More Games of No Chance

More Games of No Chance

Author: Richard Nowakowski

Publisher: Cambridge University Press

Published: 2002-11-25

Total Pages: 552

ISBN-13: 9780521808323

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This 2003 book provides an analysis of combinatorial games - games not involving chance or hidden information. It contains a fascinating collection of articles by some well-known names in the field, such as Elwyn Berlekamp and John Conway, plus other researchers in mathematics and computer science, together with some top game players. The articles run the gamut from theoretical approaches (infinite games, generalizations of game values, 2-player cellular automata, Alpha-Beta pruning under partial orders) to other games (Amazons, Chomp, Dot-and-Boxes, Go, Chess, Hex). Many of these advances reflect the interplay of the computer science and the mathematics. The book ends with a bibliography by A. Fraenkel and a list of combinatorial game theory problems by R. K. Guy. Like its predecessor, Games of No Chance, this should be on the shelf of all serious combinatorial games enthusiasts.


Games of No Chance

Games of No Chance

Author: Richard J. Nowakowski

Publisher: Cambridge University Press

Published: 1998-11-13

Total Pages: 556

ISBN-13: 9780521646529

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Is Nine-Men Morris, in the hands of perfect players, a win for white or for black - or a draw? Can king, rook, and knight always defeat king and two knights in chess? What can Go players learn from economists? What are nimbers, tinies, switches and minies? This book deals with combinatorial games, that is, games not involving chance or hidden information. Their study is at once old and young: though some games, such as chess, have been analyzed for centuries, the first full analysis of a nontrivial combinatorial game (Nim) only appeared in 1902. The first part of this book will be accessible to anyone, regardless of background: it contains introductory expositions, reports of unusual tournaments, and a fascinating article by John H. Conway on the possibly everlasting contest between an angel and a devil. For those who want to delve more deeply, the book also contains combinatorial studies of chess and Go; reports on computer advances such as the solution of Nine-Men Morris and Pentominoes; and theoretical approaches to such problems as games with many players. If you have read and enjoyed Martin Gardner, or if you like to learn and analyze new games, this book is for you.


Games of No Chance 3

Games of No Chance 3

Author: Michael H. Albert

Publisher: Cambridge University Press

Published: 2009-05-29

Total Pages: 577

ISBN-13: 0521861349

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This fascinating look at combinatorial games, that is, games not involving chance or hidden information, offers updates on standard games such as Go and Hex, on impartial games such as Chomp and Wythoff's Nim, and on aspects of games with infinitesimal values, plus analyses of the complexity of some games and puzzles and surveys on algorithmic game theory, on playing to lose, and on coping with cycles. The volume is rounded out with an up-to-date bibliography by Fraenkel and, for readers eager to get their hands dirty, a list of unsolved problems by Guy and Nowakowski. Highlights include some of Siegel's groundbreaking work on loopy games, the unveiling by Friedman and Landsberg of the use of renormalization to give very intriguing results about Chomp, and Nakamura's "Counting Liberties in Capturing Races of Go." Like its predecessors, this book should be on the shelf of all serious games enthusiasts.


The Book on Games of Chance

The Book on Games of Chance

Author: Gerolamo Cardano

Publisher: Courier Dover Publications

Published: 2015-11-04

Total Pages: 68

ISBN-13: 048680898X

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Mathematics was only one area of interest for Gerolamo Cardano ― the sixteenth-century astrologer, philosopher, and physician was also a prolific author and inveterate gambler. Gambling led Cardano to the study of probability, and he was the first writer to recognize that random events are governed by mathematical laws. Published posthumously in 1663, Cardano's Liber de ludo aleae (Book on Games of Chance) is often considered the major starting point of the study of mathematical probability. The Italian scholar formulated some of the field's basic ideas more than a century before the better-known correspondence of Pascal and Fermat. Although his book had no direct influence on other early thinkers about probability, it remains an important antecedent to later expressions of the science's tenets.


How to Win Games of Chance

How to Win Games of Chance

Author: Kenneth Dickkerson

Publisher: Ballantine Books

Published: 1992-02-23

Total Pages: 0

ISBN-13: 9780345363176

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Harness the power of your own personal winning cycle. Using easy-to-master techniques based on the prinicples of astrology, numerology, and biorhythms, discover when the odds are in your favor and when they're not. Kenneth Dickkerson, columnist for The Lottery News, has developed a remarkable, easy-to-master system that can work on casino gambling, bingo, sweepstakes, slots, racing, the game of the week, and daily numbers. With his help, you can discover your lucky numbers, lucky day, and seize that all-important edge that will make you a big winner at games of chance.


Games of No Chance 5

Games of No Chance 5

Author: Urban Larsson

Publisher: Cambridge University Press

Published: 2019-05-09

Total Pages: 499

ISBN-13: 1108485804

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Surveys the state-of-the-art in combinatorial game theory, that is games not involving chance or hidden information.


Laws of the Game

Laws of the Game

Author: Manfred Eigen

Publisher: Princeton University Press

Published: 1993-04-11

Total Pages: 372

ISBN-13: 9780691025667

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Using game theory and examples of actual games people play, Nobel laureate Manfred Eigen and Ruthild Winkler show how the elements of chance and rules underlie all that happens in the universe, from genetic behavior through economic growth to the composition of music. To illustrate their argument, the authors turn to classic games--backgammon, bridge, and chess--and relate them to physical, biological, and social applications of probability theory and number theory. Further, they have invented, and present here, more than a dozen playable games derived from scientific models for equilibrium, selection, growth, and even the composition of RNA.


Love and Other Games of Chance

Love and Other Games of Chance

Author: Lee Siegel

Publisher: Penguin Group

Published: 2004-02-24

Total Pages: 436

ISBN-13: 9780142003916

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The flamboyant hero of this zany, wildly comic novel is Isaac Schlossberg--circus performer, entertainer, world traveler. Raucous and inventive, this three-ring circus of a novel is at once silly and grand, absurd yet full of meaning.


According to Hoyle

According to Hoyle

Author: Richard L. Frey

Publisher: Ballantine Books

Published: 1996-08-27

Total Pages: 302

ISBN-13: 044991156X

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"A must for anyone who wants to play a game and play it correctly." Charles H. Goren Whether you play card games, dice games, parlor games, word games, chess, checker, backgammon, or solitaire games, here is a comprehensive, up-to-date book with the complete rules of your favorite games of skill and chance. ACCORDING TO HOYLE gives not only the rules but expert advice on winning, too.


Chance, Strategy, and Choice

Chance, Strategy, and Choice

Author: Samuel B. Smith

Publisher: Cambridge University Press

Published: 2015-06-29

Total Pages: 393

ISBN-13: 1107084520

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Games and elections are fundamental activities in society with applications in economics, political science, and sociology. These topics offer familiar, current, and lively subjects for a course in mathematics. This classroom-tested textbook, primarily intended for a general education course in game theory at the freshman or sophomore level, provides an elementary treatment of games and elections. Starting with basics such as gambling, zero-sum and combinatorial games, Nash equilibria, social dilemmas, and fairness and impossibility theorems for elections, the text then goes further into the theory with accessible proofs of advanced topics such as the Sprague-Grundy theorem and Arrow's impossibility theorem. * Uses an integrative approach to probability, game, and social choice theory * Provides a gentle introduction to the logic of mathematical proof, thus equipping readers with the necessary tools for further mathematical studies * Contains numerous exercises and examples of varying levels of difficulty * Requires only a high school mathematical background.