Modeling a Character in 3DS Max
Author: Paul Steed
Publisher: Jones & Bartlett Publishers
Published: 2005-01-10
Total Pages: 585
ISBN-13: 0763798134
DOWNLOAD EBOOKIn this update to his best-selling character modeling book, professional modeler and animator Paul Steed shares a number of tips, tricks, and techniques that have made him one of the industry’s most recognized 3D artists. Modeling a Character in 3ds max, Second Edition provides readers a professional-level skill set as it chronicles the creation of a single low-poly real-time character from concept to texture mapping, and gives insight into the process of creating a high-resolution character. Learn how to model with primitives; use extrusions and Booleans; mirror and reuse models; optimize the mesh; create and apply textures; loft shapes.