The Art of Monsters, Inc. opens the door into Pixar's colorful archives of concept art and to the endearing story of Monsters, Inc. Since the very first bedtime, children around the world have known that once their parents tuck them into bed and shut off the light, monsters lie waiting behind closet doors, ready to emerge. But what they don't realize is that these monsters scare children because they have to. It's their job. This superb film from Pixar Studios, the people who brought you Toy Story, A Bug's Life, and Toy Story 2, reveals the truth about monsters with the brilliant techniques that have earned them their reputation as a ground-breaking animation studio. This incredible body of artwork was commissioned from the top artists, illustrators, and animators in the industry and from it the ultimate visual approach of the film was defined. From sketches scribbled on napkins and quickly inked marker drawings, to finished oil paintings and fabulous pastel color scripts, this behind-the-scenes artwork reveals the elaborate creative process behind a blockbuster film.
Seminar paper from the year 2006 in the subject English Language and Literature Studies - Literature, grade: 2,0, University of Freiburg, course: Monsters, Monstrosoty and Alterity In Fiction and Film, language: English, abstract: The commercial slogan of the biggest power authority in Monstropolis sounds like a common saying that could also be heard in our TV and Radio programmes. And this slogan is not the only odd similarity between our human world and the movieMonsters, Inc.(2001). The movie, one of the latest works developed by Pixar Animation Studios in cooperation with Walt Disney Pictures, is an animated movie for children that sets in a parallel universe, namely a world of monsters: Monstropolis. While this movie was not only extremely successful in the Box office and nominated for an Academy Award in 2002 for Best Animated Feature, there is a lot more to discover beyond its surface. Considering the fact that “Monsters, Inc.” is a movie made for young people, especially for little children (rated TV-G in the US) the film needs to meet some expectations. It is clear that this movie is supposed to be funny, entertaining and suitable for children. At the same time it should be fun for the whole family, not only for the kids, because the parents form the audience that pays for the movie. Additionally, movies for kids are generally expected to fulfil a pedagogical task, as most of Disney’s movies do. There is always the plea for tolerance, equality and kindness in Disney-films, like inMulan, TarzanorThe Beauty and the Beast.The story inMonsters, Inc.however, is set on a much more complex basis than the movies that have been produced by Disney so far. The image of the monster behind closet doors and under the beds of little children - usually rather nightmarish material - is used to create a whole world beyond the scary creatures. This term paper serves to provide a closer look at how the monster is presented in the movie and how this typology can be compared to the common image or stereotype of a monster as well as providing a re-framing of the concept on the basis of monster theory in literature. There will also be a short discussion of how the characters in the movie are adopting human qualities while creating an everyday-life and whether this device is only applied in entertaining the audience. In a final step, there will be an examination on how this fact influences the story in an inverse manner and thus creates a comical and ironic view on the common concepts of a monster.
Join Mike Wazowski, Sully, and all their coworkers and classmates on the hilarious and occasionally scary journey that brings DisneyPixar's Monsters Inc. and Monsters University from the screen to your fingertips! Ever since Mike Wazowski was a little monster, he dreamed of becoming a Scarer--and he knows better than anyone that the best Scarers come from Monsters University. But during his first semester at MU, Mike's plans are derailed when he crosses paths with hotshot, James P. Sullivan, "Sulley", a natural-born Scarer. The pair's out of control competitive spirit gets them both kicked out of the University's elite Scare Program. With their dreams temporarily dashed, they realize they will have to work together, along with an odd bunch of misfit monsters, if they ever hope to make things right. Top scare-team at Monsters, Inc., Mike and Sully are in for a wild ride when a little girl named Boo wanders into the scream-processing plant. Trying to protect themselves and Boo from decontamination, the two monsters learn that being scared silly with laughter is much more powerful than screams.
Monsters, Inc. is the new film from the makers of Toy Story. Since the very first bedtime, children around the world have known that once their parents tuck them into bed and turn off the lights, monsters lie waiting behind closet doors, ready to emerge. But what they don't realise is that these monsters scare children because they have to. It's their job to collect the children's screams to power the monster's world of Monstropolis. Ladybird's best-selling storybook format, featuring colour images from Disney/Pixar's forthcoming box office hit.
This textbook provides a concise introduction to Management Information Systems. It introduces core concepts in an accessible style and adopts a contemporary approach that reflects the opportunities and challenges faced as businesses and technologies continue to evolve. Key features: · Coverage of key issues including sustainability and green IT, ethics and privacy, smart technologies, corporate social responsibility and big data · Definition boxes to consolidate understanding of key terms · Illustrative examples to engage and apply theory in the real-world · Pause for thought boxes to check understanding and encourage reflection · End of chapter case studies to illustrate key topics in practice, encourage critical thinking, application of knowledge and enhance learning · Comprehensive online support including PowerPoints, tutor’s guide and testbank of questions This textbook is suitable for undergraduate and postgraduate students studying introductory Management or Business Information Systems courses with no prior knowledge. Dr Tomayess Issa is a Senior Lecturer at Curtin University, Australia. Dr Theodora Issa is a Senior Lecturer at Curtin University, Australia. Dr Sarita Hardin-Ramanan is Head Faculty of IT at Curtin University, Mauritius. Dr Bilal Abu Salih is a Associate Professor at The University of Jordan, Jordan. Dr Lydia Maketo is a Lecturer at Curtin University, Australia. Dr Rohini Balapumi is a Lecturer at Curtin University, Australia. Dr S. Zaung Nau is a Lecturer at Curtin University, Australia. Dr Raadila Hajee Ahmud-Boodoo is a Teaching Instructor at Curtin University, Australia.
Hosting the Monster responds to the call of the monstrous with, not rejection, but invitation. Positing the monster as that which defies classification, the essays in this collection are an ongoing engagement with that which lies outside of established boundaries. With chapters ranging from the monstrous mother or the deformed child to subjectivity in transition, this volume is not only of interest to film and gender scholars and literary and cultural theorists but also students of popular culture or horror. Its wide appeal stems from its invitation both to entertain the monster and to widen the call to and the listening for the monsters that have not yet, and perhaps must not yet, come calling back. This sense of hospitality and non-hostility is one guiding principle of this collection, suggesting that the ability to survey and research the otherwise may reveal more about the subjectivity of the self through the wisdom of the other, however monstrous the manifestation.
Monster Cinema introduces readers to a vast menagerie of movie monsters. Some are gigantic, like King Kong or the kaiju in Pacific Rim, while others are microscopic. Some monsters appear uncannily human, from serial killers like Norman Bates to the pod people in Invasion of the Body Snatchers. And of course, other movie monsters like demons, ghosts, vampires, and witches emerge from long folklore traditions. Film expert Barry Keith Grant considers what each type of movie monster reveals about what it means to be human and how we regard the world. Armed with an encyclopedic knowledge of film history, Grant presents us with an eclectic array of monster movies, from Nosferatu to Get Out. As he discovers, although monster movies might claim to be about Them!, they are really about the capacity for horror that lurks within each of us.