The young super hero's life is turned upside down as aliens are wreak havoc in Kamala's corner of the world, and they seem weirdly interested in Ms. Marvel... and her family. Collecting The Magnificent Ms. Marvel #1-12 and Ms. Marvel Annual #1.
Covering genres from adventure and fantasy to horror, science fiction, and superheroes, this guide maps the vast terrain of graphic novels, describing and organizing titles to help librarians balance their graphic novel collections and direct patrons to read-alikes. New subgenres, new authors, new artists, and new titles appear daily in the comic book and manga world, joining thousands of existing titles—some of which are very popular and well-known to the enthusiastic readers of books in this genre. How do you determine which graphic novels to purchase, and which to recommend to teen and adult readers? This updated guide is intended to help you start, update, or maintain a graphic novel collection and advise readers about the genre. Containing mostly new information as compared to the previous edition, the book covers iconic super-hero comics and other classic and contemporary crime fighter-based comics; action and adventure comics, including prehistoric, heroic, explorer, and Far East adventure as well as Western adventure; science fiction titles that encompass space opera/fantasy, aliens, post-apocalyptic themes, and comics with storylines revolving around computers, robots, and artificial intelligence. There are also chapters dedicated to fantasy titles; horror titles, such as comics about vampires, werewolves, monsters, ghosts, and the occult; crime and mystery titles regarding detectives, police officers, junior sleuths, and true crime; comics on contemporary life, covering romance, coming-of-age stories, sports, and social and political issues; humorous titles; and various nonfiction graphic novels.
Experience 80 iconic images representing 80 years of Marvel! Throughout its eight-decade history, the House of Ideas has published countless unforgettable covers, splash pages, posters, pinups, panels and sequences by an array of timeless talents. This volume celebrates 80 of the best, drawn from every era of Marvel, along with commentaries and appreciations from Marvel's greatest creators and other notables! Legendary characters including Spider-Man, Captain America, the X-Men, the Avengers and the Fantastic Four join Marvel monsters, genre stars and modern-day champions like Kamala Khan in the ultimate visual celebration of Marvel Comics!
A vital contribution to environmental humanities that explores artistic responses to the plastic age Since at least the 1960s, plastics have been a defining feature of contemporary life. They are undeniably utopian—wondrously innovative, cheap, malleable, durable, and convenient. Yet our proliferating use of plastics has also triggered catastrophic environmental consequences. Plastics are piling up in landfills, floating in oceans, and contributing to climate change and cancer clusters. They are derived from petrochemicals and enmeshed with the global oil economy, and they permeate our consumer goods and their packaging, our clothing and buildings, our bodies and minds. Plastic reshapes our cultural and social imaginaries. With impressive breadth and compelling urgency, the essays in Life in Plastic examine the arts and literature of the plastic age. Focusing mainly on post-1960s North America, the collection spans a wide variety of genres, including graphic novels, superhero comics, utopic and dystopic science fiction, poetry, and satirical prose, as well as vinyl records and visual arts. Essays by a remarkable lineup of cultural theorists interrogate how plastic—as material and concept—has affected human sensibilities and expression. The collection reveals the place of plastic in reshaping how we perceive, relate to, represent, and re-imagine bodies, senses, environment, scale, mortality, and collective well-being. Ultimately, the contributors to Life in Plastic think through plastic with an eye to imagining our way out of plastic, moving toward a postplastic future. Contributors: Crystal Bartolovich, Syracuse U; Maurizia Boscagli, U of California, Santa Barbara; Christopher Breu, Illinois State U; Loren Glass, U of Iowa; Sean Grattan, U of Kent; Nayoung Kim, Brandeis U; Jane Kuenz, U of Southern Maine; Paul Morrison, Brandeis U; W. Dana Phillips, Towson U in Maryland and Rhodes U in Grahamstown, South Africa; Margaret Ronda, UC-Davis; Lisa Swanstrom, U of Utah; Jennifer Wagner-Lawlor, Pennsylvania State U; Phillip E. Wegner, U of Florida; Daniel Worden, Rochester Institute of Technology.
Superhero comics reckon with issues of corporeal control. And while they commonly deal in characters of exceptional or superhuman ability, they have also shown an increasing attention and sensitivity to diverse forms of disability, both physical and cognitive. The essays in this collection reveal how the superhero genre, in fusing fantasy with realism, provides a visual forum for engaging with issues of disability and intersectional identity (race, ethnicity, class, gender, and sexuality) and helps to imagine different ways of being in the world. Working from the premise that the theoretical mode of the uncanny, with its interest in what is simultaneously known and unknown, ordinary and extraordinary, opens new ways to think about categories and markers of identity, Uncanny Bodies explores how continuums of ability in superhero comics can reflect, resist, or reevaluate broader cultural conceptions about disability. The chapters focus on lesser-known characters—such as Echo, Omega the Unknown, and the Silver Scorpion—as well as the famous Barbara Gordon and the protagonist of the acclaimed series Hawkeye, whose superheroic uncanniness provides a counterpoint to constructs of normalcy. Several essays explore how superhero comics can provide a vocabulary and discourse for conceptualizing disability more broadly. Thoughtful and challenging, this eye-opening examination of superhero comics breaks new ground in disability studies and scholarship in popular culture. In addition to the editors, the contributors are Sarah Bowden, Charlie Christie, Sarah Gibbons, Andrew Godfrey-Meers, Marit Hanson, Charles Hatfield, Naja Later, Lauren O’Connor, Daniel J. O'Rourke, Daniel Pinti, Lauranne Poharec, and Deleasa Randall-Griffiths.
Finding the superhero genre in need of further investigation from philosophical standpoints that value excess as a creative drive, rather than denigrate it as a problem to be resolved, this book opens up discussions that highlight different approaches to ‘the creative excess of being’ as expressed through the genre. While superheroes are an everyday, culturally dominant phenomena, philosophical methods and investigations have a reputation for lofty superiority. Across 13 chapters, this book facilitates a collision between the superhero genre and the discipline of philosophy, resulting in a voyage of exploration where each illuminates the other. The contributions in this book range from new voices to recognized scholars, offering superhero studies a set of critical interventions that are unusual, conceptually diverse, theoretically grounded and varied in practice. These chapters consider ‘excessive’ traits of superheroes against schools of thought that have attempted to conceptualize and understand excess by analysing texts and figures across a variety of mediums, such as The Fantastic Four, Captain America, The Vision, Logan, Black Panther and Super Hero Girls. With its unique approach to the superhero genre, this book will be an invaluable read for students and scholars working on comic studies, transmedia studies, cultural studies, popular culture and superhero studies.
This work provides an extensive guide for students, fans, and collectors of Marvel Comics. Focusing on Marvel's mainstream comics, the author provides a detailed description of each comic along with a bibliographic citation listing the publication's title, writers/artists, publisher, ISBN (if available), and a plot synopsis. One appendix provides a comprehensive alphabetical index of Marvel and Marvel-related publications to 2005, while two other appendices provide selected lists of Marvel-related game books and unpublished Marvel titles.
Focusing especially on American comic books and graphic novels from the 1930s to the present, this massive four-volume work provides a colorful yet authoritative source on the entire history of the comics medium. Comics and graphic novels have recently become big business, serving as the inspiration for blockbuster Hollywood movies such as the Iron Man series of films and the hit television drama The Walking Dead. But comics have been popular throughout the 20th century despite the significant effects of the restrictions of the Comics Code in place from the 1950s through 1970s, which prohibited the depiction of zombies and use of the word "horror," among many other rules. Comics through Time: A History of Icons, Idols, and Ideas provides students and general readers a one-stop resource for researching topics, genres, works, and artists of comic books, comic strips, and graphic novels. The comprehensive and broad coverage of this set is organized chronologically by volume. Volume 1 covers 1960 and earlier; Volume 2 covers 1960–1980; Volume 3 covers 1980–1995; and Volume 4 covers 1995 to the present. The chronological divisions give readers a sense of the evolution of comics within the larger contexts of American culture and history. The alphabetically arranged entries in each volume address topics such as comics publishing, characters, imprints, genres, themes, titles, artists, writers, and more. While special attention is paid to American comics, the entries also include coverage of British, Japanese, and European comics that have influenced illustrated storytelling of the United States or are of special interest to American readers.
Collects Black Widow: Deadly Origin (2009) #1-4, Black Widow (2010) #1-8, Widowmaker (2010) #1-4, Fear Itself: Black Widow (2011) #1, Black Widow Saga (2010) #1; material from Enter the Heroic Age (2010) #1, Iron Man: Kiss and Kill (2010) #1. Thrilling adventures of Marvel's deadliest superspy! Natasha's shadowy past once again threatens all she holds dear in a globe-hopping thriller! As the Black Widow's house of cards comes crashing down around her, what will she do to keep her deepest secret buried? When a senator is seduced and assassinated, why does the trail followed by his journalist son lead back to Natasha? Meanwhile, espionage agents around the world are being assassinated by an all-new Ronin! The next two targets: Black Widow and Mockingbird! But Hawkeye is determined to unmask the killer! Let the spy games begin!