Join a lively crew of children and their robot friend to work on an exciting project: building a tree house for them all to enjoy! Then learn more about robots, simple machines and computer programming in the notes at the end.
Your relationships with your "smart" products are about to get a lot more personal. Think how commonplace it is now for people to ask Siri for the weather forecast, deploy Roomba to clean their homes, or summon Alexa to turn on the lights. The "smart home" market will reach well over $100 billion in the next five years on the promise of products that are truly integrated with our cooking, cleaning, entertainment, security, and hygiene habits. But the reality is, these first-generation "smart" products aren't very smart—yet. We're clearly seeing only the tip of the iceberg in terms of capability and how such products can enhance our lives. How do we take it to the next level? In a word, design—and more specifically, social design. In this fascinating and instructive book, leading product design expert Carla Diana describes how new technology is allowing designers to humanize consumer products in delightfully subtle ways. Showcasing vivid examples of social design principles such as "product presence," "object expression," and "interaction intelligence," we see how inventive uses of light, sound, and movement can evoke human responses to even the most mundane products. Diana offers clear guidelines and takeaways for conceptualizing, building, and optimizing products using such methods as bodystorming, scenario storyboarding, video prototyping, behavior charting, and more. My Robot Gets Me provides keen insights and practical advice to anyone interested or involved in the burgeoning smart marketplace, from product designers and developers to managers and venture capitalists.
This title encourages children to talk about different parts of the friendly robot, including its wheels, motor and arms. It is filled with lively scenes and a repetitive story, which children can interact with by pressing the sound-chip on the page to make the robot say 'blip, bip, beep'.
Robot has lost his arm -- can you help him find a new one? Step into a charming mechanical world invented by a striking new picture book artist. One morning, a robot wakes up to find he is missing an arm. He and his robo buddy search inside and outside the house, through a garden, an amusement park, a library and even a candy shop, but it's nowhere to be found. Where can the arm be, and what might make a suitable replacement? A lollipop? A fish bone? How about a fork? Can You Find My Robot's Arm? humorously invites children to explore the beautiful and intricate hand-cut images of Chihiro Takeuchi.
When Grandma invents a robot to take care of twins Jake and Jess, chaos ensues! Robin is embarrassing, clumsy and, worst of all, programmed to make them do their homework. They're also pretty sure he thinks their dog is a baby. The twins decide they have to do something before everyone realizes that Robin is a robot. But getting rid of their new babysitter will mean putting aside their sibling squabbles and working together, which might be an even bigger challenge...
An introduction to the LEGO Mindstorms Robot Inventor Kit through seven engaging projects. With its amazing assortment of bricks, motors, and smart sensors, the LEGO® MINDSTORMS® Robot Inventor set opens the door to a physical-meets-digital world. The LEGO MINDSTORMS Robot Inventor Activity Book expands that world into an entire universe of incredibly fun, uniquely interactive robotic creations! Using the Robot Inventor set and a device that can run the companion app, you’ll learn how to build bots beyond your imagination—from a magical monster that gobbles up paper and answers written questions, to a remote-controlled transformer car that you can drive, steer, and shape-shift into a walking humanoid robot at the press of a button. Author and MINDSTORMS master Daniele Benedettelli, a robotics expert, takes a project-based approach as he leads you through an increasingly sophisticated collection of his most captivating robot models, chapter by chapter. Each project features illustrated step-by-step building instructions, as well as detailed explanations on programming your robots through the MINDSTORMS App—no coding experience required. As you build and program an adorable pet turtle, an electric guitar that lets you shred out solos, a fully functional, whiz-bang pinball machine and more, you’ll discover dozens of cool building and programming techniques to apply to your own LEGO creations, from working with gears and motors, to smoothing out sensor measurement errors, storing data in variables and lists, and beyond. By the end of this book, you’ll have all the tools, talent and inspiration you need to invent your own LEGO MINDSTORMS robots.
Playfully drawn collections of near-lookalike robot toys invite young children to explore shapes, colors, and details until they can put their finger on the exact robot shown on the previous page. Close attention to detail, focus, and memory are developed through this seek-and-find book. Children can play by themselves, with friends and family to see who finds the match first, or even upside down. On each page there is also a stray object that doesn't belong--can you find them all? Each robot is uniquely and vibrantly drawn. Firefighter, dragon, princess, mechanic, doctor, superhero--there is a favorite robot for everyone!