Modeling Human-system Interaction
Author: Thomas B. Sheridan
Publisher:
Published: 2017
Total Pages:
ISBN-13: 9781119275275
DOWNLOAD EBOOKRead and Download eBook Full
Author: Thomas B. Sheridan
Publisher:
Published: 2017
Total Pages:
ISBN-13: 9781119275275
DOWNLOAD EBOOKAuthor: Thomas B. Sheridan
Publisher: John Wiley & Sons
Published: 2017-01-04
Total Pages: 121
ISBN-13: 1119275261
DOWNLOAD EBOOKThis book presents theories and models to examine how humans interact with complex automated systems, including both empirical and theoretical methods. Provides examples of models appropriate to the four stages of human-system interaction Examines in detail the philosophical underpinnings and assumptions of modeling Discusses how a model fits into "doing science" and the considerations in garnering evidence and arriving at beliefs for the modeled phenomena Modeling Human-System Interaction is a reference for professionals in industry, academia and government who are researching, designing and implementing human-technology systems in transportation, communication, manufacturing, energy, and health care sectors.
Author: Constantine Stephanidis
Publisher: Springer
Published: 2009-07-14
Total Pages: 786
ISBN-13: 3642027105
DOWNLOAD EBOOKThe 13th International Conference on Human–Computer Interaction, HCI Inter- tional 2009, was held in San Diego, California, USA, July 19–24, 2009, jointly with the Symposium on Human Interface (Japan) 2009, the 8th International Conference on Engineering Psychology and Cognitive Ergonomics, the 5th International Conference on Universal Access in Human–Computer Interaction, the Third International Conf- ence on Virtual and Mixed Reality, the Third International Conference on Internati- alization, Design and Global Development, the Third International Conference on Online Communities and Social Computing, the 5th International Conference on Augmented Cognition, the Second International Conference on Digital Human Mod- ing, and the First International Conference on Human Centered Design. A total of 4,348 individuals from academia, research institutes, industry and gove- mental agencies from 73 countries submitted contributions, and 1,397 papers that were judged to be of high scientific quality were included in the program. These papers - dress the latest research and development efforts and highlight the human aspects of the design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas.
Author: Nadia Magnenat Thalmann
Publisher: Springer Nature
Published: 2021-06-08
Total Pages: 284
ISBN-13: 3030710025
DOWNLOAD EBOOKThis edited book is one of the first to describe how Autonomous Virtual Humans and Social Robots can interact with real people and be aware of the surrounding world using machine learning and AI. It includes: · Many algorithms related to the awareness of the surrounding world such as the recognition of objects, the interpretation of various sources of data provided by cameras, microphones, and wearable sensors · Deep Learning Methods to provide solutions to Visual Attention, Quality Perception, and Visual Material Recognition · How Face Recognition and Speech Synthesis will replace the traditional mouse and keyboard interfaces · Semantic modeling and rendering and shows how these domains play an important role in Virtual and Augmented Reality Applications. Intelligent Scene Modeling and Human-Computer Interaction explains how to understand the composition and build very complex scenes and emphasizes the semantic methods needed to have an intelligent interaction with them. It offers readers a unique opportunity to comprehend the rapid changes and continuous development in the fields of Intelligent Scene Modeling.
Author: Zaphiris, Panayiotis
Publisher: IGI Global
Published: 2009-01-31
Total Pages: 472
ISBN-13: 1605661430
DOWNLOAD EBOOK"This book develops new models and methodologies for describing user behavior, analyzing their needs and expectations and thus successfully designing user friendly systems"--Provided by publisher.
Author: Kent Norman
Publisher: John Wiley & Sons
Published: 2017-12-28
Total Pages: 2263
ISBN-13: 1118977270
DOWNLOAD EBOOKIn der Vergangenheit war die Mensch-Computer-Interaktion (Human-Computer Interaction) das Privileg einiger weniger. Heute ist Computertechnologie weit verbreitet, allgegenwärtig und global. Arbeiten und Lernen erfolgen über den Computer. Private und kommerzielle Systeme arbeiten computergestützt. Das Gesundheitswesen wird neu erfunden. Navigation erfolgt interaktiv. Unterhaltung kommt aus dem Computer. Als Antwort auf immer leistungsfähigere Systeme sind im Bereich der Mensch-Computer-Interaktion immer ausgeklügeltere Theorien und Methodiken entstanden. The Wiley Handbook of Human-Computer Interaction bietet einen Überblick über all diese Entwicklungen und untersucht die vielen verschiedenen Aspekte der Mensch-Computer-Interaktion und hat den Wert menschlicher Erfahrungen, die über Technologie stehen, ganzheitlich im Blick.
Author: National Research Council Committee on Human Factors
Publisher: National Academies Press
Published: 1987-01-01
Total Pages: 55
ISBN-13:
DOWNLOAD EBOOKAuthor: Victor M.R. Penichet
Publisher: Springer Science & Business Media
Published: 2013-10-10
Total Pages: 150
ISBN-13: 1447154452
DOWNLOAD EBOOKThe interaction between a user and a device forms the foundation of today’s application design. Covering the following topics: A suite of five structural principles helping designers to structure their mockups; An agile method for exploiting desktop eye tracker equipment in combination with mobile devices; An approach to explore large-scale collections based on classification systems; A framework based on the use of modeling and components composition techniques to simplify the development of organizational collaborative systems; A low-cost virtual reality system that provides highly satisfying virtual experiences; Popular hardware and software tools and technologies for developing augmented and virtual reality applications; An implementation to handle connectivity between virtual reality applications and SensAble® Technology Phantom Haptic Devices; The results of a research study implementing a teaching technological strategy to help Down syndrome children develop their reading skills; Platform independent models decreasing the level of cohesion between communication technologies and software for ubiquitous computing; A method for applying gamification as a tool to improve the participation and motivation of people in performing different tasks. New Trends in Interaction, Virtual Reality and Modeling collects the best research from Interacción 2012 and MexIHC 2012, and presents the state-of-the-art in human-computer interaction, user interfaces, user experience and virtual reality. Written by researchers from leading universities, research institutes and industry, this volume forms a valuable source of reference for researchers in HCI and VR.
Author: Waldemar Karwowski
Publisher: Springer
Published: 2019-01-05
Total Pages: 936
ISBN-13: 3030110516
DOWNLOAD EBOOKThis book presents cutting-edge research on innovative human systems integration and human–machine interaction, with an emphasis on artificial intelligence and automation, as well as computational modeling and simulation. It covers a wide range of applications in the area of design, construction and operation of products, systems and services, including lifecycle development and human–technology interaction. The book describes advanced methodologies and tools for evaluating and improving interface usability, new models, and case studies and best practices in virtual, augmented and mixed reality systems, with a special focus on dynamic environments. It also discusses various factors concerning the human user, hardware, and artificial intelligence software. Based on the proceedings of the 2nd International Conference on Intelligent Human Systems Integration (IHSI 2019), held on February 7–10, 2019, in San Diego, California, USA, the book also examines the forces that are currently shaping the nature of computing and cognitive systems, such as the need to reduce hardware costs; the importance of infusing intelligence and automation; the trend toward hardware miniaturization and power reduction; the need for a better assimilation of computation in the environment; and social concerns regarding access to computers and systems for people with special needs. It offers a timely survey and a practice-oriented reference guide for policy- and decision-makers, human factors engineers, systems developers and users alike.
Author: Stéphane Natkin
Publisher: Springer Science & Business Media
Published: 2009-08-28
Total Pages: 355
ISBN-13: 3642040519
DOWNLOAD EBOOKThis book constitutes the thoroughly refereed proceedings of the 8th International Conference on Entertainment Computing, ICEC 2009, held in Paris, France, in September 2009, under the auspices of IFIP. The 14 revised long papers, 19 short papers and 23 poster papers and demos presented were carefully reviewed and selected from 105 submissions for inclusion in the book. The papers cover all main domains of entertainment computing, from interactive music to games, taking a wide range of scientific domains from aesthetic to computer science.