Text Structures From the Masters

Text Structures From the Masters

Author: Gretchen Bernabei

Publisher: Corwin Press

Published: 2016-01-29

Total Pages: 352

ISBN-13: 1506332862

DOWNLOAD EBOOK

Text Structures from the Masters provides 50 short texts written by famous Americans driven by what Peter Elbow described as “an itch” to say something. By examining the structure of these mentor texts, students see that they too have an “itch” and learn how to use the text structure of each document to express it. Each 4-page lesson includes: A planning sheet that shows the structure of the mentor text Brainstorming boxes A method for “kernelizing” (outlining) their own essay Student examples


Learn from the Masters

Learn from the Masters

Author: Frank Swetz

Publisher: American Mathematical Soc.

Published: 1995-12-31

Total Pages: 321

ISBN-13: 1470458284

DOWNLOAD EBOOK

This book is for high school and college teachers who want to know how they can use the history of mathematics as a pedagogical tool to help their students construct their own knowledge of mathematics. Often, a historical development of a particular topic is the best way to present a mathematical topic, but teachers may not have the time to do the research needed to present the material. This book provides its readers with historical ideas and insights which can be immediately applied in the classroom. The book is divided into two sections: the first on the use of history in high school mathematics, and the second on its use in university mathematics. The articles are diverse, covering fields such as trigonometry, mathematical modeling, calculus, linear algebra, vector analysis, and celestial mechanics. Also included are articles of a somewhat philosophical nature, which give general ideas on why history should be used in teaching and how it can be used in various special kinds of courses. Each article contains a bibliography to guide the reader to further reading on the subject.


The Game Master's Book of Random Encounters

The Game Master's Book of Random Encounters

Author: Jeff Ashworth

Publisher: Media Lab Books

Published: 2020-09-15

Total Pages: 256

ISBN-13: 9781948174374

DOWNLOAD EBOOK

For many tabletop RPG players, the joy of an in-depth game is that anything can happen. Typical adventure modules include a map of the adventure’s primary location, but every other location?whether it's a woodland clearing, a random apothecary or the depths of a temple players elect to explore?has to be improvised on the fly by the Game Master. As every GM knows, no matter how many story hooks, maps or NPCs you painstakingly create during session prep, your best-laid plans are often foiled by your players' whims, extreme skill check successes (or critical fails) or their playful refusal to stay on task. In a game packed with infinite possibilities, what are GMs supposed to do when their players choose those for which they're not prepared? The Game Master’s Book of Random Encounters provides an unbeatable solution. This massive tome is divided into location categories, each of which can stand alone as a small stop as part of a larger campaign. As an example, the “Taverns, Inns, Shops & Guild Halls” section includes maps for 19 unique spaces, as well as multiple encounter tables designed to help GMs fill in the sights, sounds, smells and proprietors of a given location, allowing for each location in the book to be augmented and populated on the fly while still ensuring memorable moments for all your players. Each map is presented at scale on grid, enabling GMs to determine exactly where all of the characters are in relation to one another and anyone (or anything) else in the space, critical information should any combat or other movement-based action occur. Perhaps more useful than its nearly 100 maps, the book's one-shot generator features all the story hooks necessary for GMs to use these maps as part of an interconnected and contained adventure. Featuring eight unique campaign drivers that lead players through several of the book's provided maps, the random tables associated with each stage in the adventure allow for nearly three million different outcomes, making The Game Master's Book of Random Encounters an incredible investment for any would-be GM. The book also includes a Random NPC Generator to help you create intriguing characters your players will love (or love to hate), as well as a Party Makeup Maker for establishing connections among your PCs so you can weave together a disparate group of adventurers with just a few dice rolls. Locations include taverns, temples, inns, animal/creature lairs, gatehouses, courts, ships, laboratories and more, with adventure hooks that run the gamut from frantic rooftop chases to deep cellar dungeon-crawls, with a total of 97 maps, more than 150 tables and millions of possible adventures. No matter where your players end up, they'll have someone or something to persuade or deceive, impress or destroy. As always, the choice is theirs. But no matter what they choose, with The Game Master's Book of Random Encounters, you'll be ready.


Sessional Papers

Sessional Papers

Author:

Publisher:

Published: 1884

Total Pages: 850

ISBN-13:

DOWNLOAD EBOOK

"Report of the Dominion fishery commission on the fisheries of the province of Ontario, 1893", issued as vol. 26, no. 7, supplement.


Sessional Papers

Sessional Papers

Author: Canada. Parliament

Publisher:

Published: 1876

Total Pages: 664

ISBN-13:

DOWNLOAD EBOOK

"Report of the Dominion fishery commission on the fisheries of the province of Ontario, 1893", issued as vol. 26, no. 7, supplement.


MANUAL OF MASTERS ANDROID 2024 Edition

MANUAL OF MASTERS ANDROID 2024 Edition

Author: Diego Rodrigues

Publisher: Diego Rodrigues

Published: 2024-10-31

Total Pages: 110

ISBN-13:

DOWNLOAD EBOOK

Welcome to "MANUAL OF MASTERS ANDROID 2024 Edition: All! From Zero to Advanced Applications." This book is an essential guide for students, professionals, and managers who want to master Android development. Written by Diego Rodrigues, a renowned technical book author with over 140 titles published in six languages, this manual offers a comprehensive and practical approach to Android development, covering everything from the basics to advanced applications. This book provides fast and effective learning, utilizing advanced techniques in technical writing and storytelling. You will find clear theories, practical examples, case studies, and tools that facilitate the immediate application of the knowledge acquired. Whether you're just beginning your journey in the Android development universe or looking to enhance your skills, this book has been carefully structured to meet your needs and exceed expectations. Each chapter has been crafted to be a fundamental piece in your understanding of Android development, ensuring you are prepared to face challenges and seize the opportunities that the future holds. Open the book sample and discover how Android development can transform your practices, bringing innovation, efficiency, and strategic vision to your projects and business. Get it now and start your journey to becoming a master in Android development! Tags Android development applications Studio Java Kotlin User Interface Layouts Views ui ux Navigation Data Management HTTP REST APIs Retrofit OkHttp WebSockets Background Work Threads AsyncTask JobScheduler WorkManager Notifications Multimedia 2D Graphics 3D Sensors Location Permissions Security Cryptography Biometric Authentication Publishing Google Play Store Monetization Testing Debugging CI/CD Continuous Integration Continuous Delivery TensorFlow Lite ML Kit Artificial Intelligence Machine Learning AI ML Emerging Trends Jetpack Compose Multiplatform Compatibility Tools Frameworks Case Studies Practical Examples Innovation Efficiency Digital Transformation Technical Book Diego Rodrigues 2024 Mobile Development Modern Technologies Students Professionals Amazon Kindle amz google ibm ios python java Python Java Linux Kali Linux HTML ASP.NET Ada Assembly Language BASIC Borland Delphi C C# C++ CSS Cobol Compilers DHTML Fortran General HTML Java JavaScript LISP PHP Pascal Perl Prolog RPG Ruby SQL Swift UML Elixir Haskell VBScript Visual Basic XHTML XML XSL Django Flask Ruby on Rails Angular React Vue.js Node.js Laravel Spring Hibernate .NET Core Express.js TensorFlow PyTorch Jupyter Notebook Keras Bootstrap Foundation jQuery SASS LESS Scala Groovy MATLAB R Objective-C Rust Go Kotlin TypeScript Elixir Dart SwiftUI Xamarin React Native NumPy Pandas SciPy Matplotlib Seaborn D3.js OpenCV NLTK PySpark BeautifulSoup Scikit-learn XGBoost CatBoost LightGBM FastAPI Celery Tornado Redis RabbitMQ Kubernetes Docker Jenkins Terraform Ansible Vagrant GitHub GitLab CircleCI Travis CI Linear Regression Logistic Regression Decision Trees Random Forests FastAPI AI ML K-Means Clustering Support Vector Tornado Machines Gradient Boosting Neural Networks LSTMs CNNs GANs ANDROID IOS MACOS WINDOWS Nmap Metasploit Framework Wireshark Aircrack-ng John the Ripper Burp Suite SQLmap Maltego Autopsy Volatility IDA Pro OllyDbg YARA Snort ClamAV iOS Netcat Tcpdump Foremost Cuckoo Sandbox Fierce HTTrack Kismet Hydra Nikto OpenVAS Nessus ZAP Radare2 Binwalk GDB OWASP Amass Dnsenum Dirbuster Wpscan Responder Setoolkit Searchsploit Recon-ng BeEF aws google cloud ibm azure databricks nvidia meta x Power BI IoT CI/CD Hadoop Spark Pandas NumPy Dask SQLAlchemy web scraping mysql big data science openai chatgpt Handler RunOnUiThread()Qiskit Q# Cassandra Bigtable VIRUS MALWARE docker kubernetes