A book and a puzzle cleverly rolled into one, this engaging collection includes royal names, historical figures, mythical names, even nicknames, all whimsically illustrated in rebus form, an age-old puzzle in which pictures are substituted for words or parts of words. This volume contains more than 70 puzzles. A Rebus Book.
Musical comedy Book by Peter DePietro. Music by Galen Blum, Wayne Barker and Vinnie Martucci. Lyrics by Tom Chiodo. Based on the Parker Brothers' Board Game. Characters: 5male, 3female Unit set. The internationally popular game is now a fun filled musical which brings the world's best know suspects to life and invites the audience to help solve the mystery: who killed Mr. Boddy, in what room and with what weapon. The audience receives forms to help
Come flock along as Henny-Penny and her barnyard pals take a side-splitting trip around the world in search of... King Kong? King Tut? Or is it Elvis? Along the way the gang breezes by many international landmarks such as the Egyptian pyramids and the Leaning Tower of Pisa. But when they meet up with that mean ball of fur Foxy-Loxy, their plans suddenly go a-fowl!
This is the third edition of Character Development and Storytelling for Games, a standard work in the field that brings all of the teaching from the first two books up to date and tackles the new challenges of today. Professional game writer and designer Lee Sheldon combines his experience and expertise in this updated edition. New examples, new game types, and new challenges throughout the text highlight the fundamentals of character writing and storytelling. But this book is not just a box of techniques for writers of video games. It is an exploration of the roots of character development and storytelling that readers can trace from Homer to Chaucer to Cervantes to Dickens and even Mozart. Many contemporary writers also contribute insights from books, plays, television, films, and, yes, games. Sheldon and his contributors emphasize the importance of creative instinct and listening to the inner voice that guides successful game writers and designers. Join him on his quest to instruct, inform, and maybe even inspire your next great game.
The #1 New York Times Bestseller | Now a series on Disney+ 12-year-old Percy Jackson discovers he is the son of Poseidon in the opener to the hilarious, fast-paced adventure fantasy series for young readers ages 10 and up The eBook edition of the first book in Rick Riordan’s thrilling series, filled with magic, mythology, and plenty of monsters Percy Jackson is about to be kicked out of boarding school again—he can't seem to stay out of trouble. Is he supposed to stand by while a bully picks on his scrawny best friend? Or not defend himself when his teacher turns into a monster and tries to kill him? Mythical creatures seem to be walking straight out of the pages of Percy's Greek mythology textbook and into his life. What’s worse, he's angered a few of them: Zeus's master lightning bolt has been stolen, and Percy is the prime suspect. Percy and his friends Grover the satyr, and Annabeth, the demigod daughter of Athena, must find and return Zeus's stolen property and bring peace to a warring Mount Olympus. They travel cross country to the gates of the Underworld in Los Angeles, facing a host of enemies determined to stop them. Withmillions of copies and over 10 years spent on the New York Times bestseller list, Percy has also become a movie, a Broadway musical, and now a Disney+ series. He continues to find fans in classrooms and libraries across the world.
A Board Game Education is an entertaining and valuable resource for parents, teachers, educators, and anyone who appreciates the fun and entertainment provided by classic, traditional board games. The book provides an informative analysis of how classic board games that everyone has played_and probably owns_are not only great family entertainment but also develop core educational skills that have been proven to lead to academic achievement. Through A Board Game Education readers learn a bit of the fascinating history trivia and little-known facts regarding the most loved board games of all time (i.e., how Monopoly was used by WWII POWs to escape). At the same time, Hinebaugh identifies the distinct educational skills developed by each of these games and explores in detail how the play of these games cultivates such skills. A Board Game Education also provides valuable suggestions about how to modify and vary these classic board games to specifically enhance additional core educational skills and concepts. Who would have thought that Candy Land could be modified into a strategy game and Chutes and Ladders could be used to teach algebraic equations and advanced math.