Modeling Creativity and Knowledge-Based Creative Design

Modeling Creativity and Knowledge-Based Creative Design

Author: John S. Gero

Publisher: Psychology Press

Published: 2013-05-13

Total Pages: 366

ISBN-13: 1134771339

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Over the last decade research into design processes utilizing ideas and models drawn from artificial intelligence has resulted in a better understanding of design -- particularly routine design -- as a process. Indeed, most of the current research activity directly or indirectly deals only with routine design. Not surprisingly, many practicing designers state that the level of understanding represented by these models is only of mild interest because they fail to embody any ideas about creativity. This volume provides a set of chapters in the areas of modeling creativity and knowledge-based creative design that examines the potential role and form of computer-aided design which supports creativity. It aims to define the state-of-the-art of computational creativity in design as well as to identify research directions. Published at a time when the field of computational creativity in design is still immature, it should influence the directions of growth and assist the field in reaching maturity.


Modeling Creativity and Knowledge-Based Creative Design

Modeling Creativity and Knowledge-Based Creative Design

Author: John S. Gero

Publisher: Psychology Press

Published: 2013-05-13

Total Pages: 351

ISBN-13: 1134771266

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Over the last decade research into design processes utilizing ideas and models drawn from artificial intelligence has resulted in a better understanding of design -- particularly routine design -- as a process. Indeed, most of the current research activity directly or indirectly deals only with routine design. Not surprisingly, many practicing designers state that the level of understanding represented by these models is only of mild interest because they fail to embody any ideas about creativity. This volume provides a set of chapters in the areas of modeling creativity and knowledge-based creative design that examines the potential role and form of computer-aided design which supports creativity. It aims to define the state-of-the-art of computational creativity in design as well as to identify research directions. Published at a time when the field of computational creativity in design is still immature, it should influence the directions of growth and assist the field in reaching maturity.


Intelligent Knowledge-Based Systems

Intelligent Knowledge-Based Systems

Author: Cornelius T. Leondes

Publisher: Springer Science & Business Media

Published: 2010-04-28

Total Pages: 2041

ISBN-13: 1402078293

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This five-volume set clearly manifests the great significance of these key technologies for the new economies of the new millennium. The discussions provide a wealth of practical ideas intended to foster innovation in thought and, consequently, in the further development of technology. Together, they comprise a significant and uniquely comprehensive reference source for research workers, practitioners, computer scientists, academics, students, and others on the international scene for years to come.


Design Computing and Cognition’22

Design Computing and Cognition’22

Author: John S Gero

Publisher: Springer Nature

Published: 2023-01-04

Total Pages: 819

ISBN-13: 3031204182

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This book reports research and development that represent the state of the art in artificial intelligence in design, design cognition, design neurocognition, and design theories from the Tenth International Conference on Design Computing and Cognition held in Glasgow, UK, in 2022. The 48 chapters are grouped under the headings of natural language processing and design; design cognition; design neurocognition; learning and design; creative design and co-design; shape grammars; quantum computing; and human behavior. These contributions are of particular interest to design researchers and design educators, as well as to users of advanced computation and cognitive science. This book contains knowledge about the cognitive and neurocognitive behavior of designers, which is valuable to those who need to gain a better understanding of designing.


Human-Computer Interaction

Human-Computer Interaction

Author: Steve Howard

Publisher: Springer

Published: 2013-06-05

Total Pages: 727

ISBN-13: 0387351752

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The theme of the 1997 INTERACT conference, 'Discovering New Worlds ofHCI', signals major changes that are taking place with the expansion of new technologies into fresh areas of work and leisure throughout the world and new pervasive, powerful systems based on multimedia and the internet. HCI has a vital role to play in these new worlds, to ensure that people using the new technologies are empowered rather than subjugated to the technology that they increasingly have to use. In addition, outcomes from HCI research studies over the past 20 years are now finding their way into many organisations and helping to improve and enhance work practices. These factors have strongly influenced the INTERACT'97 Committee when creating the conference programme, with the result that, besides the more traditional HCI research and education focus found in previous INTERACT conferences, one strand of the 1997 conference has been devoted to industry and another to multimedia. The growth in the IFIP TCI3 committee itself reflects the expansion ofHCI into new worlds. Membership oflFIP TC13 has risen to now include representatives of 24 IFIP member country societies from many parts of the world. In 1997, IFIP TCl3 breaks new ground by holding its sixth INTERACT conference in the Asia-Pacific region. This is a significant departure from previous INTERACT conferences, that were all held in Europe, and is especially important for the Asia-Pacific region, as HCI expands beyond its traditional base.


The Language of Creative AI

The Language of Creative AI

Author: Craig Vear

Publisher: Springer Nature

Published: 2022-11-05

Total Pages: 291

ISBN-13: 3031109600

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Creative AI defines art and media practices that have AI embedded into the process of creation, but also encompass novel AI approaches in the realisation and experience of such work, e.g. robotic art, distributed AI artworks across locations, AI performers, artificial musicians, synthetic images generated by neural networks, AI authors and journalist bots. This book builds on the discourse of AI and creativity and extends the notion of embedded and co-operative creativity with intelligent software. It does so through a human-centred approach in which AI is empowered to make the human experience more creative. It presents ways-of-thinking and doing by the creators themselves so as to add to the ongoing discussion of AI and creativity at a time when the field needs to expand its thinking. This will avoid over-academization of this emerging field, and help counter engrained prejudice and bias. The Language of Creative AI contains technical descriptions, theoretical frameworks, philosophical concepts and practice-based case studies. It is a compendium of thinking around creative AI for technologists, human-computer interaction researchers and artists who are wishing to explore the creative potential of AI.


Computer-Aided Architectural Design Futures (CAADFutures) 2007

Computer-Aided Architectural Design Futures (CAADFutures) 2007

Author: Andy Dong

Publisher: Springer Science & Business Media

Published: 2007-11-07

Total Pages: 593

ISBN-13: 1402065280

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Internationally refereed papers present the state of the art in computer-aided architectural design research. These papers reflect the theme of the 12th International Conference of CAADFutures, Integrating Technologies for Computer-Aided Design. Collectively, they provide the technological foundation for new ways of thinking about using computers to design. In addition, they address the education of designers themselves.


Explorations in Art and Technology

Explorations in Art and Technology

Author: Linda Candy

Publisher: Springer

Published: 2018-10-04

Total Pages: 403

ISBN-13: 1447173678

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Explorations in Art and Technology presents the explorations in Art and Technology of the Creativity & Cognition Research Studios. The Studios were created to bring together the visions and expertise of people working at the boundaries of art and digital media. The book explores the nature of intersection and correspondence across these disciplinary boundaries, practices and conceptual frameworks through artists' illustrated contributions and studies of work in progress. These experiences are placed within the context of recent digital art history and the innovations of early pioneers.


Case-Based Reasoning Research and Development

Case-Based Reasoning Research and Development

Author: Ashok Goel

Publisher: Springer

Published: 2016-10-25

Total Pages: 458

ISBN-13: 3319470965

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This book constitutes the refereed proceedings of the 24th International Conference on Case-Based Reasoning Research and Development, ICCBR 2016, held in Atlanta, GA, USA, in October/November 2016. The 14 revised full papers presented were carefully reviewed and selected from 44 submissions. The papers cover a wide range of CBR topics that are of interest both to researchers and practitioners from foundations of Case-Based Reasoning; over CBR systems for specific tasks and related fields; up to CBR systems, applications and lessons learned in specific areas of expertise such as health; e-science; finance; energy, logistics, traffic; game/AI; cooking; diagnosis, technical support; as well as knowledge and experience management.