Mythic Game Master Emulator

Mythic Game Master Emulator

Author: Tom Pigeon

Publisher: Createspace Independent Publishing Platform

Published: 2018-01-25

Total Pages: 54

ISBN-13: 9781982081058

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Mythic Game Master Emulator Create dynamic role-playing adventures without preparationFor use as a supplement with other systems NOTE: This product provides the Game Master Emulation rules found in Mythic, a product that contains emulation rules and a full, universal role playing game. Mythic Game Master Emulator is for those who do not want the universal role-playing rules, but just the game master emulator at a reduced price. Mythic Game Master Emulator is a supplement meant to be played with your favorite role-playing games. Most Role-Playing Games operate under the principle that there are players and there is a Game Master. The GM prepares all the details of an adventure, and then "runs" the players through that adventure. This usually requires a great deal of preparation on the part of the GM. Mythic is different in that it requires no preparation from the GM. Mythic adventures are meant to be played off the cuff, with perhaps a few minutes of brainstorming to come up with the initial setup. Mythic can also be played entirely without a GM. The same mechanics in Mythic that allow a GM to run an adventure without preparation also allows a group of players to do without the GM. In a Mythic adventure, the GM (or players without a GM) can start an evening's entertainment with about five minutes of preparation. As the adventure unfolds, the GM is just as surprised by the twists and turns as the players are. There are various ways in which Mythic can be used: No GM, multiple players Players decide on an opening scenario, and perhaps a few details or two, and Mythic takes it from there. All action is decided through the asking of yes/no questions and the application of logical principles. By answering questions, the adventure moves along, with the occasional random event throwing players a curve ball. The action is broken into scenes, just like in a movie, to keep everything straight. No GM, one player Mythic can be used to go solo. Solo play in Mythic works the same as group play. You're just alone. One GM, any number of players For those who like to be a GM, we have something for you, too. The same tools that allow Mythic to automatically generate adventures on the fly without a GM also work with a GM. This means very little to zero preparation, if you don't want to prepare. Simply create an opening scenario (hey, you can come up with that on the drive over!) and follow Mythic as it guides you along. Mythic will throw in its own twists and turns, so the GM will be just as shocked as the players.


Mythic

Mythic

Author: Tom Pigeon

Publisher:

Published: 2002-11

Total Pages: 0

ISBN-13: 9780971810099

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A stand alone role playing game. Offers an innovative approach to creating adventures on-the-fly. With or without a Dungeon Master, it is a uniquely dynamic game system that requires no preparation to play, satisfied virtually any word genre, and takes only a few minutes to read and understand the rules system.


The Adventure Crafter

The Adventure Crafter

Author: Tana Pigeon

Publisher: Independently Published

Published: 2019-03-05

Total Pages: 124

ISBN-13: 9781794243262

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Create Adventure outlines, seeds, and events for any RPG, in advance or on the spot! The Adventure Crafter adds to the Crafter series of Game Master tools a system for randomly generating an unfolding story that you can use as the framework for a custom built adventure or for solo role-play. Using a system of randomly generated story tropes, combined with Character and Storyline management and creative interpretation, the Adventure Crafter can create the structure for an entire adventure, the idea for an adventure that you can develop, an opening scene to an adventure to get you started, or it can be used as a tool to generate inspiration and ideas for your own adventures. Unlimited worlds of adventure await!


The Ultimate Micro-RPG Book

The Ultimate Micro-RPG Book

Author: James D’Amato

Publisher: Simon and Schuster

Published: 2020-12-08

Total Pages: 128

ISBN-13: 1507212879

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Enjoy these 40 expertly crafted micro-RPGs that are fast, fun, easy to learn, and come in a variety of genres—from space exploration to jungle dungeon crawlers—everything you need to pick up and play today. Get gaming fast with The Ultimate Micro-RPG Book including brand-new micro-RPGs created by experts across the gaming world. From space exploration to jungle dungeon crawlers this book has everything you need to pick up and play today. With these quick-start games, you can create your own adventures, alone or with friends, without any prep, and with minimal set up and pieces. Whether you’re new to RPGs or working towards your level 20 mage, this collection is a great way to try out different games and systems, and test your roleplay skills on different character types and situations.


Solo Adventures

Solo Adventures

Author: Peter Rudin-Burgess

Publisher:

Published: 2021-01-31

Total Pages: 28

ISBN-13: 9781716165405

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Too Many Games! Too many games get bought and never played. With these rules, you will be able to play Stars Without Number without a GM. Grab the rulebook off the shelf. Make yourself a character and start playing. This book is an interactive set of solo rules that guide your improvisation and acts as a GM for your adventures. In place of the common lists of words, this booklet uses visual icons to inspire you. Unleash your adventurous spirit and explore stars without number. Solo is a perfect way to learn a new game, test your first adventures and going beyond just making characters when you are first getting to know the rules. Stars Without Number Solo Adventures Stars Without Number [SWN] is one of the most popular OSR role-playing games ever released. While it is very similar to a lot of dungeons & dragons derived games it diverges when it comes to the skill system. Outside of combat, SWN is mostly driven by 2d6 rather than the ever-present d20 so common in other OSR games. If you have never solo played an RPG before I will ease you into that as it is a different experience from any other form of role-playing. You Need This Book Because all role-playing is improvisation. If you are a GM and your players go off course, the improv tool in this book will help you create exciting adventures on the fly. How This Book is Organised All the rules in this book are at the front. You then get three useful record-keeping pages which you may print multiple copies of for your own use. Finally, there are ten pages of 'game icons'. These you may also print off if you prefer to have them on paper.


The Creature Crafter

The Creature Crafter

Author: Tom Pigeon

Publisher: Createspace Independent Publishing Platform

Published: 2015-11-26

Total Pages: 30

ISBN-13: 9781519356741

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An endless supply of monsters ... just what you've always wanted! The Creature Crafter is a supplement designed to help Game Masters build monsters for any role-playing game. Creatures can be created before you begin, or on the spot during play. Come up with a simple, baseline template to use as a foundation for your monsters, then follow the tables in The Creature Crafter to fashion something new and horrific! The Creature Crafter works with any rpg by using everyday language to modify your baseline statistics. By combining and interpreting results generated by The Creature Crafter, you can come up with an endless supply of monsters that take only moments to build! Features include: * Usable with any rpg. * Tables for monster descriptions, classifications, size, abilities and more. * Create creatures in minutes, or even during play, by determining statistics when you need them.


Barbarians of Lemuria (Legendary Edition)

Barbarians of Lemuria (Legendary Edition)

Author: Simon Washbourne

Publisher:

Published: 2009-12-02

Total Pages: 0

ISBN-13: 9781907204319

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"It is a savage age of sorcery and bloodshed, where strong men and beautiful women, warlords, priests, magicians and gladiators battle to carve a bloody path leading to the Throne of Lemuria. It is an age of heroic legends and valiant sagas too. And this is one of them..." Barbarians of Lemuria; swords & sorcery roleplaying, inspired by Thongor, Conan, Brak and Elric. Barbarians of Lemuria has been acclaimed by many as one of the best roleplaying games of this genre. This 'Legendary' version features updates and extra goodies to give you much more swords & sorcery role playing goodness.


Microsoft Flight Simulator 5.1

Microsoft Flight Simulator 5.1

Author: Nick Dargahi

Publisher: Prima Games

Published: 1995-11-08

Total Pages: 644

ISBN-13: 9780761501558

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For power users and beginners alike, this book has it all -- including the basics of flying, the instrument landing system, the weather generator, dual-player modem play, the scenery manager, and how to use advanced navigational techniques to fly around the world using the on-board GPS and VOR/NDB navigational radio equipment. Navigate transoceanic and intercontinental flights using the complete and exhaustive list of worldwide VOR/NDB navigational radio beacons included here Access the new autopilot features directly from your keyboard Modify your weather with extraordinary new hazing, fog, thunderstorms, clouds, and low visibility features Discover the hidden Easter egg scenery, including Mt. rushmore, the Egyptian Pyramids, the Leaning Tower of Pisa, the Kremlin, and the Taj Mahal Learn how to configure and optimize FS 5.1 to run under Windows 95


Universalis

Universalis

Author: Ralph Mazza

Publisher: Blackwyrm

Published: 2012-07

Total Pages: 134

ISBN-13: 9780976512608

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Winner of the Indie-RPG "Most Innovative Game" game award in 2002, the revised edition of this revolutionary role-playing game makes is more accessible with enhanced guidance on how to play and loads of fan-created content. You and your fellow players will create a complete story, introducing characters and taking turns guiding them through a world you create while developing the plot as you play. You'll use the game's unique resource system to compete for the privilege of telling the story the way you want it told while simultaneously collaborating to create the best story possible.Unlike writing fiction, the story you will tell will be entirely interactive with suspense coming from never knowing what plot twists the other players will throw at you.To play you need only blank paper, pencils, dice, tokens, and plenty of imagination.


Table Fables

Table Fables

Author: Madeline Hale

Publisher: Createspace Independent Publishing Platform

Published: 2017-02-02

Total Pages: 84

ISBN-13: 9781542678599

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Do you play Dungeons and Dragons, Pathfinder or some other obscure brand of fantasy tabletop role-playing game? Do you enjoy lists of magical items, fantastical weapons, dubious potions and fascinating books? Do you tire of your players asking difficult questions, like 'what is in the dead guy's pocket?' or 'what is on this tavern's menu?' or other such wearisome inquiries concerning details you had no time to prepare for? Well, then this is the book for you. Table Fables is filled over eighty illustrated pages of lists and generators designed to be useful to game masters, young and wizened alike.