The graphic novel adaptation of one of the most anticipated films of 2009 features the ragtag group of Dr. Cockroach, The Missing Link, the gelatinous B.O.B., and the 350-foot grub called Insectosaurus.
When a meteor strike turns Susan Murphy into a giant monster called Ginormica, the evil alien Gallaxhar tries to destroy her and take over the Earth, but Ginormica and her monster friends battle to stop him and win their freedom.
The complete critical companion to The X-Files, covering every episode and both films and featuring interviews with screenwriters and stars. In Monsters of the Week: The Complete Critical Companion to The X-Files, TV critics Zack Handlen and Emily Todd VanDerWerff look back at exactly what made the long-running cult series so groundbreaking. Packed with insightful reviews of every episode—including the tenth and eleventh seasons and both major motion pictures—Monsters of the Week leaves no mystery unsolved and no monster unexplained. This crucial collection includes a foreword by series creator Chris Carter as well as exclusive interviews with some of show’s stars and screenwriters, including Carter, Vince Gilligan, Mitch Pileggi, James Wong, Robert Patrick, Darin Morgan, and more. Monsters of the Week is the definitive guide to The X-Files—whether you’re a lifelong viewer or a new fan uncovering the conspiracy for the first time. “This rich critical companion provides what evert X-Files fan deserves.” —Entertainment Weekly “The X-Files is my favorite show and Zack and Emily are my favorite reviewers of my favorite show and this is my favorite quote about it.” —Kumail Nanjiani, writer and star of The Big Sick; creator of The X-Files Files podcast “If Mulder and Scully had access to this terrific book, they would’ve solved every mystery of The X-Files in a single season. . . . The truth is in here!” —Damon Lindelof, co-creator of Lost and The Leftovers
Most people don't believe in monsters, but you know the truth. They're real, and it's your task to bring them down. This revised edition of Monster of the Week brings that adventure to life.Monster of the Week is a standalone action-horror RPG for 3-5 people. Hunt high school beasties a la Buffy the Vampire Slayer, travel the country to bring down unnatural creatures like the Winchester brothers of Supernatural, or head up the government investigation like Mulder and Scully.This book contains everything you need to tackle Bigfoot, collar a chupacabra, and drive away demons. In this revised edition, you'll find:
Science Fiction Film develops a historical and cultural approach to the genre that moves beyond close readings of iconography and formal conventions. It explores how this increasingly influential genre has been constructed from disparate elements into a hybrid genre. Science Fiction Film goes beyond a textual exploration of these films to place them within a larger network of influences that includes studio politics and promotional discourses. The book also challenges the perceived limits of the genre - it includes a wide range of films, from canonical SF, such as Le voyage dans la lune, Star Wars and Blade Runner, to films that stretch and reshape the definition of the genre. This expansion of generic focus offers an innovative approach for students and fans of science fiction alike.
Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.
When magic and superpowers emerge in the masses, Wendy Deere is contracted by the government to bag and snag supervillains in Hugo Award-winning author Charles Stross' Dead Lies Dreaming: A Laundry Files Novel. As Wendy hunts down Imp—the cyberpunk head of a band calling themselves “The Lost Boys”— she is dragged into the schemes of louche billionaire Rupert de Montfort Bigge. Rupert has discovered that the sole surviving copy of the long-lost concordance to the one true Necronomicon is up for underground auction in London. He hires Imp’s sister, Eve, to procure it by any means necessary, and in the process, he encounters Wendy Deere. In a tale of corruption, assassination, thievery, and magic, Wendy Deere must navigate rotting mansions that lead to distant pasts, evil tycoons, corrupt government officials, lethal curses, and her own moral qualms in order to make it out of this chase alive. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.