPU acceleration, Radial Filters, Pano Merge, and more. Get the best tone and color from your digital negatives. Use Lightroom and Camera Raw sharpening controls to maximize image quality. Produce stunning black and white images. Learn how to remove people from photos in Photoshop using Smart Objects and Layer Blending. Use HDR in Camera Raw and Lightroom. And much more! Visit the book’s companion website at TheDigitalNegativeBook.com for sample images and more.


The Dead C’s Clyma est mort

The Dead C’s Clyma est mort

Author: Darren Jorgensen

Publisher: Bloomsbury Publishing USA

Published: 2023-06-15

Total Pages: 145

ISBN-13: 1501386980

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The Dead C's Clyma est mort (1993) is the record of a live gig for one person. Tom Lax was running the Siltbreeze label in Philadelphia and had come to New Zealand to meet the artists he was releasing. He heard The Dead C at their noisy, improvised best, turning rock music on its head with a free-form style of blaring, loosely organised sound. Leading a second wave of music from Dunedin, New Zealand, The Dead C were an assault against the kind of jangly pop that had made the Dunedin Sound famous during the 1980s. This book uses The Dead C and in particular their album Clyma est mort (1993) to offer insights into the way the best of rock music plays vertigo with our senses, illustrating a sonic picture of freedom and energy. It places the album into the history of independent music in New Zealand, and into an international context of independent labels posting, faxing and phoning each other.


Killer Game Programming in Java

Killer Game Programming in Java

Author: Andrew Davison

Publisher: "O'Reilly Media, Inc."

Published: 2005-05-20

Total Pages: 1000

ISBN-13: 0596552904

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Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an explosive growth in Java games. Java games like Puzzle Pirates, Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingdom of Wars, Law and Order II, Roboforge, Tom Clancy's Politika, and scores of others have earned awards and become bestsellers.Java developers new to graphics and game programming, as well as game developers new to Java 3D, will find Killer Game Programming in Java invaluable. This new book is a practical introduction to the latest Java graphics and game programming technologies and techniques. It is the first book to thoroughly cover Java's 3D capabilities for all types of graphics and game development projects.Killer Game Programming in Java is a comprehensive guide to everything you need to know to program cool, testosterone-drenched Java games. It will give you reusable techniques to create everything from fast, full-screen action games to multiplayer 3D games. In addition to the most thorough coverage of Java 3D available, Killer Game Programming in Java also clearly details the older, better-known 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games. Killer Game Programming in Java is a must-have for anyone who wants to create adrenaline-fueled games in Java.