Reality Is Broken

Reality Is Broken

Author: Jane McGonigal

Publisher: Penguin

Published: 2011-01-20

Total Pages: 334

ISBN-13: 1101475498

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“McGonigal is a clear, methodical writer, and her ideas are well argued. Assertions are backed by countless psychological studies.” —The Boston Globe “Powerful and provocative . . . McGonigal makes a persuasive case that games have a lot to teach us about how to make our lives, and the world, better.” —San Jose Mercury News “Jane McGonigal's insights have the elegant, compact, deadly simplicity of plutonium, and the same explosive force.” —Cory Doctorow, author of Little Brother A visionary game designer reveals how we can harness the power of games to boost global happiness. With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games. Jane McGonigal is also the author of SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient.


Brand Fans

Brand Fans

Author: Aaron C.T. Smith

Publisher: Springer

Published: 2017-01-20

Total Pages: 254

ISBN-13: 3319488546

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Combining the latest branding research with a diverse range of powerful case examples, this book reveals the cutting edge techniques of value co-creation, personalisation and customer engagement employed by sport’s leading brands. Based on the transferable lessons that emanate from these practices, Brand Fans explores and illuminates how firms can cultivate connected fans and lifelong advocates, while building brand equity exponentially in the process. This is a book that will appeal to scholars and practitioners alike, as well as anyone fascinated by modern marketing, consumer relationships and branding.


Let the World See You

Let the World See You

Author: Sam Acho

Publisher: Thomas Nelson

Published: 2020-10-13

Total Pages: 239

ISBN-13: 1400220459

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NFL linebacker, speaker, podcaster, and humanitarian Sam Acho gives a blueprint for taking off our masks and living lives of genuine authenticity. Most of us hide. We play small and don't live up to our full potential. Sam Acho was one of those people. As an NFL linebacker, for example, he earned his MBA but told no one because he was afraid of what people might think if they found out that he cared about things that weren't "normal" for his profession. After many years of hiding himself, the person he had become had no connection to the real Sam. Only when he lost a friend and a mentor did he realize he was doing it all wrong--just like many us do, when we try to become someone we're not. All the while, we ignore the unique gifts and talents and personality we truly possess. But there is another way of living: Let the world see you. Your quirks, your passions, and your inner desires were not given to you by accident. And the world needs your gifts. In Let the World See You, Sam Acho shares lessons from his own life as well as stories from others to reveal how you can overcome your fears and discover your true selves. Being the real you pays big. No one else has what you have. No one else can share what you share. Let the World See You helps crack the shell of people who are in hiding and reveals the benefits of a lifestyle lived on purpose.


In Search of Stupidity

In Search of Stupidity

Author: Merrill R. Chapman

Publisher:

Published: 2003-07-08

Total Pages: 296

ISBN-13:

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Describes influential business philosophies and marketing ideas from the past twenty years and examines why they did not work.


The Know-It-All's Guide to Life

The Know-It-All's Guide to Life

Author: John T. Walbaum

Publisher: Career Press

Published: 2003

Total Pages: 260

ISBN-13: 9781564146731

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These topics and many more are illuminated with wit and brevity. You'll get useful advice about a myriad of subjects including: personal finance, health, sports, travel, automobiles, careers, and food. And the information is not hidden behind a lot of jargon or filler material. With just a few pages devoted to each area of discussion, you will learn things like how to negotiate with a contractor, try your own court case, join Mensa, become a movie star, get a patent, avoid being hit by lightning, run a democracy...even save the Earth. And that's just a small sample of topics -- from the glorious to the goofy -- covered within. Book jacket.


The Future of Technology

The Future of Technology

Author: Tom Standage

Publisher: John Wiley & Sons

Published: 2005-08-01

Total Pages: 372

ISBN-13: 9781861979711

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From the industrial revolution to the railway age, through the era of electrification, the advent of mass production, and finally to the information age, the same pattern keeps repeating itself. An exciting, vibrant phase of innovation and financial speculation is followed by a crash, after which begins a longer, more stately period during which the technology is actually deployed properly. This collection of surveys and articles from The Economist examines how far technology has come and where it is heading. Part one looks at topics such as the “greying” (maturing) of IT, the growing importance of security, the rise of outsourcing, and the challenge of complexity, all of which have more to do with implementation than innovation. Part two looks at the shift from corporate computing towards consumer technology, whereby new technologies now appear first in consumer gadgets such as mobile phones. Topics covered will include the emergence of the mobile phone as the “digital Swiss Army knife”; the rise of digital cameras, which now outsell film-based ones; the growing size and importance of the games industry and its ever-closer links with other more traditional parts of the entertainment industry; and the social impact of technologies such as text messaging, Wi-Fi, and camera phones. Part three considers which technology will lead the next great phase of technological disruption and focuses on biotechnology, energy technology, and nanotechnology.


How to Get from Where You Are to Where You Want to Be

How to Get from Where You Are to Where You Want to Be

Author: Jack Canfield

Publisher: HarperCollins UK

Published: 2007

Total Pages: 370

ISBN-13: 0007245750

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Within minutes of reading this book you will want - and be able to - apply its clear, direct and highly effective principles to your own life. Jack Canfield built an $80 million business from nothing. Now he shares his key techniques and unique insights so that you too can achieve success in everything you do.


Tuesday Morning Quarterback

Tuesday Morning Quarterback

Author: Gregg Easterbrook

Publisher: Universe Publishing(NY)

Published: 2001

Total Pages: 0

ISBN-13: 9780789306517

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Based on the popular football commentary on the e-zine "Slate", this is a collection of haikus, Zen poetry, historical allusions, and other conceits Easterbrook uses to creates fresh commentary on the philosophy of the game. 50 illustrations.


Descent into Hell

Descent into Hell

Author: Charles Williams

Publisher: Open Road Media

Published: 2015-02-17

Total Pages: 174

ISBN-13: 1504006631

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In this provocative, classic metaphysical thriller, a group of suburban amateur actors plagued by personal demons and terrors explore the pathways to heaven and hell Certain inhabitants of Battle Hill, a small community on the outskirts of London, are preparing to mount a new play by the neighborhood’s most illustrious resident, the writer Peter Stanhope. Each actor struggles with self-absorption, doubt, fear, and sin. But “the Hill” is not like other places. Here the past and present intermingle, ghosts walk among the living, and reality is often clouded by dreams and the dark fantastic. For young Pauline Anstruther, who is caring for an aging grandmother and frightened by the specter of a doppelgänger who gets closer with each visitation, the prospect of heaven exists in the renowned playwright’s willingness to bear the burden of her terror. For eminent historian Lawrence Wentworth, the rejection of his desire pulls him deeper inside himself, leaving him vulnerable to the lure of the succubus and opening wide the entrance to hell. A brilliant theological thriller, Descent into Hell is an extraordinary fictional meditation on sin and personal salvation by one of the twentieth century’s most original and provocative literary artists. Charles Williams, a member of the Inklings alongside fellow Oxfordians C. S. Lewis, J. R. R. Tolkien, and Owen Barfield, has written a powerful work at once profoundly disturbing and gloriously uplifting, an ingenious amalgam of metaphysics, religious thought, and darkest fantasy.