Shows, describes, and lists the current value of antique baseball cards, and includes background information about players, card manufacturers, and card series
This book is a historical tribute to three hundred cards of stars and superstars who have made their marks on the collecting world and on the game of baseball.
Outsider Baseball is the story of a forgotten world, where independent professional ball clubs zig-zagged across America, plying their trade in big cities and small villages alike. Included among the former and future major leaguers were mercenaries, scalawags, and outcasts. This is where Babe Ruth, Rube Waddell, and John McGraw crossed bats with the Cuban Stars, Tokyo Giants, Brooklyn Bushwicks, dozens of famous Negro league teams, and novelty acts such as the House of David and Bloomer Girls. Legends emerged in this alternate baseball universe and author Scott Simkus sets out to share their stories and use a critical lens to separate fact from fiction. Written in a gritty prose style, Outsider Baseball combines meticulous research with modern analytics, opening the door to an unforgettable funhouse of baseball history. Scott Simkus is the founder and editor of the Outsider Baseball Bulletin. He is the winner of a research award from the Society of American Baseball Research for his work on the Negro League Database.
Baseball cards are America's hottest collectible. Yet, thousands of cards go down, not up, in price while others make only modest gains that fail to meet their owner's expectations. Follow the expert ratings of Paul Green and Kit Kiefer and find insights into the 100 best cards to own.
Yankee Greats features 100 baseball cards of the greatest and most popular Yankees from the celebrated trading-card company Topps. Showcasing original cards for hall-of-fame players such as Joe DiMaggio, Mickey Mantle, and Yogi Berra, and current heroes like Derek Jeter, this unique package provides a fun and fresh approach to revisiting America’s favorite pastime with one of baseball’s most beloved teams. Since the Yankee’s humble beginnings in 1903 as the New York Highlanders to today’s star-studded team, the Bronx Bombers have won 27 World Championships—more titles than any other professional sports franchise in history. Yankee Greats will let Yankee and baseball fans alike revel in and reminisce over so many of the players that helped make baseball what it is today, and these legendary cards will bring back fond memories for both young and old collectors.
With more than 2 million books sold, the Baseball Card Adventures bring the greatest players in history to life! With historical photos and back matter to separate the facts from the fiction, New York Times bestselling author Dan Gutman takes readers on a page-turning trip through baseball’s past. Perfect for young readers who love time travel stories and dream about meeting history’s greatest baseball players! Joe Stoshack lives for baseball. He knows everything there is to know about the game—except how to play well. His specialty is striking out. Stosh feels like a real loser, and when he takes a low-paying job cleaning a bunch of junk out of his neighbor's attic, he feels even worse—until he comes across a little piece of cardboard that takes his breath away. His heart is racing. His brain is racing. He can hardly believe his eyes. Stosh has stumbled upon a T-206 Honus Wagner—the most valuable baseball card in the world! But he's about to find out that it's worth a lot more than money. Because it turns out Stosh has the incredible ability to travel through time using baseball cards—and now he’s headed back to 1909, when Honus Wagner played for the Pittsburgh Pirates in a World Series for the record books. But will the legendary Honus Wagner be able to teach Joe how to be a better baseball player?
For use in schools and libraries only. Roger's friend Kenneth uses an unusual sea vehicle of his own design to take them to an underwater cave, where a cache of old loot gathered by mermaids contains valuable old baseball cards.
Reflections on collecting baseball cards in childhood accompany remarks on the skills and achievements of players whose pictures were found in bubble gum packages