Filled with stimulating and creative ways to teach the individual letters of the alphabet, this packet is an ideal resource for both experienced preschool and kindergarten teachers as well as those beginning a career teaching your learners. With multiple literature-based lessons, the well-organized format makes it easy to plan and fun to teach. Each lesson is divided into five sectionsBefore the Lesson, Have on Hand, Read Aloud, Talk About and Kids Create.
Group Time Activities A to Z presents a detailed lesson plan format of activities for young children ages two and up. The activities spotlight music, large and small muscle procedures, cognitive abilities, and games that are easy to understand and follow. Each section will help teachers and families to find large group activities for a theme based curriculum, to incorporate a letter of the week, or provide a spur of the moment filler. Many activity choices are given for each targeted alphabet letter. A "Helpful Hints" section shares tried and true suggestions to make the group time experience easy and enjoyable and a supply list of materials shows that most items are inexpensive and easy to acquire. Also included is a sample family letter that encourages active participation from all families. This wonderful resource focuses on a variety of concepts that preschoolers can relate to and grow with. Children, teachers, and families alike will enjoy the shared experiences of learning together as they participate in these enjoyable activities!
Filled with more than 80 stimulating and creative ways to teach the individual letters of the alphabet, Extraordinary Alphabet Activities is an ideal resource for both experienced preschool and kindergarten teachers as well as those beginning a career teaching your learners. With multiple literature-based lessons for each letter, the well-organized format makes it easy to plan and fun to teach. Each lesson is divided into five sections—Before the Lesson, Have on Hand, Read Aloud, Talk About and Kids Create.
Provides an explanation of phonics, a method of reading instruction that focuses on the relationship between sounds and their spellings, and features over one hundred activities for the classroom, as well as sample lessons, word lists, and teaching strategies.
Learn the most effective ways to promote student learning. This second edition of bestselling author Barbara Blackburn’s Classroom Instruction from A to Z covers a broad range of key instructional strategies to help you create more meaningful, engaging learning experiences for your students. Each chapter from A to Z offers guidance on a specific aspect of classroom instruction, such as planning strong lessons; assessing student learning; creating more successful homework assignments; differentiating instruction; and scaffolding students for success. Throughout the book, you’ll find practical strategies and tools that you can implement immediately, no matter what subject area or grade level you teach. Topics new to this updated edition include: Exploring blended learning techniques such as flipped classrooms; Strategies for implementing social emotional learning and mindfulness; Understanding diverse learners and accommodating all students; Teaching academic vocabulary in deeper ways; and Integrating subjects and promoting writing across the curriculum. With twenty-six chapters each devoted to a different aspect of instruction, this book has something to offer both new and experienced looking to improve student learning. Additionally, classroom-ready tools are available as free eResources from our website, http://www.routledge.com/9781138935952.
The complte history of The Washington Redskins. All 925 games the team has played from its first game in Washington in 1937 through the last game of the 2001 season are chronicled in rich detail.
Develop fantastic games and solve common development problems with Unreal Engine 4 About This Book Investigate the big world of Unreal Engine, computer graphics rendering and Material editor to implement in your games Construct a top-notch game by using the assets offered by Unreal Engine, thereby reducing the time to download, create assets on your own. Understand when and why to use different features and functionalities of Unreal Engine 4 to create your own games Learn to use Unreal 4 by making a first person puzzle game, Blockmania, for Android. Who This Book Is For This path is ideal for those who have a strong interest in game development and some development experience. An intermediate understanding of C++ is recommended. What You Will Learn Explore the Unreal Engine 4 editor controls and learn how to use the editor to create a room in a game level Get clued up about working with Slate, Unreal's UI solution through the UMG Editor Put together your own content and materials to build cutscenes and learn how to light scenes effectively Get tips and tricks on how to create environments using terrain for outdoor areas and a workflow for interiors as well using brushes Explore the ways to package your game for Android Devices and porting it to the Google Playstore Know inside out about creating materials, and applying them to assets for better performance Understand the differences between BSP and static meshes to make objects interactive In Detail Unreal Engine technology powers hundreds of games. This Learning Path will help you create great 2D and 3D games that are distributed across multiple platforms. The first module, Learning Unreal Engine Game Development, starts with small, simple game ideas and playable projects. It starts by showing you the basics in the context of an individual game level. Then, you'll learn how to add details such as actors, animation, effects, and so on to the game. This module aims to equip you with the confidence and skills to design and build your own games using Unreal Engine 4. By the end of this module, you will be able to put into practise your own content.After getting familiar with Unreal Engine's core concepts, it's time that you dive into the field of game development. In this second module, Unreal Engine Game Development Cookbook we show you how to solve development problems using Unreal Engine, which you can work through as you build your own unique project. Every recipe provides step-by-step instructions, with explanations of how these features work, and alternative approaches and research materials so you can learn even more. You will start by building out levels for your game, followed by recipes to help you create environments, place meshes, and implement your characters. By the end of this module, you will see how to create a health bar and main menu, and then get your game ready to be deployed and published.The final step is to create your very own game that will keep mobile users hooked. This is what you'll be learning in our third module, Learning Unreal Engine Android Game Development,Once you get the hang of things, you will start developing our game, wherein you will graduate from movement and character control to AI and spawning. Once you've created your application, you will learn how to port and publish your game to the Google Play Store. With this course, you will be inspired to come up with your own great ideas for your future game development projects. Style and approach A practical collection of bestselling Packt titles, this Learning Path aims to help you skill up with Unreal Engine by curating some of our best titles into an essential, sequential collection.
This book is part of the Phoneme Factory Project undertaken by Granada Learning in partnership with the Speech and Language Therapy Research Unit (SLTRU) in Bristol. It aims to provide guidance for teachers, SENCos, SLTs and parents regarding: criteria for referral to speech and language therapy phonological disorders appropriate intervention approaches that can be used in the classroom and at home. Complementing the book are downloadable resources including a picture library for the classroom and the home, as well as checklists and other time-saving documents.
Organic Chemistry: The Name Game: Modern Coined Terms and their Origins is a lighthearted take on the usually difficult and systematic nomenclature found in organic chemistry. However, despite the lightheartedness, the book does not lose its purpose, which is to serve as a source of information on this particular subject of organic chemistry. The book, arranged into themes, discusses some organic compounds and how they are named based on their structure, makeup, and components. The text also explains the use of Greek and Latin prefixes in nomenclature and many other principles in nomenclature. The book also includes an appendix that contains very useful information on nomenclature, such as the etymology of certain element and chemical names, numerical prefixes, and the Greek alphabet. The text is not only for students who wish to be familiarized with a different style of organic chemistry nomenclature, but also for professors who aim to give students an enjoyable yet memorable learning experience.