The MSX Games Book
Author: Jim Gregory
Publisher: HarperCollins
Published: 1985-01-01
Total Pages: 190
ISBN-13: 9780003830835
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Author: Jim Gregory
Publisher: HarperCollins
Published: 1985-01-01
Total Pages: 190
ISBN-13: 9780003830835
DOWNLOAD EBOOKAuthor: Wim Dewijngaert
Publisher:
Published: 2018-11
Total Pages: 840
ISBN-13: 9781644673522
DOWNLOAD EBOOKIt's hard to imagine, but at the beginning of the eighties, the PC had yet to be invented. If you wanted to create software or play video games, you had to buy a machine called a 'home computer'. Unfortunately, each manufacturer released its own hardware, with its own (incompatible) software. Microsoft and ASCII Corporation Japan wanted to do something about this and invented a standard called MSX (which is short for Microsoft eXtended or Machines with Software eXchangeability - depending on who you ask). The specificationsdescribed a set of minimal software and hardware a machine should have in order to be considered MSX compatible. The ColecoVision, Sega SG-1000 video game system and the Spectravideo SV-318/328 were used as a source of inspiration. The first MSX compatible computer was officially released in 1983. Almost every well known electronics manufacturer jumped on the bandwagon and put its own machines on the market, including Sony, Philips, Yamaha, Pioneer and Sanyo, among many others. However, most companies stayed out of the USA, where the Commodore 64 was dominating at that time.The MSX spawned four generations: MSX, MSX2 (1985), MSX2+ (1988), and MSX turboR (1990). Each version of the MSX standard was downwards compatible with the previous one, but added a faster processor or better graphical capabilities. Using the MSX cartridge system, manufacturers could add modems, MIDI interfaces, touch tablets or sound cards. Several artists composed their music using an MSX at that time. A Sony MSX2 was used as a broadcast video workstation on board at the MIR space station. In total, about over 5 million MSX computers were sold in Japan alone. While not as much as the Commodore 64, this was far more than most other home computers available at that time. However, the MSX never became a worldwide standard, mainlybecause the machines arrived too late in an already saturated market. The MSX was one of the major platforms on which big Japanese game studios, such as Konami, released their games. Some of Konami's most popular titles debuted on the MSX, and its software is considered to be the highest quality available. In the current retro game business, Konami's MSX games are on many people's most wanted list. Rare cartridges, like the Word Processing Unit, are sold for more than $1,500, making the MSX one of the most valuable retro computers on eBay. This book provides an overview of all the hardware and software released by Konami on the MSX, including comparisons, screenshots, tips, tricks, facts and figures.
Author:
Publisher:
Published: 1985
Total Pages: 265
ISBN-13: 9780745701783
DOWNLOAD EBOOKAuthor: John Szczepaniak
Publisher: Createspace Independent Publishing Platform
Published: 2015-11-04
Total Pages: 0
ISBN-13: 9781518655319
DOWNLOAD EBOOKDetailed contents listing here: http://www.hardcoregaming101.net/books/the-untold-history-of-japanese-game-developers-volume-2/ Nearly 400 pages and over 30 interviews, with exclusive content on the history of Japanese games. The origins of Hudson, Masaya's epic robot sagas, Nintendo's funding of a PlayStation RTS, detailed history of Westone Entertainment, and a diverse range of unreleased games. Includes exclusive office layout maps, design documents, and archive photos. In a world first - something no other journalist has dared examine - there's candid discussion on the involvement of Japan's yakuza in the industry. Forewords by Retro Gamer founding editor Martyn Carroll and game history professor Martin Picard.
Author: Kieren Hawken
Publisher:
Published: 2021-01-13
Total Pages: 184
ISBN-13: 9781789824421
DOWNLOAD EBOOKIn this book we take you through the life of the Sega Master System, and its predecessor the Sega SG-1000, looking at a varied cross section of the 400+ games available, with a review and screenshot of each one. From classics released through the mid to late eighties, to modern homebrew titles, and even some unreleased prototypes, there are games of all genres and styles here. With up to ten entries for each letter of the alphabet, this is not supposed to be a list of the best or the worst games, neither is it a complete guide to all that's available. It is simply a meandering journey through the golden years of 8-bit console history, designed to interest both the dedicated fan and the casual reader alike. Contains interviews with Epyx producer Matt Householder, Imagitec artist Shaun McClure, and Activision producer Tom Sloper. A Compendium of Sega Master System Games is a celebration of the ever-popular console with nostalgic memories, expert opinions, interesting stories, trivia, developer interviews and so much more besides.
Author: Kenta Shinohara
Publisher: VIZ Media LLC
Published: 2022-02-22
Total Pages: 193
ISBN-13: 1974732614
DOWNLOAD EBOOKMorihito Otogi’s family is descended from a long line of ogre familiars, and he has the inhuman strength to prove it. One day, his father comes to him with the life-changing news that he is to become the familiar of his childhood friend, the teenage witch Nico. He is to live under the same roof with her and protect her from anything and anyone that may attempt to harm her. Meanwhile, Nico is excited to get to live with the love of her life, even if her crush is one-sided—Morihito is so serious about his duties to protect her that any romance is going to be an uphill battle. But he has every reason to be serious, as Nico has a prophecy of doom hanging over her head! -- VIZ Media
Author: Sid Meier
Publisher: W. W. Norton & Company
Published: 2020-09-08
Total Pages: 233
ISBN-13: 1324005882
DOWNLOAD EBOOKThe life and career of the legendary developer celebrated as the “godfather of computer gaming” and creator of Civilization, featuring his rules of good game design. "Sid Meier is a foundation of what gaming is for me today." — Phil Spencer, head of Xbox Over his four-decade career, Sid Meier has produced some of the world’s most popular video games, including Sid Meier’s Civilization, which has sold more than 51 million units worldwide and accumulated more than one billion hours of play. Sid Meier’s Memoir! is the story of an obsessive young computer enthusiast who helped launch a multibillion-dollar industry. Writing with warmth and ironic humor, Meier describes the genesis of his influential studio, MicroProse, founded in 1982 after a trip to a Las Vegas arcade, and recounts the development of landmark games, from vintage classics like Pirates! and Railroad Tycoon, to Civilization and beyond. Articulating his philosophy that a video game should be “a series of interesting decisions,” Meier also shares his perspective on the history of the industry, the psychology of gamers, and fascinating insights into the creative process, including his rules of good game design.
Author: Fernando Garcia
Publisher:
Published: 2018-12-31
Total Pages: 285
ISBN-13: 9781730828614
DOWNLOAD EBOOKFusion-C is a FREE C library. With FUSION-C you will be able to code games or any other softwares for the MSX computers, in C, as easy as a cup of tea !The library is compatible for MSX1, MSX2, MSX2+, and MSX Turbo-R and can take advantage of the hardware of each model.All aspects of MSX are covered by FUSION-C, allowing easy programming of MSX specificities.- Graphics, Sprites, Drawings, Video RAM...- Sounds with PSG, Sound FX Player, PT3 Music Player ... - Memory Management and Memory Mapper- File management, reading, writing, folders ...and many other routines and functions... This book will allow you to install and use a free tools chain, allowing you to easily program with FUSION-C. Automate the compilation of programs, and test them on an MSX emulatorAll C and FUSION-C commands are described, and a C 'memento' will teach to beginners how to start coding in C language. Also the technical aspects of the MSX standard are detailed to give you every chance to succeed in your projects.Content of the Book:What is « FUSION-C » Installing the Tools ChainStep 1 - Download filesStep 2 - Setting your working folderStep 3 - Installing Sublime TextStep 4 - Installing Hex2binStep 5 - Installing Open MSX EmulatorStep 6 - Installing SDCC packageStep 7 - Customize the SDCC Default LibraryStep 8 - Customize the Compilation script ( Optional )Start your first compilationExample of a C programExample of our working environment. Content of the FUSION-C library : MSX FUSION [ MSX_FUSION.H ], Console Functions, Miscellaneous Functions, Joystick Functions, Keyboard Functions, I/O Port Functions, Type Functions, String, Functions, Memory Functions, Interrupt Functions, PSG Functions, MSX-DOS File I/O Functions, MSX-DOS Functions, Turbo-r Functions, File I/O [ IO.H ], MSX1 GRAPHICS [VDP_GRAPH1.H], MSX2 GRAPHICS [vdp_graph2.h], SPRITES [vdp_SPRITES.h], CIRCLE [VDP_CIRCLE], MSX-DOS 2 RAM MAPPER [RAMMAPPER.H], PSG [PSG.H], AYFX PLAYER [ayfx_player.h], MUSIC PT3 REPLAYER [PT3REPLAYER.H], MSX BASIC VS Fusion-C, The Library's source code, The C standard functions, CTYPE.H, MATH.H, STDLIB.H, STRING.H, TIME.H, STDARG.H, Adding Assembler source code inside your C program, Use command line arguments with your program, Technical information about MSX & MSX2, MSX Models summary, MSX 1 video screen modes, MSX 2 video screen modes, MSX2 screen Map and Vram To Vram Copy, Screen mode Maps, Vram to Vram copy, The Sprites, The MSX Cartridges and rom mapper, MSX Ram Memory Mapper, MSX-DOS Operating System, MSX DOS Memory map, Memento about C language.
Author: Winnie Forster
Publisher: Winnie Forster Gameplan
Published: 2005
Total Pages: 0
ISBN-13: 9783000153594
DOWNLOAD EBOOKFrom Atari to Sega, from Apple to Nintendo DS, this full colour book takes not a regional, or European, but a global view on 33 years of onscreen fun and interaction and presents hardware from Japan, USA, UK, France, Germany and Korea, along with classic software in its authentic, pixellated glory. Including over 600 pictures, exclusively shot for Game.Machines, the book contains extensive indices, as well as 20 pages of technical data and explanations. This greatly enhanced and revised edition provides a time journey across the video game era: from the 4-bit beginnings to the broadband future. More than 400 dream machines and million sellers, bizarre slip-ups and exotic variants are profiled in full colour chapters with extensive appendixes.
Author: Sega
Publisher: Udon Entertainment
Published: 2013
Total Pages: 0
ISBN-13: 9781926778426
DOWNLOAD EBOOKA member of an ancient witch clan and possessing powers beyond the comprehension of mere mortals, Bayonetta faces-off against countless angelic enemies, many reaching epic proportions. This book collects the stylish artwork behind this cinematic action game, featuring character sketches, CG models, monsters, and location designs.