Keep Prima in your homecourt and rule the STREET ·Every player on every team detailed ·Expert strategy to rule the blacktop ·Tips directly from the test team ·Info on all homecourts ·All unlockables revealed
Get Street Smart - Information on creating and developing your players - Team-by-team breakdowns - Strategies for playing the right lineup - Every secret court revealed and NBA Legend unlocked - Tips for running an unstoppable offense and a lock-down defense - Complete list of killer moves, crazy shots, and thundering dunks
Featuring interviews with the creators of 37 popular video games--including SOCOM, Shadow of the Colossus, Tekken Tag Tournament and Sly Cooper--this book gives a behind-the-scenes look at the creation of some of the most influential and iconic (and sometimes forgotten) games of the original PlayStation 2 era. Recounting endless hours of painstaking development, the challenges of working with mega publishers and the uncertainties of public reception, the interviewees reveal the creative processes that produced some of gaming's classic titles.
Join videogame industry veteran Michael Thornton Wyman on a series of detailed, behind-the-scenes tours with the teams that have made some of the most popular and critically acclaimed videogames of the modern era. Drawing on insider's perspectives from a wide variety of teams, learn about the creation of a tiny, independent game project (World of Goo), casual game classics (Diner Dash, Bejeweled Twist), the world's most popular social game (FarmVille) as well as the world's most popular MMORPG (World of Warcraft), PC titles (Half Life 2) to AAA console games (Madden NFL 10), and modern-day masterpieces (Little Big Planet, Rock Band, Uncharted 2: Among Thieves). Hear directly from the creators about how these games were made, and learn from their stories from the trenches of videogames production. This book is an excellent resource for those working directly on game design or production, for those aspiring to work in the field, or for anyone who has wondered how the world's greatest videogames get made.
Two-time All-Star and thirteen-year NBA veteran Caron Butler has an impressive basketball record. He was Big East Co-Player of the Year at UConn, the 10th overall pick of the 2002 NBA Draft and a key player for the Dallas Mavericks in their championship-winning season in 2011. But before Butler had a chance to prove himself on the court, he spent his time trying to prove himself on the streets, as a gang member and drug dealer in his hometown of Racine, Wisconsin. He saw friends gunned down in the bloody street wars near his home, was arrested nearly 15 times and wound up behind bars and in solitary confinement before his 15th birthday. Tuff Juice shares Caron Butler’s extraordinary journey from his delinquent youth in the streets of Racine to his role as an accomplished pro basketball player, dedicated husband and father, active philanthropist and burgeoning businessman. Along the way, the book explores the incredible impact his single mother’s unconditional love and his college coach’s unwavering support had on him, and what drives him to be so successful in basketball and in life. Like The Blind Side, it’s a gripping narrative filled with hubris, dangerous obstacles and heartwarming moments that transcend sports and speak to perseverance, hope and the triumph of the human spirit.
A feast for the eyes with literally thousands of vivid, high-resolution screen shots, this book provides a comprehensive visual tour through the world of PC and video gaming. Sorted by genre, 150 of the most exciting current software titles are reviewed with information of interest to players, parents, and industry professionals. Each game is featured in a two-page spread that includes detailed game summary, analysis, and strategy, nine representative in-game screen shots, games with similar skill and strategy requirements, appropriate age range, ESRB content ratings, complete technological specifications, and more. Feature stories are included throughout the book, covering game-related topics such as multiplayer online gaming, games in movies, and the future of gaming. The book also includes useful reference tools such as an illustrated glossary, an overview of game publishers, and information on current and upcoming hardware platforms such as Sony's new PS3 and Nintendo's Wii.
From award-winning young adult author Paul Volponi comes the true story of his unforgettable summer spent proving himself as a legitimate New York City streetballer, only later discovering that he had gained a set of skills that would enhance his life off the court, as well. During the sweltering summer of seventeen-year-old Paul Volponi’s life, he had only one goal—he wanted, no, needed to become a legitimate and respected New York City street basketball player. It was a passion that consumed him night and day, and at times even isolated him from his friends and family. So he entered through the gates of the Proving Ground, the roughest streetball yard in the city. It was a place where the fouls resembled felonies, and the atmosphere mirrored that of the Roman Coliseum more than Madison Square Garden. It was where teens and adults contested pickup games with a ferocity seemingly greater than that of the NBA Finals. The Proving Ground was a difficult place to cultivate friendships and an easy environment to make enemies. This is the story of Paul’s summer-long initiation at the Proving Ground. It is truly a streetball testament of a teenager who wanted more than anything else to earn his stripes in streetball society. Only what he didn’t understand at the time was that this experience would deliver to him, as it does today for so many young adults, a set of skills that would enhance his life far beyond the boundaries of a basketball court.
Featuring interviews with the creators of 36 popular video games--including Deus Ex, Night Trap, Mortal Kombat, Wasteland and NBA Jam--this book gives a behind-the-scenes look at the creation of some of the most influential and iconic (and sometimes forgotten) games of all time. Recounting endless hours of painstaking development, the challenges of working with mega publishers and the uncertainties of public reception, the interviewees reveal the creative processes that produced some of gaming's classic titles.
Youth Culture and Sport critically interrogates and challenges contemporary articulations of race, class, gender, and sexual relations circulating throughout popular iterations of youth sporting culture in late-capitalism. Written against the backdrop of important changes in social, cultural, political, and economic dynamics taking place in corporate culture’s war on kids, this exciting new volume marks the first anthology to critically examine the intersection of youth culture and sport in an age of global uncertainty. Bringing together leading scholars from cultural studies, gender studies, sociology, sport studies, and related fields, chapters range in scope from 'action' sport subcultures and community redevelopment programs to the cultural politics of white masculinity and Nike advertising. It is a must read for anyone interested in gaining a better understanding of the role sport plays in the construction of experiences, identities, practices, and social differences of contemporary youth culture.